Ah ok, I now see that the tutorial does have EDIE ask you to dust him off and use the upgrades menu, so that's probably fine. I guess there's just the bug of the weapons workbench not being actually buildable at first, which makes the tutorial get stuck.
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Ok I was able to resolve, but I think it's a bug:
I swept the sand away from EDIE and then I was able to access the upgrades menu. Tutorial should probably have a step that makes the user do this, so it's discoverable.
In the upgrades menu, I went Mechanical -> Workbenches and saw that Weapon Workbench was already unlocked. Odd...
Exiting the menu, I tried to build the weapons workbench and yes, now it's unlocked.
So looks like a bit needs to be flipped somewhere so that bench is available without having to go to upgrades menu... I'm guessing you wanted to save that for later in the tutorial?
BTW, upgrades menu is AWESOME, love the design of it, sounds, etc! Great job!
Idea: When I'm out exploring an area, it would be super handy to have at least a simple mini-map, so I can see the areas I've already been, to help me ensure I'm scavenging every part of the area. Maybe have to craft a map/compass or something?
I love the blocking idea, will give it a spin!
One thing I've noticed is that enemies attack you along a vector that doesn't point straight at your character, it's more pointing at the top of the character sprite, so it makes melee combat a bit hard, disjoint. Have you noticed that at all?
Keep up the great work! I'm going try and get more involved testing and reporting bugs. I'm also a very experienced programmer (not with GameMaker per se, but with C/C++, JS/TS, etc), so if I can help with anything I'd be glad to. :)
Oh man, I know how annoying bugs like this are. It can be so frustrating! Have you considered using version control like Git? It would really help your peace of mind if you know you can "go back in time" and see all the previous versions, and what you changed. I'm not sure if GameMaker's file formats make this hard or not. GitHub has free private repos now, so you can get your code up in the cloud for backup, without letting it out of the bag.
Sometimes the only way I've fixed a bug is to see the diffs of what I recently changed...
Hi! I love this game, keep up the great work!
Every time I launch Sand_Alpha.exe, it opens up minimized to the taskbar. Maybe this is intentional for some reason? But it seems like it should come up in a normal window by default?