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Sand: A Superfluous Game

An open world, base-building, adventure survival game with quirky humor and Llamas!​ · By Voided Pixels Studio

BUGS Sticky

A topic by Voided Pixels Studio created Feb 19, 2018 Views: 13,734 Replies: 640
Viewing posts 121 to 208 of 208 · Previous page · First page
(+1)

dose the anchor ranch mayor even exsist? when i come there is nothing

If I mount a llama and the AI is selected to [not following] they will not care and mount llamas anyway and continue to walk around my base, also the game restarted my missions once. Anyway apart from that game is really good and I really enjoy it.

p.s. what engine/programming language do you use

Thank you - Studio Swift

Developer(+1)

lol I'll look into it. Thanks for letting me know!

Developer (1 edit) (+1)

Game Maker 1.4 is what I am using for this. I'll convert it over to 2.0 near release (it should improve performance).

Thanks

(1 edit)

this is not a bug but how do you update the game when theres a update?

and what to do when the anchr ranch dosent exsist its empty

i tried resting map mission data but it still dosent work

Developer

Just manually download it or you can use itch.io app (auto update). I'll look into the resetting map data button. It should work, but it may be a bug.

Developer

Also check in your rooms folder and make sure that there is a file called rm_anchor_rage_starter.ini

yes i have a file called rm_anchor_rage_starter.ini

Developer

Is it blank?

no

Developer

Very odd. Delete all the rm_ files in %localappdata%

Not sure why this isn't working for you.

?

(2 edits) (+1)

when in place cows over a wood floor they do not move and do nothing

Developer

I'll check it out. Thanks!

The job board in my second base wont open

Developer

I forgot to check the other bases (duh). I'll do that right now.

Developer

Done. Will be in the new update tonight.

thank you :)

I tried to talk to him,the screen got closer but nothing happens, also I already went to his farm
Developer

humm okay. I'll look into it. He should disapear after you accept the mission from him or from the other character at Steven's farm. It might be a bug if you go there before he appears. I'll look into it.

So, there it says I have 3 members, one of them doesn't have a health thingy on top, and I can't change the job of Duke, the guy with the black hat

Developer (1 edit)

Duke is a companion. Right click on him and we will follow you around and shoot things. He doesn't work. The three people are you, Duke, and the other guy. Only the other guy can have a job.

Also the health bar only appears if the worker is hurt.

(+1)

I accidentally found a way of farming infinite XP, if you have the resources to build a cotton tree and spam click on top of an already planted cotton tree, it will spit out xp for every click

Developer

Nice. I'll fix it. Does it work on anything other then cotton trees?

I didn't find any other one, I can't build some things because I don't have resources, but I guess if there is any other building that gives xp only by building it maybe it is bugged too, just a thought of mine.

took me a LONG time to notice, but night time doesn't happen anymore?

Developer

lol somehow the clock disappeared

Developer

Fixed :)

(+2)

When I deconstruct a veggie stack it didn't give me 50 veggies back, lost 100 veggies accidentally lol 

same here TT

The car teleports back home when i leave the map on foot. I dont think thats supposed to happen.

I played the game for 1 hour or so and then quit all my progress was ruined. I figured it was just a bug and It would not happen the next time but when I opened it up again my progress was ruined again. It just starts at the beginning again!

Developer

how are you quitting? Through the esc menu?

Deleted 1 year ago
Developer

oh lol I should fix that :)

Developer

Yeah I think it is a game maker issue with the saving. I'll have a proper save or auto-save feature in the future.

Deleted 1 year ago
Developer

did you build a trading booth? I'll check on this.

Developer

Fixed it. It will be in the next patch (tomorrow?)

Deleted 1 year ago
Developer

Ok I'll check to see what the issue is.

Deleted 1 year ago
Developer

You'll need power, enough water, enough seeds, and enough storage space for the veggies, for the robot to farm. I'll check to see if this is working as well.

Deleted 1 year ago
Developer

You'll also need to hook the robot to a powered switch.

(+1)

hey all the missions restarted after i quited the game

Developer

Interesting... I'll look into it.

hey its me i still cant go anchor ranch are you working on it? and where to find %localappdata% to delete all the rm files.

Developer

Open a folder and type %localappdata% into the search bar. Then go to Sand Alpha folder and then delete the rm files.

(+1)

a skelly got stuck on the wall

(+1)

Hi! I love this game, keep up the great work!

Every time I launch Sand_Alpha.exe, it opens up minimized to the taskbar. Maybe this is intentional for some reason? But it seems like it should come up in a normal window by default?

Developer

Odd (I am not sure it does that to me). I'll look into it. It might have to do with the minimizing script I wrote.

every time i enter a field like Steve's farm or the hidden location to find the eyes of the cube the entire map is empty and there is only a  tile outlined with a white line. Help!!

Developer

Humm... try going to hte other options and click on clear map data. See if that works.

(+1)

it worked thanks!! P.s i love your game and the only suggestion i have is to try and optimize the game ^^

Developer

Yeah I work on that in phases :) thanks!

(+1)

no problem! If I can make another suggestion you should add a way to see how many energy you can on your network but apart from that I'm loving it! Good job!!!

