Day 12 - 13
Polishing the game and now it all done… The game
Also we broke 500 view barrier XD
Day 8 -
This game progress will be slow as i have some work IRL So expect some slow devlog and slow progress.
Day 8 just making the animation work, and also added a button in main menu so you can change the character sprite if you dont like the stickman one…
Got the character Animation + Model
Atleast it better than the last charater…. Also the speed shown above are probably will be different in game.
Also i didn’t include the scarf it not worth it. but i could make it and be in the game…
Day 7 -
Basically in day 7, what im doing is just take a break and do some gamin. Nothing changed except i do a little experiment to get the scarf working but it didn’t work. so either i have to animate it or just dont use it at all. That would be tommorow problem…
Day 6 -
Just Researching and learning new from internet, But i do add some little detail and one of them are “ Water dripping from the pipe “..
Just gotta add some little detail before i make another mode where you need to heal in order to stay alive.
That a good way to get the character sprite. But i also probably can make it too, i like a simpler and clean character and that easy to make, so i could probably use my own sprite. Also Thanks for the suggestion.
Added sound and bringing life to the game. Also here some gameplay at 10fps average.
The red thing that follow the player are scarf, i add it in a cheap way to get the scarf effect XD. I also can do it on animation but i think it would be better and easy to do it with the game engine. i tried using the game engine but it just dropped my average fps to 3 so no i guess. Here the animation btw
Also that “could be” the main character.
Got some working Lightning
if you can’t handle the smoothness of the video here I Could try add some FireFly for the ambient, but nope i don’t wanna to restart my laptop over 30 times again that it’s for now..
Day 4 - Long story short, Restarted My Laptop Over 30 Times to get Lightning Work for the ambient. And my laptop just can’t handle it. But don’t be sad because i will try to add it in another way. Currently working on Graphic visual.. Completed: Level
healing station ? THAT A GOOD IDEA !!!. and also all dirt with grass are climbable and the one that doesn’t have grass are not climbable. I will try to change you suggestion into a code be right back…
I like that idea, but that will make the game boring at first. I will changed it a bit. If the player health is below certain number (ex. <50 ) then the player will have lower jump height & Slow speed. Which makes the platforming harder. Also thanks for the Suggestion.
Day 1 - You as player are going to hospital to look for your friend that currently on hospital, But on your way there, an earth quake happen and you fall deep. You doing platforming ( With some mechanic like dashing, wall climb, etc. ) But you also have to keep your health as it get worse and worse the longer you spend time ( because you just fall like 10 miles far ), so that where Healing introduce i like to have the player encourage to keep moving and using healing mechanic which is just an item that you can pick ( i will change it later when i have better idea ), and also i will have a different difficulty ( w/o using healing mechanic ). The platforming will be dynamic ( a vertical,horizontal,diagonal platforming ). The game will have little bit story and also a plot twist. Also the game will focused on momentum.
Yea i know about the tutorial and background, also I’m not that experienced about designing so that why it’s so simple i would try fix it later after the jam. Also about your game, it was an amazing experience.
Pretty sure your cursor are over the block, which you should not do it. As the tutorial say. Also there are spikes which not that visible ( i forgot to show the spike in the tutorial ) but if you touch the spike u died.