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Crystal Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #7 | 3.818 | 3.818 |
Overall | #10 | 3.705 | 3.705 |
Aesthetics | #12 | 3.864 | 3.864 |
Gameplay | #16 | 3.455 | 3.455 |
Theme | #21 | 3.682 | 3.682 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very much enjoyed. The art is really nice.
Thanks for playing!
A+ for Art, sound, FX, and music! Gameplay was original, fun, and matched the theme! I had a lot of fun playing keep-away from the ghosts with my last tower. The look and feel of fireballs were amazing! My only suggestion would be changing firing to be held and then adding an upgrade for increasing firerate.
Sidenote, when Kati and Sasha played this, they didn't realize they could move for a whole round. - Josh
Hi! Adding onto this, I somehow managed to get 70,000 without moving the wizard once xD I actually found it really interesting how that required you to really keep an eye on all four towers while shooting from all directions! Might be an interesting idea for a challenge mode! But yeah afterwards, Kati and I were like WAIT YOU CAN MOVE?!? Deffs adds a whole level to the game. Also on the topic of walking up to the soul/spirit well, using souls as currency for upgrades is such a cool idea!
Super awesome game, I really enjoyed it!
-Sasha
Thanks for the super kind comments, I'm glad you enjoyed it. Just holding down the button probably would be a lot easier so you don't have to spam too much, and a no moving challenge mode would be a really cool idea. Thanks for taking the time to play and comment!
This is really fun.
During the last minute, my hand was getting soar for spamming spacebar all of the time xD
I like this endless wave concept. Would have been cool to see another enemy type that can also shoot spells. I will say that this was difficult at first, because I have four crystals apart from each other and enemies coming from different directions. In other words, there was a little too much to pay attention to for the first two minutes of the game. Perhaps take it slow at first, then as time goes by go all out with the enemies.
But overall, I liked it.
Music is awesome, and the artwork is great!
Thanks for playing, I'm glad you enjoyed it
Nice job, the design is good since there's a lot to think about and balance as you kill ghosts and protect your crystals.
Thanks!
Fun game! And it looks very nice. :) Everything fits together and nothing feels out of place or weird. Really good!
Thanks for the nice comment, glad you enjoyed it!
The ghosts were ADORABLE!! I loved their eating animations. Also the gameplay was nice as well! It was a little hard for me personally, but I don't play games very often so all games tend to be hard for me haha. Nice work for sure!
Thanks I had a lot of fun making the ghosts, I'm happy you liked them
Great music and the art is also very good. As to the gameplay, I had a lot of fun ^^
Thanks for playing, glad you enjoyed it!
Awesome game. Super polished. Awesome characters, great sound design, cool use of the theme.
Really great job!
Thanks for the nice comment and taking the time to play!
Super Fun Game, Lovely graphic and Amazing Music but I think that if you max your "skills" the game is starting to be too easy
Yeah I think the enemies should ramp up a bit more towards the end, thanks for playing though
Really liked the aesthetics! I liked the mechanic of teleporting crystals around, would be cool if there was something to motivate you to not bunch them up in the middle
Thanks for playing. Yeah I couldn't figure out a good way to incentivize having them more spread out
This game is super well designed and feels very well thought out. I am not very well coordinated, so I didn't get very far, but I did have a blast losing. Super fun!
Thanks for taking the time to play, glad you had fun!
Really cool game, and good execution, felt like this game with more dev hours could be really good, giving it new enemies, new power-ups and maybe it a wave system could really benefit this idea, so you could think about the power up wisely.
Overall, really cool and fun experience, congrats!
Yeah I originally wanted to do a wave system but with a time crunch at the end I jus made it ramp up over time. Thanks for playing though!
This is a realy fun game, I had a blast playing it. As some have said, it migh be better to fire the fireballs with the right mouse button. But other than that there are literaly no bad things I can say about this game. It is simple but still very good. It fits the jam's theme very well, and it is just fun to play.
All in all, I think it is a great game!
Yeah there have been a good amount of people commenting that. When I tested spacebar was the most comfortable to me but I'll definitely add in the option to change the fire method
Pretty solid. I think it needs an expansion on the upgrade system and It's good to go .
Yup I agree, more upgrades or even a new spell would be good
I like everything about this. It is really fun and has a great level of polish that really makes it feel good to play. Great work!
Thank for the nice comment, I really enjoyed your game as well
It's an awesome game! I really enjoyed playing it! Wish there are more different kinds of upgrades tho.
Yeah I was hoping to add more in but just ran out of time, glad you enjoyed it though
Good game, Loved the method of teleportation.
Thanks for playing!