Developer

On the left you see the lighting bolt symbol which displays your battery and battery level as well as the net change. What else info would you like to see?

oh sorry I didn't know it was there XD 

I think I found another bug... there is a mission: find the other raiders camp and on my map there isn't any camp location (after successfully rading the first one), is it supposed to be that way?

Developer

Yes that one is because the mission isn't done lol sorry I should take that out :)

nah that's okay I thought it was a bug XD anyways amazing game I enjoyed it a lot! Can't wait for next update!

Hey, 

So a small and kind of irritating issue,

Whenever a raid happens you get a prompt saying from where the raider are coming from (North/South/East/West). Trouble for me is that when I get a prompt saying raiders are coming fro east, they are actually coming from the west (& vice versa). North & south are fine, just the east/west directions it seems are flipped. 

Developer

Humm... I'll check it out.

(+1)

Plus, veggie stacks are still bugged

Developer

Wait what is with the stacks?

Developer

Oh try building a new veggie stack. I think all your old ones are broken unfortunately.

(2 edits) (+1)

Soooo, (Veeeery) minor bug.

When you close the gate while you are standing in the middle of it, you get stuck in the fence.

Encountered this a while back & didn't want to mention it coz its easily fixed by restarting the game & re-spawning. [I guess I was on the fence with this one! (stupid pun intended :-D)].

Anyways, here you go.

Developer

Aw man I thought I fixed that one. I'll look at it again.

I have mentioned this problem before but would really appreciate an update, this the only thing at Steven farm or any other  special area on the map and I have reinstalled about 4 times which fixed it once and then broke it again. 

Developer (1 edit)

Not sure why this is happening to you. It doesn't happen to me so I can't really figure it out. 

First try going to options and clicking reset map data.

If that doesn't work can you check your rooms folder and see if steven farms starter file is blank? It should not be.

If that doesn't work go to %localappdata%/Sand_Alpha (type this in the address bar in windows explorer).

if you have a rm_stevens_farm delete it and restart the game.

FINALLY if that doesn't work go to the stevenfarm map. Press the ~ button (to enabled dev mode) and build something. Leave the room, and go back in. Does it have the object?

Please get back to me. I really am interested why this is happening to you. It might be an anti-virus program deleting files? I don't know, but please get back to me about this. Without physically being at your computer it is very hard because I can't replicate the bug.

Hi, i have tried all your suggestions and even deleting the rm_stevens_farm file didn't fix the issue. the rooms files weren't blank but i also cannot access "dev mode" as pressing the ~ key didn't change anything and I'm not sure if my antivirus can delete files but that doesn't seem to be a problem.  Its annoying but I will continue to build up my base and I hope I can find a solution. 



Side note... which programming language did you use to create this game, how long did it take you to make and did you do your own soundtracks?

Developer (2 edits)

Press the ~ (or really the ` key; top left) key and the words devmode should pop-up under the clock. It will allow you to open the build menu in other places then your base. Press B like normal. This is a very strange issue. So the starter files are there and aren't blank. You deleted the stevens farm file in the %localappdata%. Can you maybe send me both the files (steven farm and steven farm starter)? adam@truncale.net

I am using Game Maker. I've been making this game off and on for 2 years. It really shouldn't have taken me that long though. Work gets in the way :)

I actually bought the sound tracks and found all the sounds from free sound websites. I do plan on making my own, but I need $ to buy the software. I just really enjoy the whole process of creating it all from scratch.

Even the  ` key doesn't  work for me and gives no dev mode text or let me build in other places.

I am unsure which files you want me to send so  I can attach a few.


side note again I make a lot of music myself and know of quite a few good free programs and paid software as well.

some you have probably heard of are:

Bosca ceoil

Ableton live (free trail for 60 days i think)

Native instruments komplete kontrol (komplete start is free)

and once you have a DAW (digital audio workstation), there are plenty of free plugins

some good youtube chanels for budget stuidos are:

sanjay c, andrew huang,  recording revolution, patrick stewart and edward smith

update

I have just been looking for the files you asked for and another rm_steven_farm has appeared in the file that I believe I had deleted it from


???

Developer

Yeah send that one too. I got your other one and it seems fine.

Developer

Or better yet zip me up the whole folder and send that lol.

Autosave?!

I spent an hour decorating my base and playing with different ideas, but I had to step away and when I came back, I had died in a raid and my base reset back to when I last came back from exploring.

Later I went on a base-decorating kick over a few days and forgot to leave town again. A raid came in and I got killed because I was stupid and my base reset to several days ago. 


Can you please  do something to mitigate this? I realize I could probably go exploring to mitigate this, but I keep forgetting. Could we have the base save at dawn or something?

(1 edit) (+1)
Two bug I have found playing the new update (I just noticed it updated like 2 hours ago, cause I am unobservant)

The reset mission data and map data didn't reset my map and mission data (could be because the world was from the last update, and I had the bugged out cat lady mission and had entered dev mode on the map last version (didn't on this one though).

A hard reset still worked, so at least there is that.

