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h00g3

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A member registered Jun 01, 2021 · View creator page →

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Thanks for giving it a shot and leavin a comment :) !

 It is detailled, honest, friendly feedback like yours that make participating in insane events like these worthwhile. Thanks so much for giving it a try, and pointing out all this stuff. I was amazed by the high level of accessibility you provide with your TD game, so that's inspiring, and it is certainly something I will be prioritizing higher in future projects. As to the bugs and flaws you've encountered, I apologize. Core features, like parts of the inventory system, the puzzle with the sausage, were not completed in time. We've decided it's better to deliver a bugged game that's playable than not to participate at all. We're glad that you can see the potential behind the wreck. Everything will be adressed in the next update. So many keyboard keys was a conscious decision because we thought it's funny. Maybe it would be with less bugs around.

Ended up stacking all my towers on the left side and upgrading them hard early on – surprisingly effective 😄
One of those games where you completely lose track of time, and then feel genuinely sad when there are no more levels. As a TD veteran, this was great fun. Maybe almost a bit too easy, but that’s honestly the only critique I can think of. And as a fellow gamedev: huge respect. What you pulled off within a single week is seriously inspiring. The look, the feel, the audio, weird tower ideas - and that hilarious MacGyver reference.

Thanks so much for playing. Your feedback is highly appreciated. I apologize for the behaviour of the backpack. It is not your fault, since there is no failsafe yet. When you add the wrong item to inventory, you'll need to restart. It's a bitter flaw, but that's how it is with this release. 

Loved this! A gravitational-waves puzzle is a super creative angle, and the visuals and audio sell it beautifully. A few more visual cues would help with clarity, but overall it’s a fantastic submission.

Congrats on the submission, doubly impressive that you also joined the 20-Seconds Jam. The core idea didn’t really grab me gameplay-wise, and the music was a bit too loud on my end, but the main character’s vibe honestly made me smile.

Really charming presentation, the graphics and audio are spot-on. The difficulty felt pretty steep, though... I’m guessing the game is balanced around having a weapon? And level 2 suddenly running in slow-mo was a weird curveball. Still, heaps of style here!

Man, I really wanted to play this one, the artwork looks fantastic, but the load time was wild. I waited over three minutes and still got nothing but a black screen. No idea what engine you used, but something’s seriously choking there. Crying a little inside, because it looked like a blast.

Had a good time with this one — the surfing feels nice and smooth. It did get a bit monotone after a while, but the core vibe is solid and fun.

Absolutely enjoyed this one! Ggorgeous visuals, great audio, and a genuinely funny little story running through it. The text was a bit on the long side for me, but honestly that didn’t take away much. Overall one of the strongest games I’ve tested so far.

Riding a sine wave is such a clever idea, it feels amazing when it clicks. Bit of a bummer that the difficulty ramps so hard, though. Still had fun chasing a run and ended up with a highscore of 155.

This looked great right from the start, the hex layout and overall idea have tons of potential. I bailed out on level 3 though. Difficulty spiked hard, and I’m just not much of a puzzle-game person. I also missed having some music to set the mood. Still, the core concept is genuinely awesome!

Really dug the pixel art... there’s a lot of charm in there. I did miss having sound and some kind of progression or variety in weapons or enemies, though; that extra layer would give the whole thing more drive. Still, there’s clear potential here!

Really cool work here, the pixel art looks great, the upgrade ideas fit, and that atmospheric soundtrack drops you straight into pirate mode. I personally would’ve loved to aim and fire the cannon myself instead of autoshoot, but that’s just my taste. Overall, nicely done!

Nicely done! the hand-drawn look is fantastic, gives the whole thing real charm. The upgrade system is a cool idea too, even if I wasn’t totally sure what each one did in practice. Still: chapeau!

Loved this — great vibe, cool aesthetic, and the multiple music tracks are a sweet touch. Took me a bit to figure out how the scoring works, and even after that it stayed pretty tough, but in a good way. Overall a fun ride!

