dose the anchor ranch mayor even exsist? when i come there is nothing
An open world, base-building, adventure survival game with quirky humor and Llamas! · By
If I mount a llama and the AI is selected to [not following] they will not care and mount llamas anyway and continue to walk around my base, also the game restarted my missions once. Anyway apart from that game is really good and I really enjoy it.
p.s. what engine/programming language do you use
Thank you - Studio Swift
Hey,
So a small and kind of irritating issue,
Whenever a raid happens you get a prompt saying from where the raider are coming from (North/South/East/West). Trouble for me is that when I get a prompt saying raiders are coming fro east, they are actually coming from the west (& vice versa). North & south are fine, just the east/west directions it seems are flipped.
Soooo, (Veeeery) minor bug.
When you close the gate while you are standing in the middle of it, you get stuck in the fence.
Encountered this a while back & didn't want to mention it coz its easily fixed by restarting the game & re-spawning. [I guess I was on the fence with this one! (stupid pun intended :-D)].
Anyways, here you go.
Not sure why this is happening to you. It doesn't happen to me so I can't really figure it out.
First try going to options and clicking reset map data.
If that doesn't work can you check your rooms folder and see if steven farms starter file is blank? It should not be.
If that doesn't work go to %localappdata%/Sand_Alpha (type this in the address bar in windows explorer).
if you have a rm_stevens_farm delete it and restart the game.
FINALLY if that doesn't work go to the stevenfarm map. Press the ~ button (to enabled dev mode) and build something. Leave the room, and go back in. Does it have the object?
Please get back to me. I really am interested why this is happening to you. It might be an anti-virus program deleting files? I don't know, but please get back to me about this. Without physically being at your computer it is very hard because I can't replicate the bug.
Hi, i have tried all your suggestions and even deleting the rm_stevens_farm file didn't fix the issue. the rooms files weren't blank but i also cannot access "dev mode" as pressing the ~ key didn't change anything and I'm not sure if my antivirus can delete files but that doesn't seem to be a problem. Its annoying but I will continue to build up my base and I hope I can find a solution.
Side note... which programming language did you use to create this game, how long did it take you to make and did you do your own soundtracks?
Press the ~ (or really the ` key; top left) key and the words devmode should pop-up under the clock. It will allow you to open the build menu in other places then your base. Press B like normal. This is a very strange issue. So the starter files are there and aren't blank. You deleted the stevens farm file in the %localappdata%. Can you maybe send me both the files (steven farm and steven farm starter)? adam@truncale.net
I am using Game Maker. I've been making this game off and on for 2 years. It really shouldn't have taken me that long though. Work gets in the way :)
I actually bought the sound tracks and found all the sounds from free sound websites. I do plan on making my own, but I need $ to buy the software. I just really enjoy the whole process of creating it all from scratch.
Even the ` key doesn't work for me and gives no dev mode text or let me build in other places.
I am unsure which files you want me to send so I can attach a few.
side note again I make a lot of music myself and know of quite a few good free programs and paid software as well.
some you have probably heard of are:
Bosca ceoil
Ableton live (free trail for 60 days i think)
Native instruments komplete kontrol (komplete start is free)
and once you have a DAW (digital audio workstation), there are plenty of free plugins
some good youtube chanels for budget stuidos are:
sanjay c, andrew huang, recording revolution, patrick stewart and edward smith
Autosave?!
I spent an hour decorating my base and playing with different ideas, but I had to step away and when I came back, I had died in a raid and my base reset back to when I last came back from exploring.
Later I went on a base-decorating kick over a few days and forgot to leave town again. A raid came in and I got killed because I was stupid and my base reset to several days ago.
Can you please do something to mitigate this? I realize I could probably go exploring to mitigate this, but I keep forgetting. Could we have the base save at dawn or something?
The reset mission data and map data didn't reset my map and mission data (could be because the world was from the last update, and I had the bugged out cat lady mission and had entered dev mode on the map last version (didn't on this one though).
A hard reset still worked, so at least there is that.