And an exploit (which may have some undesired conquenses for the raid system) were you can for the mission to build the wooden barrels, destory and the build a barrel and destory that one (which still counts towards making barrels for the base) (I didn't check for the wooden crate mission however)

I'm partially worried on this one for 2 reasons -

  1. Cheese, obviously
  2.  I don't know exactly know how the raid difficulty system works, but if it takes into account all furniture (like barrels); it may be a problem if the system adds a point to the difficulty by building a barrel but doesn't subtract a point if the player deletes it (or doesn't check how many of the furniture entities, but number built). I'm saying this because if the same system is used to count how many barrels you made for the mission and how many barrels you made overall for the raid difficulty is the same if might lead to a high spike in difficulty if a player decides to move their crates and barrels to another location (because it wouldn't take away the difficulty point (which you might not have barrels and crates add to that hypothetical system that I think is similiar to what you are using for the raids.)

(ALSO - super huge thank you for adding my suggestion (and saying it was from me, which was suprising to say the least)! It may still need some tweaks but from what I played it felt pretty good. I'm gonna play over the game again to try and find more bugs/things that need polish, but instead of doing a giga-wall of text in one sitting, I'll do multiple over time)

(ALSO ALSO - the bug with the workstations not rotating is still in the game/has been reintroduced, at least for the weapon workstation)

Developer

So the raid system is based off of your base score (which is the house icon at the left) so this shouldn't affect the system. Their are several 'types' of missions for building. One is HAVE X number of things built and BUILD X number of new things. It is definitely cheesing the system; I use it when I retest all the missions :)

I'll look into the resetting data buttons. Maybe I messed them up some how.

I remember now I disabled rotation for the work stations because of the way the items spawned or maybe the UI display? I was probably just being lazy while doing other things and not wanting to recalculate the positions of everything lol

(+1)

OH, the "pre torch light" (when you are in build mode and have a torch selected) that was in the last version is not longer showing; I'm guessing it has something to do with the dust storm making it darker.

(1 edit) (+1)

Got this error (and similar errors for punches) during a raid -- happened multiple times in a row but eventually stopped. I was standing at the center of my base not involved in the raid at the time, so maybe something to do with the guards? This is in alpha 0.3.19.

Edit: meant to mention I was in the same base in similar situations in alpha 0.3.18 and did not get this error.

Developer

Thanks! I'll post a patch to hopefully fix it. It seems like it was a corrupted build maybe? It allowed you to press ignore?

I could press ignore but it kept happening. I'd have a split second in game before another error would pop up, and what finally stopped it was switching from a blank inventory slot to an item. Not sure why. I did not have a shotgun in inventory when the first one happened, I thought to try that once it switched over to something about punches.

Developer

I think it was just a corrupt build. I can't seem to reproduce it. I just uploaded a patch, see if it is still buggy.

(1 edit)

The pause/"are you sure you want to quit" screen isn't transparent anymore (all black background) and time still keeps moving foward (if that is important to you). It also works the way it is supposed to in the player upgrades menu, this may or may not be a corrupted load because I updated it from the last alpha, but I don't think that would cause it.

EDIT: it's also non-transparent on the world map

Developer

I noticed that too. It only happens when you are playing in full screen. Odd. I'll look into it, because I will probably redo that whole object/function to also pause the game :)

(1 edit)

i cant add any thing to buy or sell

Developer

This might be a silly question. Do you have anything to sell or any money to buy?

(+1)

Sorry i was really dumb and put the stuff i wanted to sell in buy and the stuff i wanted to buy in sell

Developer

lol glad you figured it out :)

Developer

I suppose I should make them more distinct. If you made that error others could.

(+1)

You can use the f11 and f12 buttons on the title screen and not be able to click play (because of zooming in and out kinda breaks and leaves you in the top corner)

(this is a problem in both fullscreen and windowed)

Developer

lol even forgot I added the zoom :)

Developer

Found another bug. If you leave the game when it is night the menu will be night too.

Developer

I fixed this

First time playing. Cannot leave the starting area, presented with the following error log:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_prefab_loader:

STRING argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_prefab_loader_Create_0 (line 18)
called from - gml_Object_obj_resource_generator_0_Alarm_1 (line 3)

Developer

Is this in the prefab or the actual game

Developer

Found it. Will update soon.

(+1)

Sorry for the late reply! Power was out all day. Thank you for looking into it <3

Getting a blank white screen sometimes that crashes the game. No accompanying error message. Has happened several times today, first time booting up the game since that last post.

Developer

Odd. I just published an update.

I've been playing for about 8 hours now and I seem to have gotten stuck. I accidentally opened the dog house interface while trying to break a tumbleweed, but then the interface disappeared and I couldn't move my character. I could still break things around me and hit things, but I couldn't move. I relogged but now I'm stuck next to my bed unable to move still.

Developer

did you restart the game? Or maybe try to break the bed?

(+1)

Breaking the bed worked, thanks!

Developer

I'll put in the new build that beds can be walked through.

Developer

Or press enter that might work. or esc?

Help me . I can't download the game somehow. It's strange, I got lots of storage space in my laptop it still not downloading.

Developer

What is happening? Is the download hanging?

no. it just says that it's "download failed" and after a few attempts it says "forbidden". Also sometimes when it's finished it declines but it says "virus scan failed". I really can't download version 128 and it sucks.

Developer

sounds like it could be your anti virus software

(+1)

Finally downloaded the game. I downloaded it through the Itch.io app.

Hey  void, v 5.6 runs at insanely high speeds. Its as if everything is on 10x speed.

