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A jam submission

Underground AlchemyView game page

A potion based roguelite in a deep dark cave!
Submitted by ZoomZoomZoomies — 6 hours, 41 minutes before the deadline
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Underground Alchemy's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#15.0005.000
Artistic Style#15.0005.000
Theme#2334.0004.000
Cleverness#2824.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Loved the execution, clever idea with the mixing even if it may need more refinement. I discovered flash bang and laughed. GREAT TUTORIAL Damage application especially on AoE felt wonky, flyers were kind of "hope I got close enough". Overall though, clever game. Models were perfect, they showed you had different enemies. They communicated how they might be different and what to expect, I don't care if you considered them basic, they were well executed.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
You fell into a cave and have to fight your way to the exit elevator! Make potions to light the way and to attack enemies so you can survive.

Extra Notes
uhhhhh... bazinga

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Comments

Submitted

This was a really cool game to play. The tutorial explained it soo well, but I was a bit disappointed by the gameplay after it. This has way more potential! I think there is too little light which makes it less enjoyable, especially with the pitfalls you've had in place. But the gameplay is fun, and the fact that you set off an atomic bomb on accident with the right combo really made me chuckle

Nice job!

Submitted (1 edit)

POV your eyeballs after you mix together 2 glowing mushrooms and 1 explosive.



I really loved the art style and the presentation of the game. The tutorial messages being in the real world was a nice touch.

The crafting mechanic was cool but the sheer number of enemies in the way was insane and impossible to deal with with such slow mixing attacks.

Some sort of normal/base attack to clear out the smaller ones would have been cool.

After finding the eyeball destroyer 9000 I kept mixing those to flashbang my way to the end of the level rather than try to fight the hundreds of enemies directly.

Also there was this weird bug where the buttons/menu text kept disappearing. Maybe it was just an issue on my end, didn't cause any gameplay issues was just a little weird glitch.

Submitted

Very nice, it feels very polished, even has a tutorial. 
The lighting system looks great!
It's a pretty fun mechanic to have to shake the potion, especially when you have a ton of enemies chasing you, nice tension ^^
Nice variety of potions.
It's very hard, I managed to beat the level but by rushing like crazy and having 50+ enemies chasing me by the end

Solid game, good job :)

(I also got the disappearing text bug)

Submitted

I love the unique art style and ambience, the potion throwing mechanic also feels fun, but the enemy in the tutorial didn't feel well tuned for a beginner like me, and then uhhh all the text broke, still pretty cool though!

Developer

Thanks for playing! Thought I fixed the text disappearing but I guess not... oopsie.