And an exploit (which may have some undesired conquenses for the raid system) were you can for the mission to build the wooden barrels, destory and the build a barrel and destory that one (which still counts towards making barrels for the base) (I didn't check for the wooden crate mission however)
I'm partially worried on this one for 2 reasons -
(ALSO - super huge thank you for adding my suggestion (and saying it was from me, which was suprising to say the least)! It may still need some tweaks but from what I played it felt pretty good. I'm gonna play over the game again to try and find more bugs/things that need polish, but instead of doing a giga-wall of text in one sitting, I'll do multiple over time)
(ALSO ALSO - the bug with the workstations not rotating is still in the game/has been reintroduced, at least for the weapon workstation)
So the raid system is based off of your base score (which is the house icon at the left) so this shouldn't affect the system. Their are several 'types' of missions for building. One is HAVE X number of things built and BUILD X number of new things. It is definitely cheesing the system; I use it when I retest all the missions :)
I'll look into the resetting data buttons. Maybe I messed them up some how.
I remember now I disabled rotation for the work stations because of the way the items spawned or maybe the UI display? I was probably just being lazy while doing other things and not wanting to recalculate the positions of everything lol
Got this error (and similar errors for punches) during a raid -- happened multiple times in a row but eventually stopped. I was standing at the center of my base not involved in the raid at the time, so maybe something to do with the guards? This is in alpha 0.3.19.
Edit: meant to mention I was in the same base in similar situations in alpha 0.3.18 and did not get this error.
I could press ignore but it kept happening. I'd have a split second in game before another error would pop up, and what finally stopped it was switching from a blank inventory slot to an item. Not sure why. I did not have a shotgun in inventory when the first one happened, I thought to try that once it switched over to something about punches.
The pause/"are you sure you want to quit" screen isn't transparent anymore (all black background) and time still keeps moving foward (if that is important to you). It also works the way it is supposed to in the player upgrades menu, this may or may not be a corrupted load because I updated it from the last alpha, but I don't think that would cause it.
EDIT: it's also non-transparent on the world map
First time playing. Cannot leave the starting area, presented with the following error log:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_prefab_loader:
STRING argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_prefab_loader_Create_0 (line 18)
called from - gml_Object_obj_resource_generator_0_Alarm_1 (line 3)
I've been playing for about 8 hours now and I seem to have gotten stuck. I accidentally opened the dog house interface while trying to break a tumbleweed, but then the interface disappeared and I couldn't move my character. I could still break things around me and hit things, but I couldn't move. I relogged but now I'm stuck next to my bed unable to move still.
I got an error with your current version right now the 0.5.6. I just plop the llama nest and it did this error code
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_baby_llama:
REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_state_random_walk (line 17)
called from - gml_Object_obj_baby_llama_Step_0 (line 12)
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_npc_camp:
object_is_ancestor argument 1 incorrect type (undefined) expecting a Number (YYGI32)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_npc_camp_Step_0 (line 472)
when a raid starts the game just crashes :/
when I drop something from my inventory by draging into the drop slot the game crashes.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_player:
string_pos argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_weapon_type (line 8)
called from - gml_Object_obj_player_Draw_0 (line 77)
Hey, I just opened the game on my new computer and the broken base that's supposed to be around the space computer thing (its been a hot minute since I've played this game so I forgot its name) when you first launch the game isn't there, and I cant build anything because everything in the build menu is locked
I got the following ERROR when I tried to drop my boomerang:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_player:
string_pos argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_weapon_type (line 8)
called from - gml_Object_obj_player_Draw_0 (line 77)
-------------------------------
The game crashed afterwards.
Before that I successfully dropped my rifle and no error occured.
Also I crashed the game yesterday without an ERROR dialogue and I have no idea why, it might have been about the RAM allocation (I do have a lot, but I also had the game running for many hours) but that is just a guess... I can't really provide much info about that, sorry.
I'm so happy you implemented an autosave feature.
EDIT:
Oh I just posted this (not noticing a similar report has been made, sorry for the duplicate) and have already encountered another ERROR.