(1 edit) (+1)

I got an error with your current version right now the 0.5.6. I just plop the llama nest and it did this error code

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_baby_llama:

REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_state_random_walk (line 17)
called from - gml_Object_obj_baby_llama_Step_0 (line 12)


Developer(+1)

Error occurred when you placed a baby llama and then then a nest. The baby llamas define home as the nearest nest (if there is one). For some reason a variable was not created correctly. The error is now fixed and added into the next patch

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_npc_camp:

object_is_ancestor argument 1 incorrect type (undefined) expecting a Number (YYGI32)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_npc_camp_Step_0 (line 472)


when a raid starts the game just crashes :/

Developer(+1)

Should be fixed in the newest version

(+1)

when I drop something from my inventory by draging into the drop slot the game crashes.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_player:

string_pos argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_weapon_type (line 8)
called from - gml_Object_obj_player_Draw_0 (line 77)

Developer (2 edits)

Do you remember the item you dropped? I am having a hard time reproducing it

well thats wierd it only does when I drop from the first hotbar slot,  but it does whit every item I tried whit, any meele- ranged weapon, stacks that i had. for example: stack of cloth, rifle, bow, lab coat,  some of them where damaged.

Developer(+1)

ahh I'll check that from the hot bar slot. It could be messed up. I modified that code slightly.

Hey, I just opened the game on my new computer and the broken base that's supposed to be around the space computer thing (its been a hot minute since I've played this game so I forgot its name) when you first launch the game isn't there, and I cant build anything because everything in the build menu is locked

Developer

try clicking all the reset options in the options menu

I tried all 3, restarted the game, didn't work, tried it again, still didn't fix it

Developer (1 edit)

The only other option would be to find the folder in the %localappdata% and delete it (I think it is named Sand_Alpha). An anti-virus might be stopping it from writing files also.

(4 edits)

I got the following ERROR when I tried to drop my boomerang:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_player:

string_pos argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_weapon_type (line 8)
called from - gml_Object_obj_player_Draw_0 (line 77)


-------------------------------

The game crashed afterwards.

Before that I successfully dropped my rifle and no error occured.

Also I crashed the game yesterday without an ERROR dialogue and I have no idea why, it might have been about the RAM allocation (I do have a lot, but I also had the game running for many hours) but that is just a guess... I can't really provide much info about that, sorry.

I'm so happy you implemented an autosave feature.


EDIT:

Oh I just posted this (not noticing a similar report has been made, sorry for the duplicate) and have already encountered another ERROR.

It happened when I tried to connect a volt meter (which was connected to a relay already) to an oil producer.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object obj_producer:

STRING argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_producer_Other_10 (line 9)
called from - gml_Object_obj_volt_meter_Other_14 (line 6)
called from - gml_Object_obj_volt_meter_Step_0 (line 95)

-----------------------------------------------

After this ERROR I could not load the game anymore. It crashes without dialog when it reaches around 56%.

Could you advise me on how I could potentially get my save back? if it's not possible, I'll just have to deal with that, but it'd be a shame...

Developer(+1)

There are backups created in the %localappdata% folder you can try replacing files from there (Check the dates on the files and pick a newer one).

I'll check on these errors.

Developer(+1)

I believed I fixed both of these errors. The memory error might be a memory leak on my part (but I am pretty good at not creating those; I'll run a test, it has been awhile). Update inbound.

(+1)

Good to know and thanks for the quick response. I have just needed to replace the CAMP.ini with a backup and it worked! :)

Developer

yeah something got corrupted i guess

Sometimes my followers randomly just disappear and then reappear obstructing walls.

Developer(+1)

They shouldn't disappear while in your base. They get reloaded when you leave the base and come back. Sometimes They appear in walls lol. That is a bug I think I fix and then it comes back. :)

That would be great thanks! :)

(1 edit) (+1)

Hi, I think this can be helpful.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_player_upgrade_menu:

second index out of bounds request 0,4 maximum size is 1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_player_upgrade_menu_Draw_64 (line 76)

This is the first time I got the fatal error. This was continued from 0.5.6 to 0.6.0. When I walked to the player upgrades and press E, I got this everytime. Though when played normally, it'll run smoothly until you do it again. :P

And uh, I thought I would destroy it and build it again to maybe fix it but I don't have the levels and I seem to can't find the player upgrades in the build menu too.

Thx in advance.  The game is always great btw! :)

Developer(+1)

I removed the player upgrades from the game completely. You now 'level' up as you play instead of paying for levels... and I love that you think the game is great :)

I'll have to remove them from the saved files in the next update. Thanks for the bug find!

Got it. Thank you. :)

(+1)

I don't know if its already posted here, but I get this Error-Message every ten seconds after I build the deliverer-robot

___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 2
for object obj_robot_deliverer_station:

Unable to assign a collision category for object obj_robot.
Consider using parenting to reduce collision overheads where possible.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_robot_deliverer_station_Other_12 (line 19)
called from - gml_Object_obj_robot_deliverer_station_Step_0 (line 5)

Developer

I did not see this one. Let me track that one down.

