Woo, thanks :D. My email : ******
DinoMC
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Cool concept, and I love the music :)
I think the first fight is definitely too hard. I was stuck for a while and almost gave up... then once I got past it, I beat the other 2 on the first try!
Most of the time the enemy would only need one second to take its turn, but from time to time, it would be very long (like 30-60s). I think it may be the server timing out rather than a problem with the game. Maybe you can change the duration before it count as timeout to be lower tho, so that it retries faster?
It was fun overall, nice job :)
I just beat the whole game, that was awesome :)
I really like when games keep on adding mechanics in new levels, and this one did that very well, the variety was nice. It was great using testimonies from one person to make another crack in the later cases! I love the artstyle too.
The AI worked really well overall and was very consistent! The only point were I started thinking the AI was going offtrack, it turned out it was on purpose, so, good job :) (The girl who got beat up and has some memory issues now)
Got a few small issues, none were a huge bother but I'll list them to help you fix :
- The font looks bad for me, like there's a resolution issue, but it doesn't seem to be the case in the screenshots? Not sure what's wrong, here's an example where it's particularly noticeable (but it looks wrong everywhere) : 
- I KEPT on typing an answer then clicking the button to set an emotion, only for it to delete what I typed! Would be great if clicking the button would prepend the text (eg. *talking in a calm tone*) to the text already in the input field rather than replacing it.
- On the level where you have to fill a trust bar, I just said something like "Ok, I'm listening" and I went from 0% to 100% instantly xD. I did afk on that screen before talking to her, I wonder if you have a time check so people don't get stuck too long and I accidentally triggered it this way. (this one isn't really a bug, I'm just curious :P)
- Sometimes someone would confess but the button to finish the level wouldn't appear until I repeat their confession to them, can be a bit confusing.
I had a lot of fun, great job :)
Thanks! :)
I used modular sprite assets, ie. combine hair sprite, clothes, body, ears, etc... to make new characters! And I drew the portraits.
For the AI I have them "talk" in the background to cache the answers whenever possible. Eg. If you have a scene where "speaking order" goes : Player -> Noire -> Lunara -> Noire -> Lunara -> Player, as soon as the player speak and the game receive Noire's answer, I send it to Lunara in the background, then her answer to Noire, ... so by the time the player click to go to the second line I already have stored up to the 3rd or 4th, basically.
It works now, nice! What was the issue? I'm really curious now ^^
So now that I could try further, very fun :). The art is great. It's nice how each NPC actually did remember what they asked before rather than just making something up each time. Very fun.
It's not clear what the "defeat" condition was (reaching a certain negative money threshold or staying negative too long?), and I felt like basically EVERYONE just wanted money, so once I ran out it was hard saying yes to anything.
At one point my dog came back, commented on how I was low on fund, and offered to build a tavern so I can finally make money. Sounded great!
When I accepted, he just took 50 gold (I was already broke!), ran off and never came back. Did my dog just scam me? xD
Those are all small issues and probably easy to fix. I'd love to see an expanded version! With some uses for each resource, I feel like this could make a great full game! Nice work :)
(PS. Try mine too if you get the chance :P)
If you want to try again, you can try with this special link : https://html-classic.itch.zone/html/15499623/index.html?res=768
Not sure if it'll look big enough, but worth a shot :P
I just tried it again and it happened again on the very first message this time ^^'. Same error. Strange, wonder what input string it's talking about.
To be clear this is where I'm stuck, music is still playing and stuff is moving (clouds, dog "bobbing"), just pressing space does nothing once the error appear:
Seems fun! But most of the time, after a NPC talks, the game stop responding to input for me (either on the step where I'm supposed to press Space or to press Y/N) and the following error appears in the console : FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x00000] in <00000000000000000000000000000000>:0
It's very frequent, here's how my attempts went :
- Start game, dog explain the basics, I say Yes, then an alien appear and say his first message -> game stuck on press Space, have to refresh.
- Refresh, the duck detective ask a question, I answer Y, next npc come (dog again) : game stuck on press Y/N, have to refresh.
- Refresh, Miss Meow appear, say one message -> stuck on press Space
- Refresh, a goldfish with a crown comes in, say one message -> stuck on press Space
- etc... each time with that same error above. Never was able to answer more than 1 question without having to refresh.
Not sure what's going on but I hope it can help :s
Wow! First off, I had no idea asking the AI to "write" SVG art would work, that's crazy xD.
Really interesting idea. And although it cost a lot of energy, the game looks gorgeous if you turn on image generation! I think it's clearly better that way (... if you can spare the energy) : 
The one thing I didn't understand at all is what the Hint doodles meant xD. They don't look like anything to me, can you explain? I still did solve a few adventures, but using the text above the doodles, never the drawings.
(For the environments, the SVG backgrounds DID make sense (tho a bit abstract), it's just the hints that I don't get.)
Very cool game!
PS. Try mine too if you can ;)
I failed :<.
Game works great, and I love the visuals! Good job.
Only 2 small issues:
- Wasn't 100% clear that you could only talk to each NPC once so I stopped the first interrogation quickly thinking I'd come back later, but that was possible ^^'.
- Once you win/lose, only way to try again seems to be to refresh, and you have to watch the full intro again.
Very cool concept! It's short but very neat and it must be great with 2 players.