It happened when I tried to connect a volt meter (which was connected to a relay already) to an oil producer.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object obj_producer:
STRING argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_producer_Other_10 (line 9)
called from - gml_Object_obj_volt_meter_Other_14 (line 6)
called from - gml_Object_obj_volt_meter_Step_0 (line 95)
-----------------------------------------------
After this ERROR I could not load the game anymore. It crashes without dialog when it reaches around 56%.
Could you advise me on how I could potentially get my save back? if it's not possible, I'll just have to deal with that, but it'd be a shame...
Hi, I think this can be helpful.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_player_upgrade_menu:
second index out of bounds request 0,4 maximum size is 1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_player_upgrade_menu_Draw_64 (line 76)
This is the first time I got the fatal error. This was continued from 0.5.6 to 0.6.0. When I walked to the player upgrades and press E, I got this everytime. Though when played normally, it'll run smoothly until you do it again. :P
And uh, I thought I would destroy it and build it again to maybe fix it but I don't have the levels and I seem to can't find the player upgrades in the build menu too.
Thx in advance. The game is always great btw! :)
I don't know if its already posted here, but I get this Error-Message every ten seconds after I build the deliverer-robot
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 2
for object obj_robot_deliverer_station:
Unable to assign a collision category for object obj_robot.
Consider using parenting to reduce collision overheads where possible.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_robot_deliverer_station_Other_12 (line 19)
called from - gml_Object_obj_robot_deliverer_station_Step_0 (line 5)
I've forgot to mention that this report comes after the deliverer are active, I think that somewhere in the time when they are activated and when they move to the selling booth something is not quite right, but the game was fine itself. It was functioning, but I had to turn the deliverer off if I don't want to get this report. But thats a minor issue I think, maybe it can be some issue with my system itself, I dunno^^
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 2
for object obj_camp_fire:
REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_camp_fire_Other_12 (line 74)
called from - gml_Script_save_base_data (line 2)
called from - gml_Object_obj_game_setup_Alarm_5 (line 6)
It says that after a few minutes of playing, it happened to me a few times, when I close the game, my maps data just gets deleted
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 3
for object obj_camp_fire:
Trying to read from undefined INI file
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_camp_fire_Other_13 (line 47)
called from - gml_Object_obj_prefab_loader_Create_0 (line 35)
called from - gml_Object_obj_resource_generator_0_Alarm_1 (line 3)
ops I'm sorry for not responding about the bug, I was completely consented to a game that I ended up forgetting about the rest! but basically road, dirt, dark sand and rock floors, the bug doesn’t happen with 100% but normally when it happens in a certain place it’s always repeated, and I also wanted to take the opportunity to ask a question the npc’s option to sweep the floor was temporarily disabled ? sorry if this subject has already been said elsewhere and that i came back to this game a short time ago
Sand Alpha 0.6.4 -Experimental
I came across this bug during the execution of the mission to defeat Raider Camp Beta, after restarting the game the line of missions continued correctly, after a reassessment of the site the bug seems to be involved with some code of the exit ladder of the cave, the bug does not occur with the other ladders on the map.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 3
for object obj_player:
Unexisting room number: -1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_player_Alarm_3 (line 3)
Hi um whenever I go to a place that's supposed to have a building there is nothing
And when I try to "explore" an empty square, it says:
############################################################################################ ERROR in action number 1 of Other Event: User Defined 3 for object obj_camp_fire:
Creating instance for non-existing object: -4 at gml_Object_obj_camp_fire_Other_13 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_camp_fire_Other_13 (line -1) called from - gml_Object_obj_camp_fire_Other_4 (line -1) - <unknown source line>
then the game shuts off
Sand Alpha 0.6.4 -Experimental
After some investigations I decided to report a possible negative energy generation error, I will continue to run some tests yet to find out exactly what causes such an event, the tests carried out so far have resulted in nothing, I will update it as soon as I get something useful!
Was there any change regarding the winds or power generation? as though it might be something involved in some change in the direction of the wind, probably something that has not been applied completely yet, believing that if the energy generation is based on the speed of the wind, probably what is occurring would be winds with negative force making the blades of the windmill rotate in reverse and generate negative energy values.
