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Simply In Dev

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A member registered Jul 24, 2020 · View creator page →

Creator of

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Thank you so much, I'm glad to hear your enjoying the game!

Yeah I can definitely get that up and running at some point. I'm a bit busy right now, but I can probably get to it in a few weeks

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Hey I'm sorry you are finding the game confusing, I would recommend looking at the tips section in the main menu for extra help but I can try to explain some basic things here. When you press b it brings up the dice info which shows the dices pattern. It is basically the dice unfolded so it is not extra dice, but instead it is showing you what is on each of the sides.  The stars are just how rare the dice is. The effect is just what the dice does when you use it. So in this diagram the sword means it will attack, and the number shows for, so if the ability doubles it, it will now attack for 8 damage. Basically all of these abilities will also automatically calculate and just show you how much they so don't worry too much about math, the effect amount will update to show the correct amount. If the dice has a shield on it then that dice will give you shield instead. All the descriptions for any icon in the game can be found in the manual if you press the menu button. Also if you are looking at the dice rewards if you press the menu button it will quickly show what each of the abilities/status effects that dice have are, and what they do. Let me know if you have any other questions, and if you are in the playdate discord there's a thread there that's a great place for extra questions and help!

 

Thank you, I really appreciate that!

Very cool and extremely ambitious game to be able to finish in the time frame. I'm no games journalist but that tutorial did take me a bit of time to finish, especially the slide jump section. It wasn't fully apparent to me that if you jump right at the very start of the slide you'll get the distance you need. In generally I think there could be a little more leniency in the mechanics, but I still had a good time and the visuals were great!

Very cool concept, I like the idea of just being able to destroy walls. The art style was super simple yet it was a nice and clean asthetic!

Very cool concept, I really like the scanning system at the end to check that everything is in order!

Really enjoyed this one! I think the whole style of everything was really great. I could see this being made into a full release! I wish I could choose the level of charge on attacks instead of having to wait for the full thing would be my only request, great job though!

I liked this idea a lot, wasn't able to clean it all up in time, but had a good time doing it!

Great work with whole design of it, it definitely had a nice spooky atmosphere, and I really enjoyed the shadow effect!

Very cool game, I like the idea of being able to move your cover around where you need it!

I have certain words marked as redactable and get the rect of that word and then loop through all the pixels and check if the markers texture is black there or not. If over a certain percentage of the pixels in that area are covered then I consider it redacted

The art was great and I love the hand being the pointer. Clicking on stuff was super satisfying. I think there needs to be a little more help with understanding the battles, but it was still fun!

This game was really fun to play! I enjoyed the art a lot!

Awesome game, the characters and animations are fantastic, was a lot of fun to play!

The art style is fantastic, great cozy vibe!

Awesome game, I think you had a great style going with this one!

Awesome game, I had a lot of fun playing it!

This game was great, it gave off some nice animal well vibes!

Very cool game, loved the style you were going for here!

I think the art style was really cool and definitely helps the game stand out!

Very cool game, overall great presentation!

Definitely my favorite game I've seen in the jam visually, and I think there were a lot of cool concepts used with the whistling and verticality

This game has taught me I have the memory of a goldfish, other than that it was a lot of fun!

For how simple the game was it was very satisfying!

That was just a good time to play, nothing else needs to be said

Very cool concept, was fun to play!

Very cool game, love the style you have going on and reflecting bullets felt super satisfying!

Fun game, can definitely see some fun speed runs for this!

Cool game really liked the graphics and style of it. I liked having to sneak around and take out enemies, but once I got the shuriken I didn't have to worry about melee anymore. Maybe you only get one shuriken, and you have to retrieve it off a body to use it again? Lot's of potential with this one though!

Fun little game, took me a couple times to beat it. One thing I would add is something that shows you were the pig was on the screen if you lose.

Very cool concept, though I'm not sure I totally understood all the mechanics, but it was still fun to play!

Very cool idea, I had a lot of fun with it. I think there are definitely some op strats if you abuse getting more ap, but this could definitely be fleshed out into a full release!

Thank you I appreciate it, sorry it wasn't working on your computer's browser though

If you had downloaded a version earlier than this afternoon they had a game breaking bug, but they let me submit a fixed version so it should just work if you play it in the browser

There is actually an S and S+ rank that are very difficult to get

Just letting you know, they allowed me to fix the issue so the game is now playable!

Just letting you know, they allowed me to fix the issue so the game is now playable!

Unfortunately there seems to be an issue with the builds, everything works when running the game in the editor. I had that issue and thought it was exclusive to the web build so I quickly build standalones and submitted with 5 minutes left.  I didn't know but it  seems like there is only an hour window after the jam ends to fix game breaking bugs so I cannot do anything at this point

Unfortunately there seems to be an issue with the builds, everything works when running the game in the editor. I had that issue and thought it was exclusive to the web build so I quickly build standalones and submitted with 5 minutes left.  I didn't know but it  seems like there is only an hour window after the jam ends to fix game breaking bugs so I cannot do anything at this point