I've forgot to mention that this report comes after the deliverer are active, I think that somewhere in the time when they are activated and when they move to the selling booth something is not quite right, but the game was fine itself. It was functioning, but I had to turn the deliverer off if I don't want to get this report. But thats a minor issue I think, maybe it can be  some issue with my system itself, I dunno^^

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 2
for object obj_camp_fire:

REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_camp_fire_Other_12 (line 74)
called from - gml_Script_save_base_data (line 2)
called from - gml_Object_obj_game_setup_Alarm_5 (line 6)
It says that after a few minutes of playing, it happened to me a few times, when I close the game, my maps data just gets deleted

Developer

Make sure you unzip the files from the folder before running the game.

Went directly north looted came back down to home and everything was gone

Developer

Did you unzip everything before running the game?

Developer

Also did you start with a house and resources? There should be a backup of the base in the %localappdata%sand_alpha folde

(+1)

i unzipped everything and i started a normal spawn, i just reinstalled the game and started fresh. things happen with alphas.

___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 3
for object obj_camp_fire:

Trying to read from undefined INI file
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_camp_fire_Other_13 (line 47)
called from - gml_Object_obj_prefab_loader_Create_0 (line 35)
called from - gml_Object_obj_resource_generator_0_Alarm_1 (line 3)

Every time I click on 'Explore', I get this error: 'ERROR: \prefabs\prefab_-1.ini NOT found.' and the above message.

Developer

you most likely didn't unzip the game from the folder. 

It turns out that I only get that error if I *don't* run it from the Itch.io launcher.  Go figure.

Developer(+1)

humm... I wonder if itch launcher stores files in different places...

But glad it works for you!

(+1)

if you put foundation in a few different types of soil, in addition to ordinary sand the foundation may become impossible to remove, if necessary, I can send a copy of the world with the bug, triggering most of the possible locations.

Developer

Ahh have you tracked down which soil it is?

Developer

I think I found the issue. The depth sorting got messed up somehow and since I am manually drawing the floors on a surface now it wasn't noticeable that the dirt floor was above the other floors.

(+1)

ops I'm sorry for not responding about the bug, I was completely consented to a game that I ended up forgetting about the rest! but basically road, dirt, dark sand and rock floors, the bug doesn’t happen with 100% but normally when it happens in a certain place it’s always repeated, and I also wanted to take the opportunity to ask a question the npc’s option to sweep the floor was temporarily disabled ? sorry if this subject has already been said elsewhere and that i came back to this game a short time ago

(+1)

I can't find the second raider camp.

Idk if it's a bug or if was already patched and I would like some help

Developer

I am working on adding missions now. That mission doesn't exist and is the end of the main mission path. I suppose it is a bug because it should have a different message :)

(1 edit)

Sand Alpha 0.6.4 -Experimental

I came across this bug during the execution of the mission to defeat Raider Camp Beta, after restarting the game the line of missions continued correctly, after a reassessment of the site the bug seems to be involved with some code of the exit ladder of the cave, the bug does not occur with the other ladders on the map.

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Alarm Event for alarm 3

for object obj_player:

Unexisting room number: -1

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Object_obj_player_Alarm_3 (line 3)

Developer

Yep I fixed it. Should now be in the new version :

Hi um whenever I go to a place that's supposed to have a building there is nothing
And when I try to "explore" an empty square, it says: 

############################################################################################ ERROR in action number 1 of Other Event: User Defined 3 for object obj_camp_fire:

Creating instance for non-existing object: -4 at gml_Object_obj_camp_fire_Other_13 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_camp_fire_Other_13 (line -1) called from - gml_Object_obj_camp_fire_Other_4 (line -1) - <unknown source line>

then the game shuts off

Developer(+1)

Make sure you have unzipped all the files before you run the exe. Also in the options menu you can reset everything. See if that helps :)

(+1)

Sand Alpha 0.6.4 -Experimental
After some investigations I decided to report a possible negative energy generation error, I will continue to run some tests yet to find out exactly what causes such an event, the tests carried out so far have resulted in nothing, I will update it as soon as I get something useful!

Developer

I saw that once in my base today too. I haven't quite figured out how that happens. I will do more investigation myself. :)

Was there any change regarding the winds or power generation? as though it might be something involved in some change in the direction of the wind, probably something that has not been applied completely yet, believing that if the energy generation is based on the speed of the wind, probably what is occurring would be winds with negative force making the blades of the windmill rotate in reverse and generate negative energy values.

Developer (1 edit)

I didn't directly change anything. Also yes you are correct that windmills are based on windspeed (or technically the windmills rotation speed which accelerates/decelerates when the wind speed changes). Wind direction only goes one way for now. I put a temporary fix that will stop the energy from ever going negative, but I need to see what is causing it

(+1)

well i found lot of buggs the last one crash my game

1 i can plant infinite saplines

2 i can build the mod workbench even if i am missing the green thing

3 i can use the rock throw ability infinite amount of times

4 and last when i went to the first town i click some thing idk what it was  it gave me the opcion to link i press right click and it crash

___________________________________________

############################################################################################

ERROR in

action number 1

of Mouse Event for Glob Left Pressed

for object obj_photocell:

Data structure with index does not exist.

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Object_obj_photocell_Mouse_53 (line 29)

Developer

maybe you entered the dev mode by mistake. it is the ~ key

(1 edit) (+1)

I found a bug or something I’m not sure to be honest.