I didn't directly change anything. Also yes you are correct that windmills are based on windspeed (or technically the windmills rotation speed which accelerates/decelerates when the wind speed changes). Wind direction only goes one way for now. I put a temporary fix that will stop the energy from ever going negative, but I need to see what is causing it
well i found lot of buggs the last one crash my game
1 i can plant infinite saplines
2 i can build the mod workbench even if i am missing the green thing
3 i can use the rock throw ability infinite amount of times
4 and last when i went to the first town i click some thing idk what it was it gave me the opcion to link i press right click and it crash
___________________________________________
############################################################################################
ERROR in
action number 1
of Mouse Event for Glob Left Pressed
for object obj_photocell:
Data structure with index does not exist.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_photocell_Mouse_53 (line 29)
I found a bug or something I’m not sure to be honest.
When I go to the menu to go to different areas, the mission I’m doing resets (One of the first missions which is the plant 4 saplings to be exact) and I have to do it again.
When your dead you can still pick items up for some reason
Ui glitch when I equip nothing the previous item I equipped still has the enlarged box
Anyways great game, I’m already addicted and it’s still the first part of this
I left my game idle probably for too long, this popped up when I went back:
############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_base_raid_manager:
called from - gml_Object_obj_base_raid_manager_Step_0 (line 48)
Yap, with the hotfix.
well sorry I'm ruining your game lol but I had another crush while exiting the underground with the stone in Raider Camp Beta.
I decided to reset everything except for my camp so I'm redoing the quests cause I haven't done then since v3.5 or something.
So probably I'll find more bugs I will update here lol
well in my case.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 2
for object obj_camp_fire:
ini_write_string argument 3 incorrect type (unknown) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_camp_fire_Other_12 (line 702)
called from - gml_Object_obj_bed_Other_10 (line 28)
called from - gml_Object_obj_bed_Step_0 (line 7)
well, i got another error, i was travelling and clicked explore, i travelled 3 times before and no error happend.
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 3
for object obj_camp_fire:
Trying to read from undefined INI file
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_camp_fire_Other_13 (line 47)
called from - gml_Object_obj_prefab_loader_Create_0 (line 35)
called from - gml_Object_obj_resource_generator_0_Alarm_1 (line 3)
Hello again, after a long time away from the game I wanted to replay it (and see all the updates!).
Unfortunately I have faced an error that I couldn't do anything except closing the game. In the game building menu and other functionalities were switching on and off constantly with the high rate (~30 PS).
And I have found the issue: I had not defined the keys for any action in the game. No "AWSD" for moving, nothing for opening the inventory, nor building menu. So the solution was to define that. Thankfully it was possible from a standard menu.
Code solutions (only ideas):
1. If you don't find definitions, create default settings file or fill with the defaults already existing file. Then use the file (reload the game?).
2. If you don't find definitions, override empty settings by default ones.
3. If the definitions have the same keys for multiple actions add some alert that something is wrong with the definitions and may cause the damage.
4. If the definitions have the same keys for multiple actions do not let the game to play (allow only menu).
5. Solve the issue the way fits you best :) .
I guess that this issue can happen when you update the game from one of the very old versions, but also it can happen if anybody will play with the local storage files and/or random error will happen to your computer. Checking that on the game opening (validation on "play" button in the game menu) should not be very time consuming.
Thank you for your fast replay. I will try the newest version ASAP.
This weekend I had some time to play the version just before slots for saved worlds. It was even better gameplay than I expected. Pretty intensive and sometimes challenging (especially green gremlin attacking when you explore "distant" place).
Unfrotunately I have spot 3 bugs (or features? - please tell me which are the features for now):
1. This little green guy attacking me was also attacking nomads on that explored land. They didn't cooperate but fight with each other (or rather that was only green attacking).
