I haven't gotten far enough to play with better foods that give you buffs, but that system wouldn't conflict with this, it just builds on the "base" utility of food items.
nucleonic
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I grew my first algae but... I haven't eaten any yet. There isn't much motivation to eat at the moment. I can see it will heal my health bar, but I haven't ran into anything that can hurt me yet. I liked the pressure/thrill of seeing my O2 and PWR doing down, and having to solve that problem right away. I think it might be fun if there is a starvation mechanic, it's slower and more insipid, but basically over time as you starve, your other stats get worse, cap on stamina, maybe just walk slower and slower. Maybe you take in O2 faster because you are... well, dying! Eating food reduces starvation, but doesn't heal your HP until you are really well fed. Something along these lines could add some background "pressure", but also make it more satisfying to grow your first food.
This game scratches so many itches of mine, like no other that I've found. Incredible potential here. The graphics are pleasingly satisfying pixel art, the game has a great explore/mine/survive and feeling of freedom, and great relaxing music to boot!
Taps into that mining and crafting loop in a new a fresh way, excited to see how it turns out!
Just booted up the latest version today, sorry I've been away so long, I finally did get a job recently, after many months of depressing unemployment. You'd think I would have played a lot of games such as MRAS, but... I was just looking for jobs constantly and feeling low. But hey it all worked out!
Ironically now that I'm back working again (on boring business software all day), I've got a craving for games like this.
MRAS is looking/feeling so much better! The starting tutorial is really helpful too. Loving it!
Small request: ignore if it's too distracting but, my monitor is ultra-wide 5120x1440. I usually set games to fullscreen at 2560x1440 to make 'em 16:9. For now I have to change my system resolution to play MRAS. Is there a config file I can edit or something to make this work better on my system? If not it's ok.
Hey there! I think you should keep going, I absolutely love this concept. Sorry I've been away as well, haven't had time to play. But I got fired recently, so now I have plenty of time, haha! Will give the latest a playtest and share feedback. Keep it going, this is going to be something really special I think!
I forgot to mention: I have realized that many people in the indie game community are strongly against AI generated content of any kind, and I respect that. I was never going to use AI to make any art/sound/etc assets, only for coding. But I have now decided that all my code will be 100% hand-written by me. I might use AI only for code analysis and to help me learn, the way I would ask a fellow programmer, but it will not make any decisions for me, or ever touch a line of code in this game, or my Cortex Engine. This is my current thinking, let me know if you guys have any thoughts on this topic.
At least on my machine, it's very hard to see outside the spotlight following the player, a brightness or gamma setting would really help. But even more fun would be if I can upgrade my suit to increase visible area around me, or get some items I can attach to my suit to add abilities. Definitely robotic exoskeletal legs so I can walk/run faster! And upgradable drill too, to drill for those yummy ores faster :D
Ok so we have baked potato from oven, you could add a french fries option, maybe need a knife/tool to cut the potatoes... I guess you would need oil to fry them in... and then have to craft ketchup from tomatoes. Sorry I'm really stuck on ketchup and french fries right now for some reason...
It would be funny (and a bit gross), but not crazy to have a sort of space toilet, and you use the "fertilizer" from that to accelerate crop growth... I mean... it makes sense but maybe that's too nasty haha.
Cool, I'll give it a spin. How are you doing? Are you feeling the grind of game dev? Haha. Just want to share some encouragement from one of your biggest fans: this game was, is, and continues to be one of my absolute favorites to play, and I feel so lucky to have stumbled across it. Keep up the great work, sir!
Hi there! Sorry I've been away for a long time, but I'm back to playtesting and enjoying this awesome game. I have question, right now I'm trying to get better weapons (I can only make a bat), and when I go to unlock the Pipe, it says that it has a pre-req of "Torch". Now, I can't see where to get this Torch upgrade. I did get the "Wall Torch" upgrade, but that didn't help (and I don't think it's actually related). Thanks! Keep up the great work, I love the new build menus!
Ok I was able to resolve, but I think it's a bug:
I swept the sand away from EDIE and then I was able to access the upgrades menu. Tutorial should probably have a step that makes the user do this, so it's discoverable.
In the upgrades menu, I went Mechanical -> Workbenches and saw that Weapon Workbench was already unlocked. Odd...
Exiting the menu, I tried to build the weapons workbench and yes, now it's unlocked.
So looks like a bit needs to be flipped somewhere so that bench is available without having to go to upgrades menu... I'm guessing you wanted to save that for later in the tutorial?
BTW, upgrades menu is AWESOME, love the design of it, sounds, etc! Great job!