  1. When I go to the menu to go to different areas, the mission I’m doing resets (One of the first missions which is the plant 4 saplings to be exact) and I have to do it again.

  2. When your dead you can still pick items up for some reason

  3. Ui glitch when I equip nothing the previous item I equipped still has the enlarged box

Anyways great game, I’m already addicted and it’s still the first part of this

Developer(+1)

1. yeah i think there error there is the missions get reloaded on that menu. I'll fix that.

2. lol funny :) I can fix that pretty easily

3. Odd. I'll look into that!

Thanks! I am excited people like it :)

Might not be able to buy it but reporting bugs is the best I can do :)

This is more of a suggestion, not a bug, but if you aren't already panning on doing so, could u please make a singleplayer AND multiplayer option for this pls?

I made a sport in game, i wanna do it with someone, and i also wanna do some adventuring with someone

Developer(+2)

I haven't really built it to be online multiplayer. I could (and am strongly thinking about it) add a couch-co-op multiplayer. I could still add the net code maybe to make it playable online. I just don't want to say I will and then bite off more then I can chew and disappoint someone.

(+1)

I left my game idle probably for too long, this popped up when I went back:


############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_base_raid_manager:

REAL argument is unset ############################################################################################

called from - gml_Object_obj_base_raid_manager_Step_0 (line 48)

(+2)

Had the same error just randomly accuring

(+1)

Developer

On it

Developer

Found it

Developer(+1)

Building

(+1)

Another one today : ) 

when attaching relay to another which is connected to a switch ( I think? ) connected to gates

Developer

I thought I fixed this one. I'll re-check. are you on the newest version?

Yap, with the hotfix.

well sorry I'm ruining your game lol but I had another crush while exiting the underground with the stone in Raider Camp Beta.

I decided to reset everything except for my camp so I'm redoing the quests cause I haven't done then since v3.5 or something. 

So probably I'll find more bugs I will update here lol

Developer

you might have to reset map data to fix that one. it is in the options menu

I deleted all the map files except for my base so that shouldn't be the problem. I think?

Developer

odd let me chack again

(+1)

well in my case.

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Other Event: User Defined 2

for object obj_camp_fire:

ini_write_string argument 3 incorrect type (unknown) expecting a String (YYGS)

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Object_obj_camp_fire_Other_12 (line 702)

called from - gml_Object_obj_bed_Other_10 (line 28)

called from - gml_Object_obj_bed_Step_0 (line 7)

Developer

I'll look into it. are you using the newest build and does this happen on startup?

(+1)

yes i'am using the newest, this can happen when i interact with the bed, close game, save, the day ends or i go in another part of the map.

it's random.

(+1)

i think it is the bed and fireplace that i destroy on the beggining of the game, i'm going to try playing without drestroying them and tell you if the error stil happends or not.

Developer

I think the issue might be with the weapon cabinet. I believe I fixed it.

Developer

The issue is that an empty gear cabinet didn't have the new effect variable added to it. The fix is either to not use them or have something in it when you leave the base :) I'll post an update later tonight to fix that bug.

Developer

Okay, let me know. I am not at my computer to test it today.

(1 edit)

well, i got another error, i was travelling and clicked explore, i travelled  3 times before and no error happend.

___________________________________________

############################################################################################

ERROR in

action number 1

of Other Event: User Defined 3

for object obj_camp_fire:

Trying to read from undefined INI file

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Object_obj_camp_fire_Other_13 (line 47)

called from - gml_Object_obj_prefab_loader_Create_0 (line 35)

called from - gml_Object_obj_resource_generator_0_Alarm_1 (line 3)

Developer

That error is usually when someone runs the game without unzipping it. It is looking for a file it can't find.

Developer

but if you explored inside the game 3 times before I don't know what happened.

is there an especific place for unzipping it? the 3 times was on a marked place (steve farm etc..).

Developer

no not really. I just do it on the desktop, but you can put it anywhere

(+1)

Hey just finished the updated story mission - LOVED IT!!!!

Small issue tho, my followers, the shotgun woman and sharpshooter both fires too much bullets. I mean so much bullets. Its like they have an infinite rate of fire!!!

is there a fix for this???

Developer

haha yeah probably :) I'll look into it

Developer

I also might have fixed this already for the next patch

Update - 

My base got reset!!!

I checked the map, nothing else is reset, I have all my gear and all the resources I've collected. Too bad I don't have enough storage to keep it all.

Developer

There are backups. You can find them in your localapp data folder.

(+1)

I don't know when this feature was added exactly, but there is a visual error on the roofs when removing a video where the error occurs, it seems to correct when the map is reloaded.

Developer

Odd I'll see if I can fix that. Thanks for posting!

Developer

found the error and fixed it. Fix will be in the next version.

(+1)

Brand new, after dying on the new map and trying to return to exploration, the map doesn't load and neither does its city points, etc.

Developer

Odd I'll see if I can reproduce it.

update, I explored a little more the map and apparently it's actually an error at the base exit point, an image of the point I had explored on the exit, but I arrived at this location manually this time.

Developer

yeah I have the fix but my power is out because of the tropical storm that hit last night. Lol it put you way in the top left of the map. Your base is in the middle.

