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h00g3

201
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12
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A member registered Jun 01, 2021 · View creator page →

Creator of

Recent community posts

Thanks for seeing beyond the flaws :) and thanks for your appreciation. Your game idea sounds wonderful to me, and also simple enough to grasp it intuitively. Seriously considering it for a possible post-jam update. We were planning some upgrades but they're based around the connectors. Now I'm unsure which is better. And of course, time ran out.

Cool idea for a game loop. Nice work on the UI. Way to go!

I'm a sucker for geography games. So, no wonder that this is one of my favorite entries so far. Really well executed. Could use some fx polishing, but that's critique on a very high level. The music is incredibly soothing. Enjoyed this one a lot!

Yay, 12000 Points on first try! I remember this game mechanic from somewhere ... High replayability value. Great entry! 

This has everything a game needs: nice graphics, a coherent gameplay concept, motivating level progression, The only thing I could wish for was sound. But apart from that, really a fantastic entry.

Underwater games fascinate me. Nice take on the theme. A bit repetitive, but that also makes it quite relaxing. Kudos!

Congratulation on this entry, quite fun to play. A little nerve-wracking with all the repairs, but the soundtrack definitely helps.

Pulling this off alone is no small feat. Incredible work on the 3D graphics - everything looks super professional. And to turn the fiddly mechanics of harbour hauler operation into a game, and pull it off in this level of detail and quality, simply astonishing and wild. People could get overwhelmed by the complexity of controls, but then again, show me a simulation game one can immediately master. This is a gamejam masterpiece.

Nice idea for a game! Wouldn't have thought I'd end up as a cell in a petri dish today.

Such a beautiful little game, very enjoyable once you get the hang of it. Additionally, I think this serves as a prime example of how to use AI ethically and productively to ultimatley deliver a project that would be too large in scope for a gamejam otherwise. Really cool result!

Besides from the awesome voice acting, there are so many lovely details like the rope mechanics or the smoking cup of coffee. Also enjoyed eavesdropping on other people's calls. A good exemple of a simple idea, perfectly on-theme, well implemented. Chapeau!

Always intrigued by get-in-contact-with-aliens types of stories. Nice idea to combine the analogue radio setup with branch-style dialogue, well executed too. And incredibly cool voice acting in this one!

Such a cool story-driven concept. Took a dark turn, but that's life I guess. And looking sleek as well. Congrats!

Not bad for a first game! I especially admired the cool visual effects. Nice work on the audio as well. It could benefit from a little tweaking of the controls, since I wasn't sure if moving was necessary, until I figured out it wasn't. Keep up the good work, and many Kudos!

This game design must be based on a fever dream. Very funny, nice job! Even though I love the visual style, moving around was kinda unpredictable. But then again, that's part of the artsy concept. At least I could always fart.

Really cool concept, and got the hang of the controls pretty quickly, too. Nice level design, nice entry!

Who doesn't love a cute robot in a nice jump and run puzzle arcade game? Congratulations on your first gamejam game! May many more follow.

Incredibly funny idea, well executed. Keeping it true and simple. That was a blast to try out. And one day I might even get a real job.

Funny game title and soundtrack. Gameplay very simple but straightforward. Keep up the good work!

What a lovely and cute idea for a game. Just create a space like this for people to get stuff done, relax and unwind - and take one of those motivating cookie notes every now and then. Very unusual and interesting.

I love blackjack games, Congrats on your entry, I know how tough it is alone. And cool that you added a story twist with special abilities and such, this has potential.

SCORE: 3454 ... cool visuals, great soundtrack! Entry feels smooth and fun to play. It's unfortunatey everybody mus die one day.

Love the look and feel of this. Great puzzlegame idea and nice interpretation of the theme.

Loved the idea of this! Looks super cosy and nice. I wasn't able to place any roads, though? I am surely doing something wrong.

Pretty fast-paced gameplay. Surprisingly tricky.

As a huge fan of Crazy Taxi, I had to try this. Good job, way to go!

What a cool chess variant, and wrapped in some neat effects. chapeau!

Beautiful! Thank you for sharing

Thank you so much!

thanks for clearing that up :)

I apologize for the various bugs we couldn't crush in time for the jam deadline. If you want, you can try it again with the updated version. It's now where it should have been then. Your feedback and time is highly appreciated!

Thanks for trying. We have now what we think is a final update. Are you able to load it in the browser now?

To hear someone talking about our game and compare it to the looks and feels of monkey island was a true highlight. Thank you so much! We have provided an update where you shouldn't get stuck anymore, and a few other improvements. Respect that you've made it this far with all the bugs in the jam release. 

Thank you so much for taking the time and giving it a go. I can totally understand why the different action keys might be confusing. It was an experiment, lesson learned ;)

Thank you so much for trying out the game. I hope to have adressed your feedback in this update.

It felt really smooth and cool before I ran into some performance issues. It's funny, because repurposing of alien world materials was one of our ideas for the jam too. Glad to see someone brought it to life that well. Chapeau!

This game, it's a whole vibe. Congratulations, My settlers are dead, but I'm in awe.

Thanks for giving it a shot and leavin a comment :) !

 It is detailled, honest, friendly feedback like yours that make participating in insane events like these worthwhile. Thanks so much for giving it a try, and pointing out all this stuff. I was amazed by the high level of accessibility you provide with your TD game, so that's inspiring, and it is certainly something I will be prioritizing higher in future projects. As to the bugs and flaws you've encountered, I apologize. Core features, like parts of the inventory system, the puzzle with the sausage, were not completed in time. We've decided it's better to deliver a bugged game that's playable than not to participate at all. We're glad that you can see the potential behind the wreck. Everything will be adressed in the next update. So many keyboard keys was a conscious decision because we thought it's funny. Maybe it would be with less bugs around.