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A jam submission

RecollectoView game page

A memory-based deckbuilding roguelike
Submitted by SlightlyMadman, mikefictitious, cirgy — 2 hours, 3 minutes before the deadline
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Recollecto's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#13.7653.765
Controls#133.9123.912
Overall#163.7483.748
Fun#193.7353.735
Audio#213.6473.647
Graphics#284.0594.059
Theme#733.7063.706
Originality#973.4123.412

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4

Wildcards Used
BOOM!!!1, Report Card

Game Description
Recollecto is a roguelike deckbuilder take on the classic game known as Concentration or Memory.

How does your game tie into the theme?
Cards all start unseen, face-down. The player can flip two at a time, then they return to unseen and the player must remember what is where.

Source(s)
N/A

Discord Username(s)
SlightlyMadman

Participation Level (GWJ Only)
1

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted

It looks like a full game! Impressive completeness on every aspect!

Submitted(+1)

I really enjoyed this game! I loved the polish, everything from the card animations to the sound effects. Really nicely done!

Submitted(+1)

This game has taught me I have the memory of a goldfish, other than that it was a lot of fun!

Submitted(+1)

I would have never thought to add Balatro-like scoring and relics to Memory, and it works so well and is very addicting! Great project. Love the art too :)

Submitted(+1)

I thought this was a wonderful little game. I enjoyed the art style, which was very clear (which is definitely important in a memory game, imho), and I liked the idea of combo system, as well as how the goblins and even the bombs were used.

I’m not sure how much of this was just me vs. the descriptions on the “upgrades”, but I wasn’t always sure what effect I was looking for with the upgrades. Maybe “upgrade” isn’t even quite the right term, as most of them felt like single use effects. Some I understood, such as wanting to find a dwarf AND a mug of ale to get a combo bonus, others… like I said, I’m not sure how much of that is my mind not fully grasping what was being asked for vs. how it was described to me.

Still, when I was in card matching mode, I was enjoying just that simple element of the game very much!

I just had this idea I write this… When there are cards that would form a combo on the board, maybe revealing at least one of each of those cards at the start of the round, then hiding them again could help? Kinda a way of saying “hey, these might be worth paying extra attention to”.

Over all, excellently put together game! Here’s a link to my play of the game!

Developer(+1)

Thanks for playing (and for streaming) and for the helpful feedback! That's a really cool idea about the brief reveal! One of the stretch goals we had that got tabled due to jam reality was adding artifacts to the game, and one of the ideas I had for one was actually similar: it would briefly reveal one or two cards at the start.

I think your criticism is valid, the game doesn't do a good job of conveying how combos work (I think it could also help to highlight cards in the store that combo with your deck), and there are probably too many cards that self-destruct or destroy other cards in the early game, which make it really easy to self-sabotage your deck in the first few rounds.

Ultimately, this is probably a lesson that deck-builders are a risky choice for a jam since they require so much balance and playtesting.

Submitted(+1)

While deck-builders may be “risky” for a jam, I’ll throw in that, what better way to get a round of play testers for your deck-builder than in a game jam!?

Submitted(+1)

Cool take on the good old memory game. Love the idea and artwork!

Submitted(+1)

Very fun, I really liked playing! I lost a lot because of the goblin poses tho, memory is definetly not my best skill

Developer

A tip if you want to play again: the goblins are pretty much just filler (only worth 1 point and no combos), so you can really just ignore them. Thank you for trying it out, and yes the memory aspect of it is surprisingly challenging!

Submitted(+1)

well done match-two version of balatro. The game is truly addictive. It plays in mobile as well.

Developer

Thanks for playing! And yeah, it weirdly plays better on my phone than in my browser on my PC haha! We didn't really test or optimize for mobile, but the game is well-suited for it just due to its format.

Submitted(+1)

This game is SOOO polished and well made! loved the concept! keep up the good work! :D

Submitted(+1)

Lovely game! The idea behind it is well thought out and polished :)

Submitted(+1)

Nice idea, good job on the entry!

Submitted(+1)

A ridiculous amount of polish to this. I was really terrible at it, but i could it being fleshed out into a larger project for sure, Nice work!

Submitted(+1)

Very fun memory game. I like the variety of cards which definitely supports replayability. Two minor points to improve: Some of the text above the spell effect after finishing is really hard to read (white on light green) and I was confused the game started with the options menu open. Overall, wonderful entry for the jam - nice work! 

Developer

Thanks for playing! Yes, I am deeply ashamed that I forgot to fix the text contrast before submitting, I even submitted a couple hours before the deadline, I was just loopy from working on it for 9 hours straight, haha! Opening the options on the first launch was intentional because I thought some people like that so they can adjust things like volume right away, but I'll take that into account if it's potentially confusing, thanks for the feedback!

Submitted(+1)

Weirdly addictive. Big fan of the rougelike memory card game.

Submitted(+1)

Really fun!  I named all the goblins to keep track of them (hat goblin, hair goblin, and my favorite, leg goblin).  Nicely done!

Developer

Hahaha, this is good to hear because I give all of the cards one- or two-syllable nicknames myself to make it easier to remember (for example, Barbarian is "Barbie"), and I also have named a couple of the (the one you call "leg goblin" I call "tall-boy"). Be careful though, two of them have hats!

Submitted(+1)

This is so fun! I have nothing else to say. It makes sense, the art is pretty nice (tho I confuse the golbins sometimes), and I could keep playing forever. Plus the replayability is insane!

Submitted

Shoot I played this game again

Submitted(+1)

Very creative game! I like the idea of taking a classic spin on a matching game and making it more roguelite!

(+1)

I need yall to make this into a full game, I'm addicted.

This one is my favorite submission so far, great job.

Developer(+1)

What a compliment, thank you! I do have a lot more ideas to flesh it out into a full game if we decide to do so after the jam. I honestly wasn't sure if there was much of a market for a game like this, so I'm glad to hear you enjoyed it!

Submitted(+1)

Really cool game! Fantastic artstyle and superclean layout, very fun way to test my memorization :) Couldn't quite make it to the end yet, but I'll have another go! Great job!

Developer(+1)

It is definitely tricky to beat since you have to play perfectly for 25 rounds! Thank you so much for playing and I'm glad you enjoyed it!

Submitted(+1)

Dude, you managed to make THAT game interesting o_O nice job!

Developer

Haha right? We had a kind of crisis about halfway through the jam where we were second-guessing the idea and wondering if we had just made an annoying chore of a game. Once we got all the great art and combo effects in, it came together though. Thanks for playing!

Viewing comments 25 to 6 of 25 · Next page · Last page