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Simply In Dev

126
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A member registered Jul 24, 2020 · View creator page →

Creator of

Recent community posts

This is how it starts to get that top left corner, let me know if you need any more help with this one

Wow, you're cranking through these!

That's great, I'm glad to hear you're enjoying it!

Hey, I just went and tested it but I was unable to reproduce this error. Just to check though, since I know the rules of the game can confuse people sometimes. Not only do you have to connect all the symbols together, but you need to cover every tile on the board so if you didn't the level won't be counted as complete. Is that the case here?

This is the first I've heard of it so thank you for reporting it

Yeah that's a new one I haven't heard before. Thanks for letting me know though, I'll try to see if I can replicate it

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I've actually been documenting the progress on it throughout development in devlogs on YouTube, and there is a discord in the later videos description that has a demo build of the game if you're curious in checking it out https://www.youtube.com/playlist?list=PL2lkPoHiSvAM8PZB3BbNXyHSeD1O4bhn_

Right now I have a lot of work to do with my next game Ribbit Rogue that I am aiming to be on catalog so my current focus has gone all towards that

Sorry about that, looks like in a save data fix that I pushed there as issue with new game save states, but the new update should fix that!

Hey this was fixed along with a couple other levels a little bit ago so if you just update to the latest version you should be go to go! :)

I'm glad you're liking it!

Thank you, I appreciate that!

Thanks for bringing it up I just rebuilt and reuploaded it and it seems to be working fine, not sure what happened with the other build

I just wrote a quick test and found 5 or so levels that have that same issue. They're fixed in the newest build and I threw in a list view icon since I was changing stuff. Thanks again for bringing that bug up

I appreciate the bug report, I'll have that fixed up

I don't think so, currently there are no plans for that

This game is great, definitely my favorite from the jam by far. I'm not normally a rhythm game fan, but this one was really great!

Very fun game, maybe a bit difficult, but it's definitely extremely polished. Nice job!

Thank you, I really appreciate that!

Thank you, I'm glad you enjoyed it!

Really love all the particles and the fluidity of all the things on screen, super polished!

Love this game, really enjoyed the puzzle aspect of piecing everything together. Not sure if it has been reported yet though but when I tried to use the ironmail from the castle ruins the game crashed. Would pay a lot for a full release though, it's a great game!

Yeah I recorded it and added some distortion and reverb effects

Thank you! Really happy you liked it 

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Thanks for playing, I'm really glad you enjoyed it so much

Thanks for playing!

Thanks for the super kind comments, I'm glad you enjoyed it. Just holding down the button probably would be a lot easier so you don't have to spam too much, and a no moving challenge mode would be a really cool idea. Thanks for taking the time to play and comment!

Thanks!

Thanks for playing, I'm glad you enjoyed it

Thanks for playing! Yeah it definitely is easier to stay alive with only 1 pillar, but you lose the score multiplier for having multiple active

Very cool game, I really liked the simplistic style you achieved, nice job!

Very cool game idea, I really enjoy the vibe of it all, nice job!

Very cool game, I liked the style of it. I think the character movement was a bit slippery and hard to control at times but I had a lot of fun, nice job!

Very simple but effective game, it was a lot of fun!

Very cool game, I really liked the style. It reminded me a lot of geometry wars. The background was my favorite part. The teleporting definitely took a minute for me to get my head around but I had a lot of fun!

Very cool mechanic, one of the most unique ones of the jam for sure. It was a lot of fun, nice job!

Very cool concept and use of the theme. The rockets are a bit overpowered, but overall was a lot of fun!

This was a super cool idea. Definitely a tough game, but a good one

This was an awesome game, I really enjoyed the art and design. The controls definitely took a bit to get used to but I had a blast

The art in this game was really great. The only thing is that I never was incentivised to move from the backs of the lane. I could just sit there to give myself the most reaction time possible. Overall I really enjoyed the game though, nice job!