2. I have spot a scrap vehicle on that land (spacecraft?) with lots of metal. Great source of metal. And lots of clicking ;) . But when you scrap the vehicle (~1000 clicks?) you... gain another vehicle to scrap! It will not disappear! :)
3. Volt-o-meters. I remember that they had a need of power supply from pylons and transformer. Now I was able to use them to power up one of my robots without other support. I am not sure if it has changed, is a bug or I remember incorrectly. Or maybe I made another bug somehow. Maybe try to reproduce the sequence: put a transformer, pylon, vlotometer switch (2x) and farmer robot, then connect everything in a standard way, set up switches options and see that the robot is working. Then remove the transformer and the pylon and your robot should still work.
1. Yes they have different factions. The skeletons should attack the green one though. That might be a bug.
2. That is something I will have to look into! I am proud of you for clicking that many times :)
3. Yeah I noticed that bug awhile back. It think switches are the only thing that is working correctly right now. I'll put that higher on my list to fix.
1. I can confirm that skeletons don't attack green ones. It was hard to check (since skeletons very like my guy), but I could see situation when two of them were standing still and green ball was killing them.
2. Clicking is not the issue. I had some time while watching a TV series at the same time :P. So I thought "why not?". :D
3. So it is not a bug but an exploit! ;)
Anyway, I have to say big "thank you" for your work. It is great! And I can see that the game is still under development, which is not a very common situation here, on this platform. Hope you will find a way to develop it even longer :).
Hello 'He who programs'
On starting a new game and opening the build menu the game crashes shortly after when I click or scroll the mouse wheel.
I get the error:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Mouse Wheel Down
for object obj_build_tool:
trying to index variable that is not an array
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_build_tool_Mouse_61 (line 17)
Error in tutorial (I pressed LMB in buildmode)
___________________________________________
############################################################################################
ERROR in
action number 1
of Mouse Event for Glob Left Released
for object obj_build_tool:
Creating instance for non-existing object: -1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_build_tool_Mouse_56 (line 110)
It doesn't appear anything in buildmode to build.
So basically I press b (buildmode) then i press 'e' or 'q', the program stops. (Sand_Alpha.exe is not responding)
The good thing that the song(Audio of the game) is still plays somehow when the program is stop
(Btw I used to play your game before 2 years, it was my fav game, thanks for the game that got me through lockdown:)
This happened during a raid, I have no idea what it means
(in case the picture isn't loading in, here's a imgur link: https://imgur.com/A3MdV2S"
Also my buddies weren't sleeping in the straw beds :( they were just walking inside of it without actually sleeping
The game has been updated, though no change-log was provided.
Since this update, launching the game crashes it.
I advise testing before publishing updates to avoid such issues in the future.
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object obj_player: I32 argument is unset ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Object_obj_player_Create_0 (line 48) called from - gml_Script_ex_camera_create (line 6) called from - gml_Object_obj_game_setup_Other_10 (line 369) called from - gml_Object_obj_game_setup_Create_0 (line 115) called from - gml_Object_obj_loader_Create_0 (line 5)
It works now.
However, there is an issue.
I have chosen not to take the quest to sell the children to the slaver, doing so resulting in them staying in my settlement.
I have launched the game, and they all walked outside of the borders.
Some of them stuck around near the visible border for a bit, but they all eventually left.
hey i don't know if i have the right pistol yet if there is a different pistol but it wont unlock the ammo pouch for me and i don't know what to do or how to get it. I have the xp and i bought all the other upgrades i just need that last one. but i don't know if i didn't do something yet or it just messed up or is it not in the game yet?
I did unzip it…. But when i tried to load the game again some of my resources are not 0 anymore Example : Metal : 12, when quit and open it back it still 12 but if i get some metal and now the number are 50 then i quit and open it back it reset to 12.. Only EXP, the base number, and the “slave” not reseted to 0 Example : EXP : 1.4K, then if i get EXP and now are 3.2K i try to quit and open it back again it will stay on 3.2K.
I don’t know what causes that i hope you know.
If I enter a cab and exit the cab by pressing f I get this error.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_npc:
REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_npc_Step_0 (line 293)
An error I came across in the demo, after some updates, follows the information:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_player:
REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_create_glass_ball (line 20)
called from - gml_Object_obj_player_Step_0 (line 964)
___________________________________________
The error happened when trying to use the glass ball made before the updates, in the base with no enemies nearby inside the house.