Developer

This error has been fixed in the newest version. I just forgot to tell you :

Hello again, after a long time away from the game I wanted to replay it (and see all the updates!).

Unfortunately I have faced an error that I couldn't do anything except closing the game. In the game building menu and other functionalities were switching on and off constantly with the high rate (~30 PS).

And I have found the issue: I had not defined the keys for any action in the game. No "AWSD" for moving, nothing for opening the inventory, nor building menu. So the solution was to define that. Thankfully it was possible from a standard menu.

Code solutions (only ideas):

1. If you don't find definitions, create default settings file or fill with the defaults already existing file. Then use the file (reload the game?).
2. If you don't find definitions, override empty settings by default ones.
3. If the definitions have the same keys for multiple actions add some alert that something is wrong with the definitions and may cause the damage.
4. If the definitions have the same keys for multiple actions do not let the game to play (allow only menu).
5. Solve the issue the way fits you best :) .

I guess that this issue can happen when you update the game from one of the very old versions, but also it can happen if anybody will play with the local storage files and/or random error will happen to your computer. Checking that on the game opening (validation on "play" button in the game menu) should not be very time consuming.

Developer(+1)

very strange indeed. I have a default file for key definitions. It must be because you had a much older version I didn't account for. I am glad you found the solution. Happy gaming!

Developer(+1)

Try the new version this should be fixed. If it isn't let me know.

Thank you for your fast replay. I will try the newest version ASAP.

This weekend I had some time to play the version just before slots for saved worlds. It was even better gameplay than I expected. Pretty intensive and sometimes challenging (especially green gremlin attacking when you explore "distant" place).

Unfrotunately I have spot 3 bugs (or features? - please tell me which are the features for now):

1. This little green guy attacking me was also attacking nomads on that explored land. They didn't cooperate but fight with each other (or rather that was only green attacking).

2. I have spot a scrap vehicle on that land (spacecraft?) with lots of metal. Great source of metal. And lots of clicking ;) . But when you scrap the vehicle (~1000 clicks?) you... gain another vehicle to scrap! It will not disappear! :)

3. Volt-o-meters. I remember that they had a need of power supply from pylons and transformer. Now I was able to use them to power up one of my robots without other support. I am not sure if it has changed, is a bug or I remember incorrectly. Or maybe I made another bug somehow. Maybe try to reproduce the sequence: put a transformer, pylon, vlotometer switch (2x) and farmer robot, then connect everything in a standard way, set up switches options and see that the robot is working. Then remove the transformer and the pylon and your robot should still work.

Developer(+1)

1. Yes they have different factions. The skeletons should attack the green one though. That might be a bug.

2. That is something I will have to look into! I am proud of you for clicking that many times :)

3. Yeah I noticed that bug awhile back. It think switches are the only thing that is working correctly right now. I'll put that higher on my list to fix.

1. I can confirm that skeletons don't attack green ones. It was hard to check (since skeletons very like my guy), but I could see situation when two of them were standing still and green ball was killing them.

2. Clicking is not the issue. I had some time while watching a TV series at the same time  :P. So I thought "why not?". :D

3. So it is not a bug but an exploit! ;)

Anyway, I have to say big "thank you" for your work. It is great! And I can see that the game is still under development, which is not a very common situation here, on this platform. Hope you will find a way to develop it even longer :).

(+1)

Update about 2.:

The ship has disappeared. After two cycles of clicking. I guess that there are two ships in the same spot and when one disappeared, another was available on the same place.

And don't be proud of me for clicking ;). I have written very simple program to click for myself :P.

Developer

ahh, that makes sense. :)

Hello 'He who programs'

On starting a new game and opening the build menu the game crashes shortly after when I click or scroll the mouse wheel.

I get the error:

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Mouse Event for Mouse Wheel Down

for object obj_build_tool:

trying to index variable that is not an array

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Object_obj_build_tool_Mouse_61 (line 17)


Developer

you seem to have missing files. did you unzip the game before running?

Developer

humm I'll look into thi

Developer(+2)

Found the issue. There was a missing file on my side. I am building now and will upload soon.

(+1)

well i decided to let go of this, for a fairer and cleaner game, reporting what is probably an exploit, you can keep using mods even outside of mod mode a demo video.(when did this exploit come about? A: since the day the mods were released)

Developer (1 edit)

Odd I never noticed that lol. Thanks, I'll fix it right away :)

(+1)

probably this exploid hasn't been found before because you can't find it, you basically trip over it, turning it into something pretty hidden, keep up the good work like you always do.

(+1)

There are some objects that are incorrectly positioned like gates, statues and material packages in places like cities, you can "enter" a place that has two doors with a car but from south to north, but it is impossible in any other direction

Developer

I'll look into it. Can you give me a specific example?

(+1)

sorry for the delay, in Anchor Rage resource packs such as food and stone are under the shelves, in raider camp alpha there are some gates that are below the floor and are invisible if they are open.

(1 edit) (+1)

The game froze after pressing B and then E in tutorial.

Error in tutorial (I pressed LMB in buildmode)

___________________________________________

############################################################################################

ERROR in

action number 1

of Mouse Event for Glob Left Released

for object obj_build_tool:

Creating instance for non-existing object: -1

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Object_obj_build_tool_Mouse_56 (line 110)

Developer (1 edit)

Silly question: did you unzip the game first?

