It took me a hot second to get used to the UI, but once I clicked around and comprehended what I was doing, I really got into it. I enjoyed eviscerating X 😅 Nice submission!
Pebble Beach
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I saved the world! Your idea was a really good approach to the theme. I'd like to be able to move a little faster and to not have the inventory limit (or if there is an inventory limit, have the ability to drop things). I'd also like there to be a way to restart just one level instead of needing to restart the whole game to fix holding the wrong object in your inventory.
Great submission! My high score was 4797, and this game really sucked me in! I really like the way you used the coin for everything. Balancing between buying a shield and shooting enemies was a good trade off. The only nitpick I have is I wish the max hp were displayed somewhere so the player can know how much healing they'll get.
Nice submission! I liked the matching game the best. I am bad at dodging the bullets coming from the enemies, so I could've used easier extra lives 😅 One nitpick is I think the game could've benefited from sound control to change the volume of the music vs the sound effects separately to tone down the bullet noise. All in all, a good game!
Nice submission! The screen shake was a great touch with the sword swing. I also enjoyed the sword to turret transition. I thought the turret was less useful than the sword since by the time I got it out and started shooting enemies, an enemy would be in shooting distance of me, and I wish there were an ammo counter somewhere. I thought the music and sound effects were a really good fit for the game. All in all, a really good submission especially for your first game!
Thank you for playing! I enjoyed seeing your approach to doing something with jobs with the theme repurposed!
There are a few plug and play leaderboard options out there, and I used SilentWolf (https://silentwolf.com/) which is an easy to use free plugin for Godot. It isn't the best one out there, but it works well for what I need it to do. I've used it before for other game jams, and it isn't hard to set up (the instructions are basically put the files in the addons folder and do a couple API calls).
Nice submission! This was the smoothest 3D game I've played on the web in this game jam. I really liked how the music changed when a toxic barrel was on screen. I thought the last goal could've required fewer recycled blocks since the player doesn't have to do much at that point other than grabbing toxic barrels.
Nice submission! I like the game loop of breeding the porpoises to get new types of porpoises. I appreciated being able to speed up and slow down time.
I'm not sure if money meant anything? I seemed to be able to buy/upgrade whenever I wanted. It would be nice to have a money indicator to know how much money the player has available.
I found that sometimes female porpoises became pregnant even if there weren't any male porpoises in the tank with them 😅
I was able to complete all the achievements and breed the final purple porpoise!
Nice submission and great job implementing the main menu system with the controls updates. I like the turn based puzzle concept, but the robots should take their turns faster so the player doesn't have to wait as long. Also, I wish there was a way to know how many robots were on a square at once (or limit it so robots can't stack). I got smacked at the end not realizing there were more robots in front of me than I had hearts.
Nice submission! I like all the different sounds and voices, and some of the trait + job combinations were pretty funny. One suggestion with the words coming out of the telephone is to have the first click display all the words and the second click go on to the next message so the player doesn't have to wait for the words to appear.
Nice submission! I liked the exploration aspect of trying out different items to see what they did. I thought it was really cool that the same island was shared by all your characters, and you could loot the dead body of your previous character. Also, the random encounters were great. I had one character with seven bottles and the rock, paper, scissors kid took three of them 😅
Nice submission! It took me a bit to figure out how to play (look at the recipe book for which recipe to make based on eye color, drag the ingredients to the grinder, put the cup underneath, then click on the alien to give him the drink), but once I got the hang of it I was able to progress. My browser wasn't able to display the heart symbol, so it took me a bit to figure out that the number was the number of lives I had left.
Thank you for playing! I appreciate your suggestions and your thorough review. I'll be releasing an update after the game jam with a couple of updates, including a button to bring back up the classifieds and the ability to zoom. I'll try to fix the text fuzziness as well. I found that problem on the last day of the game jam, and I couldn't get it fixed in time.
This game has such a good gameplay loop. I'm terrible at this kind of game, but I kept playing past when I unlocked all the upgrades (other than Getting Wide which it looks like it stops at 10 levels, not 15). I died pretty much every round, but I always had some upgrades to look forward to so my bad piloting skills didn't bother me. Nicely done!



