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yuwomyo

52
Posts
7
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3
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A member registered Jun 06, 2023 · View creator page →

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I had the doll disappear after putting it in the place and decided I've had enough for the day. The game is good. It's good that it's scary. I'll finish the game later in a voice call.

Ah I missed the P button somehow, I'll try it again

Weirdly addictive. Big fan of the rougelike memory card game.

I like the lasers and the game itself. You can't just shoot a hole into the surface of mars type gameplay. I only wish we could customize the mouse sensitivity.

Finally a stealth entry that gets the satisfaction of backstabbing right. Good art direction. Would have preferred it if shurikens were a limited resource or a fall back sort of mechanism to keep with the assassin theme.

Banger intro cutscene

Nice observation duty style game. It's a bit too easy to just guess every single one without even looking up from the screen however, but this style of game always made me wonder why there aren't more of it since its a fun concept.

I think you maybe submitted this to a second jam on accident

Bit ruined by the fact that I've read Rick Riordan, but I like the throwbacks to Greek myths.

Map looks great, no idea what else is supposed to be happening though. Needs a bit of an introduction at least.

Very polished and impressive game for a game jam entry. Beat it a few times and, while the rules weren't intuitive, they were pretty fun when grasped

Probably just my machine but the shadows keep flickering making things tough. The sound design is nice and even a little creepy. 

What a groove the main theme is. There's a lack of content, but the UI integration is pretty smart.

It's more of a VN than anything which is pretty unique for game jams. I like the story.

The ost is pretty chill. Gets a bit repetitive after a while.

Gradual difficulty increase, interesting puzzle game, only thing I didn't like is the one where you have to guess which path is the right one.

1st level is pretty confusing and didn't really teach me much, it really feels like level 2 should be level 1. The art is pretty nice.

The writing and art are highly polished, and the game itself is pretty creative.

Can't really say how unseen this really counts as, but as a game itself this is a very solid short metroidvania with good controls and challenge. Definitely one of the best games I've seen in the jam so far.

I like the race against time aspect that human reproduction added to the game, adding a layer of difficulty most incrementals don't have.

Ungrateful spooky dead want me to shake 4 times for one drink with 2 other customers waiting. Can you believe this guy? Jokes aside, the art is well done and the controls feel pretty good, though I personally would have liked it if wildly shaking the mouse around shook the drinks faster.

I think I get what you're going for, but I had a lot of trouble figuring out how to use the controls and what each sprite represented despite seeing the instructions right on the side.

I'm a big fan of this song, I picked it up off your github for my playlist. This sounds really good. I'd love to hear an extended version at some point.

I have a soft spot for games with childlike graphics given I make some myself. Only problem of course is the lack of content. If you put together a team and make this a full fledged game I'll be sure to check it out.

The premise of the game is very interesting, as a puzzle solving game where you figure out ways to kill your patrons without them getting suspicious. It definitely needs more time in development than the constraints of a game jam however.

I like warioware style games like this, and its got a nice grimy aesthetic, but it's not at all obvious which controls correspond to what in the minigames.

This was confusing to me until I realized the dash didn't have a range limit, then it was fun. Wish the player had a smoke bomb type item to create your own plays. Good game.

I like the concept of your enemies lighting up the stage, but the hitboxes are unintuitive and the weapon is slow, leading to each stage feeling like a long time even with upgrades.

Solid game, reminiscent of the slingshot then upgrade style newgrounds game. 

The spawnrate is insane, and the upgrades aren't very interesting. I do like the tank and scorpions looking very toy like though. If it was a bit better optimized I could see myself playing a lot longer.

The game by itself is very conceptually interesting, controls decent, and the difficulty curve was well done.

The second one was intended, the first one was not. Thanks for the report.

Very interesting mechanics, but the platforming itself didn't feel great, probably from lack of hang time. Nonetheless, I think it could be a pretty fun puzzle solver with a few more levels.

It controls a little weird, but once you get the gameplay loop down it feels smooth and fun. Just wish enemy detection was a little less jank.

The timing was really rough on one of the levels, but the game itself was a fine puzzle solver. It's too bad you can't really read too much of it. I like the effect on the graphics and final sequence though.

Good to see you tsuneko thanks for playing /ᐠ ˵> ⩊ <˵マ

Fun concept, interesting to see the changes happening to the town as you make decisions.

Thanks for the feedback, I do have some fixes lined up and, though I'm unsure how long I'll have to wait after the jam's ended before I put those in, it'll definitely happen once I'm able.

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Nice! Very fun game with interesting boss composition and well drawn visuals. Understanding what's happening when the stage is spinning real fast is a challenge, but the controls themselves are fine. Insane that this was done within a month.

Hard mode is ROUGH. 1 life seems a bit tough considering there's another difficulty right next door, I'd prefer if I had more lives so I could practice the new patterns.

I think the biggest strength of this game is its polish, everything in it feels like its complete and that really helps me get invested in it. The art direction is also very visually pleasing. The bosses themselves feel repetitive, as you have to kill a single move boss 5 times over in order to move on and and must die in order to increase your damage and time. I think this has the potential of being its own full game separate from being a jam entry, good work.