I was especially impressed when I realized you can just type in ANY topic for the characters! Didn't think that would work.
The bot answering the questions DOES get things wrong from time to time when using niche topics, but still, it works well most of the time!
I did have a bug where I found the character, and I'd keep on asking "Is your character [character's name]?" and the bot would just answer "Yes, correct!" but not give me the point and not switch character, so I was stuck for that one ^^'. Dunno what triggered that.
Not sure if that'd work but I think it'd be cool if you can give the AI the ability to google stuff (maybe Wikis specifically), so it gets more accurate for niche stuff. I'll try this one again if you update it, it can be a very fun party game :)
I don't know if you explained the gameplay in great details to it or if it was luck, but it even answered questions about the interface correctly!
I asked how to equip weapons (was trying to do it by clicking the survivor and looking for "equipement" or something), how to cook (didn't notice the campfire in build menu at first), how to hunt, ... and it answered everything correctly right away :)
Nice concept, I liked the variety in the minigames! Are the questions/answers generated by the AI (I assume so) ? That's cool for replayability.
The platforming was extremely hard tho xD. For the barrel jumping one, it took me 5+ minutes to spell my first word successfully as I kept falling, and also rerolling would keep on not giving me the missing letter ahah.
The sound effects and music are both great, 10/10 on that part!
It didn't end up being an issue but... is there a way to type a word with a "c" in the chat? (since this is the key to close it ^^')
Overall cool project, good job :)
PS. Please try mine too if you have the time!
Building a "rimworld-like" in 3 weeks? You are crazy :D! I thought it'd take months to even get to this point, great work!
Wiki AI is really interesting. I don't like how in a lot of games (eg. old minecraft) you have to alt+tab constantly to know how to do anything. You could have an ingame wiki/encyclopedia too, so game do that, but it's bad for immersion.
But with AI you could have an NPC (like the Guide in Terraria) who actually know everything about the game, and you'd just ask your questions. That's a cool concept, I might have to explore that too in the future. :)
I love Metroidbrainia! This one might be too smart for me though, or maybe Dr. Moreau is a bit too crazy ^^'
Is the web version updated too, or just the downloadable ones?
For other readers, SPOILERS below, but basically here's how I'm stuck in the 3 main places I found:
- Bog: Dr. keeps on telling me to watch for places with less ripples and that it's safe to cross there, but I keep on dying, is he just crazy?
- Door with code: Dr. tells me to look for rocks for the code but I couldn't find a rock anywhere.
- Lampposts: Couldn't figure out what to do, Dr. told me to step in dark places once they flicker off but that didn't seem to do anything.
Web version worked great for me (on Firefox, on Chrome pressing backspace go back to the previous page so it's annoying to type), but there's a bug you can fix super easily. Basically, if you use the itch.io fullscreen button, it breaks the game (only half is visible), but if you use the blue unity fullscreen button, it works great. So you should disable the itch's button (dashboard -> edit game -> fullscreen button).
: Clicking the transparent one break the resolution.
Thanks!
Two things, mainly :
- To get the good ending the protagonist needs to use knowledge he learned in other timelines, so it wouldn't make sense narratively if it was just the player reloading.
- To beat all routes you'd have to know when to save, and make dozens of saves at the right time, figure out which save is which and which one you have to load, etc ... it would be very extremely hard and annoying. With the branching path flowchart this is way easier both to do and to understand.
I love this kind of game, and with the added bonus here of being the first one to discover a ton of stuff, it was very fun!
It was hard getting to 100 but I eventually did it with "end". Before that I managed to literally get "everything", but that was only worth 99 ;)
Having a scoreboard was a good idea, I wouldn't have pushed to make it to 100 if I didn't know it was the max (right?) and that someone else did it! I fear it might be full of 100 eventually tho.
Very nice overall, great job.
Love the premise and visual style, but I was left very confused.
(spoilers below, for other readers, play first ;))
Nathan kept telling me I didn't send the recipe, at first I thought it was a bug but then started thinking he was lying (right?) after reading the "sent" messages.
But more importantly, is there only one "path" in the game or is there multiple endings? Can you do anything to figure out the correct recipe once he starts sending you wrong ones? Or does it not matter what you do at all past a certain day? I felt like I was missing something big.
Great concept! I love Recettear so I was immediately interested :)
The game works really well and looks great, and you also seem to handle fallbacks really well (the Player 2 servers were having difficulties I think while I was playing, but each time something failed it retried correctly and the game went on perfectly!)
My main issue would be the very frequent loading (especially since the server was slow right now), and a lot of those could be avoided I think:
- Main culprit was generating wares, with long loading after each click on a "?" item. But you could simply generate a few items in advance, and make them appear instantly on clicking, would feel a lot smoother! Then, you generate some more in the background when the stash is about to run out. Just this change would probably make the game a LOT faster!
- Less noticeable, but you could also gain some time by generating the next NPC in advance, so there's no loading when changing customer.
Alas, I can't think of a way to make the haggling's responses faster, but if the rest of the game is instant, that'd probably be less noticeable.
Haggling worked pretty well, if a bit random at times.
The "end of day" screen is really good and detailed, very motivating!
Overall, I'm very interested in this game, I hope you'll expend on it in the future! Great job.
PS. not a big deal but one font isn't working in the Auth screen (check the button at the bottom) : 


















