Pulling off a 3d racer within a week is no small feat. The car physics might need a little tweaking, but they feel and sound pretty good already. And you even built a city. Love the vibe. Kudos!
h00g3
Creator of
Recent community posts
Genius Title. Drew me right in. The game itself is more like a proof-of concept, and man, it sure does prove itself. Combining the different layers 2d / 3d is a nice touch, kinda like a progression. It's short, and audio practically nonexistent, but still manages to deliver a fitting retro vibe. How do you do it? Impressive. Would play more of this.
There is a lot of potential here. So many details and fun ideas. Kudos for the cut scenes and audio work on this one. Once you get the hang of the whole spellcasting mechanic, it’s playable. The shaders on the characters look super funky. If I only had one wish, it’d be a simpler UI with fewer text. COngrats!
Many thanks for giving it a go! The sound mixing is definitely not ideal - i ran out of time and was happy to provide anything at all audio-wise. Glad a shimmer of the charm still came across. Í'll move the music issue up the prio list for the service update after the jam. Raw umber might still be next to sepia tho.
Thanks for seeing beyond the flaws :) and thanks for your appreciation. Your game idea sounds wonderful to me, and also simple enough to grasp it intuitively. Seriously considering it for a possible post-jam update. We were planning some upgrades but they're based around the connectors. Now I'm unsure which is better. And of course, time ran out.