Also does this error pop up on every object created or just a certain one?

(+1)

It doesn't appear anything in buildmode to build.

So basically I press b (buildmode) then i press 'e' or 'q', the program stops. (Sand_Alpha.exe is not responding)

The good thing that the song(Audio of the game) is still plays somehow when the program is stop

(Btw I used to play your game before 2 years, it was my fav game, thanks for the game that got me through lockdown:)

Developer

I might have fixed it in the new update. did you try that one?

(2 edits) (+1)

This happened during a raid, I have no idea what it means

(in case the picture isn't loading in, here's a imgur link: https://imgur.com/A3MdV2S"

Also my buddies weren't sleeping in the straw beds :( they were just walking inside of it without actually sleeping

Every time I load my save I have this quest. 
I complete it, but, whenever I load, the quest starts up again.

I gave Berta two cats, even though it is supposed to be one.
I have put them into the mailbox. - Then the exclamation mark from the mailbox disappeared.
I did not receive the reward & the quest is not marked as completed.


The game has been updated, though no change-log was provided.
Since this update, launching the game crashes it.
I advise testing before publishing updates to avoid such issues in the future.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_player:
I32 argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_player_Create_0 (line 48)
called from - gml_Script_ex_camera_create (line 6)
called from - gml_Object_obj_game_setup_Other_10 (line 369)
called from - gml_Object_obj_game_setup_Create_0 (line 115)
called from - gml_Object_obj_loader_Create_0 (line 5)
Developer (1 edit)

yep, I am about to upload the fix. Sometimes my files corrupt when I update.

It works now.
However, there is an issue.

I have chosen not to take the quest to sell the children to the slaver, doing so resulting in them staying in my settlement.
I have launched the game, and they all walked outside of the borders.
Some of them stuck around  near the visible border for a bit, but they all eventually left.

(1 edit) (+1)

hey i don't know  if i  have the right pistol yet if there is a different pistol but it wont unlock the ammo pouch for me and i don't know what to do or how to get it.  I have the xp and i bought all the other upgrades i just need that last one. but i don't know if i didn't do something yet or it just messed up or is it not in the game yet?

Developer

I'll look into it. It is probably a bug.

Developer(+1)

Yep, it is a bug. I fixed it. It will be fixed in the next update.

THANKS!

Hey.. Everytime i quit the game and open it again all my resources got resseted to 0 execept for EXP.. i tried editing resources.ini and still it wont update the number that i type even if it just 1 it will stay on 0 when i open the game again.. I tried…

Developer

did you unzip the game?

I did unzip it…. But when i tried to load the game again some of my resources are not 0 anymore Example : Metal : 12, when quit and open it back it still 12 but if i get some metal and now the number are 50 then i quit and open it back it reset to 12.. Only EXP, the base number, and the “slave” not reseted to 0 Example : EXP : 1.4K, then if i get EXP and now are 3.2K i try to quit and open it back again it will stay on 3.2K.

I don’t know what causes that i hope you know.

Developer

how are you quitting? are you force closing it? or are you pressing esc and quit

(+1)

pressing esc and quit

Developer

Fix incoming

(+1)

If I enter a cab and exit the cab by pressing f I get this error.

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of  Step Event0

for object obj_npc:

REAL argument is unset

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Object_obj_npc_Step_0 (line 293)

Developer

everytime?

Developer(+1)

fixed! Thanks!@

i have gotten this error

Developer

when did this happen? does it happen everytime

yes every time and on the day i posted it

Developer

humm maybe you don't have any armor unlocked?

i do

i can't remember which ones

i also saved a backup of my save but I'm not sure if it will be corrupted

(3 edits) (+1)

so i was killing some bandits (in raider camp alpha) and i saw ripley still in the cage even do i set him free and he was there with me (along with duke) so i was hoping you could remove ripley model on the cage/prison once your done setting him free.

heres what the bug looks like

Developer

very odd. that should already be a thing. I'll look into i

(+1)

i was trying to make a new save when i realized that my resources from my first save was transfered to the new save pls fix it

Developer

humm i swear this was fixed. let me take a loo

(+1)
why cant i have more campmates anymore? i have more than 50 beds but it still hasnt increased once its been almost a day since playing ;-;
Developer

I capped the campmates. Otherwise, it might be too laggy. 

too bad lmao but i understand

Developer

I'll add a slider so you can tweak the amount you can get.

the glitch with the weapon bench is still happening

Developer

Is this when you walk up to it? If it is try disabling shaders in the options and see if that work

its when I load my save

Developer

also maybe try destroying and rebuilding it?

Developer (2 edits)

you might have to start a new save. OR try sending me the save file CAMP.ini OR edit that file and remove the armorworkbench entry

would campstarter.ini work

Developer

Oh sorry the file is in your appdata folder

could i send you my copy of the download

(+1)

An error I came across in the demo, after some updates, follows the information:

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of  Step Event0

for object obj_player:

REAL argument is unset

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Script_create_glass_ball (line 20)

called from - gml_Object_obj_player_Step_0 (line 964)

___________________________________________

The error happened when trying to use the glass ball made before the updates, in the base with no enemies nearby inside the house.

Developer

I will look into this. THanks

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