This one really surprised me. Super stylish, great feel, and that “Billie Jean” vibe had me grinning the whole time. The endless snowy town road is gorgeous and weirdly hypnotic. I did hit a bug later on where the car kept drifting to the right no matter what, but honestly the overall experience is still impressive, and fun to play.

Just wanted to say: you absolutely nailed the whole “hearing in the dark” concept. The spatial cues, the shifts in color... it all clicked instantly and felt super intuitive. Huge congrats on pulling off a mechanic that’s hard to get right and even harder to make fun. Impressive work!

Thanks a ton for this, and yes, I think you’re right: the gun and enemy tones probably need to be closer in character. That should make matching much easier. And cheers for flagging the win/death loop bug; We definitely need to squash that. Good call on simplifying the modes too, and the idea of bringing the environment or pickups into the mechanic.

Thanks so much fur playing, really appreciate you taking the time! I actually suspect the core sample set might be a bit dissonant, which makes it almost impossible to match the right tone by ear. That would explain why you ended up scrolling through all frequencies instead of feeling the “right one.” We plan to work on a cleaner, more harmonious base and add some subtle visual cues to help. Your feedback is genuinely helpful!

Cool entry, love the artwork and sound. Wasn't always sure if the hose was running or not, but I was able to put put out most of the fires anyway, hooray.

Thanks for trying it out, and for your discretion in the chicken nugget matter.

How cool is that? Thank you!

I had a similar idea for this jam, but this right here is outright genius. The general vibe, the supercool papercut collage look, the themes, that cheeky narrator, and you even dared to make it vertical. I seriously just had goosebumps playing through that, you are my inspiration.

Absolutely loved this. Big fan of blackjack to begin with, but you really gave it a clever twist. The gameplay felt fresh without straying too far from the classic formula — and that artwork is gorgeous. Sounds, picobello too. Super polished and super fun.

Your heartfelt comment makes my burden of releasing a game totally unfinished a bit easier to bear. Thank you.

Thanks for your nice comment and recognizing my good intentions. ;)

Thank you so much for giving it a try!

Tahnk you so much!

I really wish there was an end, too :) Thanks for liking the humor anyway!

Absolutely love the photo-based graphics, they give the whole thing such a surreal charm. Feels like wandering through a weird fever dream version of a supermarket - in the best way possible. And you even throw in a tech tree, how neat is that.

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I honestly cannot emphasize enough how cool you’ve applied the analog wildcard here, and I also really appreciate the critical thinking behind this. Nice one!

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There goes my evening... just wanted to check it out and somehow lost track of time. Love the whole Caribbean vibe. The humor works, and little details like the day/night cycle add much atmosphere. Also really appreciate how scalable and natural everything feels. And that CEO? Feels like Agent 47 finally decided to trade the barcode for a tropical startup. Brilliant.

The origami look pulled me in right away. A great example of how a simple ruleset can lead to a whole bunch of interesting puzzles. Big kudos for the font — not the easiest to read, but absolutely beautiful. Wasn’t really a fan of the music loop, though. All in all, a truly charming little game — you can really feel the love and care that went into it.

I really love how you poke fun at all these famous websites, and how you managed to weave it all into a whole story. It’s clever and super entertaining!

Simple yet oddly satisfying.

Very fond of the art style, and fun to play for a while! Sure some things could be polished, but this is already a nice start.

Congratulations on this entry, really cute looking and fun to play. The light spirit mechanics felt well balanced, and the artwork was creating a whole world you could almost touch.

This is one of the best games from this jam I've played so far. Really awesome look and feel, crazy cool artwork, sleek UI, captivating campaign, smooth controls and easy to get into. The echolocation mechanic is creative and visually stunning. Enemies got stuck at times, and player somehow teleported through doors (straight to enemy), but overall really a most impressive entry.