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kartezjusz2009

104
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5
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A member registered Mar 19, 2018

Recent community posts

Update about 2.:

The ship has disappeared. After two cycles of clicking. I guess that there are two ships in the same spot and when one disappeared, another was available on the same place.

And don't be proud of me for clicking ;). I have written very simple program to click for myself :P.

1. I can confirm that skeletons don't attack green ones. It was hard to check (since skeletons very like my guy), but I could see situation when two of them were standing still and green ball was killing them.

2. Clicking is not the issue. I had some time while watching a TV series at the same time  :P. So I thought "why not?". :D

3. So it is not a bug but an exploit! ;)

Anyway, I have to say big "thank you" for your work. It is great! And I can see that the game is still under development, which is not a very common situation here, on this platform. Hope you will find a way to develop it even longer :).

Thank you for your fast replay. I will try the newest version ASAP.

This weekend I had some time to play the version just before slots for saved worlds. It was even better gameplay than I expected. Pretty intensive and sometimes challenging (especially green gremlin attacking when you explore "distant" place).

Unfrotunately I have spot 3 bugs (or features? - please tell me which are the features for now):

1. This little green guy attacking me was also attacking nomads on that explored land. They didn't cooperate but fight with each other (or rather that was only green attacking).

2. I have spot a scrap vehicle on that land (spacecraft?) with lots of metal. Great source of metal. And lots of clicking ;) . But when you scrap the vehicle (~1000 clicks?) you... gain another vehicle to scrap! It will not disappear! :)

3. Volt-o-meters. I remember that they had a need of power supply from pylons and transformer. Now I was able to use them to power up one of my robots without other support. I am not sure if it has changed, is a bug or I remember incorrectly. Or maybe I made another bug somehow. Maybe try to reproduce the sequence: put a transformer, pylon, vlotometer switch (2x) and farmer robot, then connect everything in a standard way, set up switches options and see that the robot is working. Then remove the transformer and the pylon and your robot should still work.

Hello again, after a long time away from the game I wanted to replay it (and see all the updates!).

Unfortunately I have faced an error that I couldn't do anything except closing the game. In the game building menu and other functionalities were switching on and off constantly with the high rate (~30 PS).

And I have found the issue: I had not defined the keys for any action in the game. No "AWSD" for moving, nothing for opening the inventory, nor building menu. So the solution was to define that. Thankfully it was possible from a standard menu.

Code solutions (only ideas):

1. If you don't find definitions, create default settings file or fill with the defaults already existing file. Then use the file (reload the game?).
2. If you don't find definitions, override empty settings by default ones.
3. If the definitions have the same keys for multiple actions add some alert that something is wrong with the definitions and may cause the damage.
4. If the definitions have the same keys for multiple actions do not let the game to play (allow only menu).
5. Solve the issue the way fits you best :) .

I guess that this issue can happen when you update the game from one of the very old versions, but also it can happen if anybody will play with the local storage files and/or random error will happen to your computer. Checking that on the game opening (validation on "play" button in the game menu) should not be very time consuming.

I still doesn't know how to capture immovables. "green connection" - how to get that?

I really enjoyed the game!
Unfortunately there are some memory leaks / other small bugs that stoppes the game progress: after about 1-2 hours of game, no dishes are serverd. I have to restart the game to proceed.

Also I really don't know how to expand my tavern more. I have completed all the tasks, but there is no possibility to have 2nd floor. Will it be in the final version of the game?

Exactly! Grandmaster is the best! :)

Nice game. I have found it a bit fun. Unfortunately there are some bugs too (as you wrote in the description). Hope you will fix this in the future and balance the game too.

SPOILER:
How to win? Upgrade coins gain. Up to 50 per enemy. (some other upgrades too, but they will be cheap and you will have money). And when you will have ~10000 money per round spend it on shooting speed and some damage. One tower per map will win the game.

I have finished the game. It was fun.

If you want some improvements, I would suggest:
1. Reflectors says that they cost atoms, but they don't.
2. Buying bunch of atoms is painful. Maybe some modifier like "buy 10 atoms at once" will be a solution?
3. In the very-late-game my stars number increased over time, but I don't know why (I guess it is intended, but I haven't found any notice what has created that).

Anyway, I really like this game.

Hello, I have found this game again after long time and I enjoyed it very much! Unfortunately I have some downsides listed below. Anyway, congratulations to have such a great idea of the game! I like those new mechanics introduced here.

First, you can have resources below 0. That is making no challenge.

Second, to find out how to start is quite challenging (if you want not to drop below zero).

Also tech points are not used anywhere. I would suggest to use them in a late-game, for example to force some bonuses to the land in the next sandstorm.

Unfortunately there is no challenge in defending yourself. No need to build towers and barracks (except few border cases). No animals, nor other types of enemies there.

And the last thing is save/load + restart/regenerate map. That would make the game more useful. :)

My new speed record: 168 turns to win. It was 167, but the game pushed the message one turn later.

Great game!
Some years ago I have played "Evo" - board game (https://boardgamegeek.com/boardgame/1159/evo). And I was looking for that game as digital, but I have failed. Now I have found. Even better - remake of the game that was a base for the board game.
Thank you very much!

Your way of slowing down the progress might be even better. I like that you have your own way of thinking! :)

Also many thanks to uploading moving the screen with keyboard. Now I can admire whole design! It is one of the best games I have played recently. Of course it has many ways to improve, but general overview is very good!

Unfortunately I have spot a bug: when you finish the game, you can choose between finishing the board (quit) or staying (resume). If you click resume, the screen stays dark and you can't play any more. (you have to quit anyway)

Thank you for your fast response. Unfortunately I don't have any mouse with middle key around. :( I will wait for keyboard controls for that.

The idea of your game seems to be very good and relaxing.

For most of the incremental games, the prices of assets are increasing. They are usually something like: first new object is X, second existing X*(1+p), next X*(1+p)^2, and so on. This makes the game more challenging. You begin with little amount of money, building first takes some time, but then the game become easy. And after some time (and building more objects) you need much more money than it is available, and your progress is slowed down. Current state of your game is that starting is a bit challenging, but getting to know how to solve making money, you gain more than you can spent.

Maybe a noob question, but how to move the camera around? I have tried to use arrow keys, AWSD and dragging mouse, but nothing seems to work.

I like the game, but without destroying buildings is a quite hard game :).

Also I have found that this is a clone of Settlers III or IV (Blue Byte) from 1998. Do you know that games?

My base is quite big and has 28 beds, but unfortunately there is no more than 10 people inside. Is it a bug, or intended behaviour (to have higher FPS)?

(2 edits)

Comment: all my walls are metal, floors in each room, automatic production of wood, crops, ranch.
Water: open on 100% of power, close on 75%.
Windmils: many (power up to 50). Solar panels: 27. Batteries: 150. Wood burners: 16, open at 0%, close at 25%.
Barrels & crates - metal, many of them (about 150 each).
Gates: one for each side, completely defended by guns.

My rooms:

Central market:

Top - wood and crops production

Bottom - farm:

(1 edit)

Arrow problem:

I noticed exactly the same thing, but I understand that as a feature not a bug. ;) So using arrows is probably the best option to defeat all the enemies. :)

I have just noticed that somebody else had the same problem above.

Also I have a problem with proceeding the tutorial, with the pack of drones. I have defeated all the dogs (?) in the found location, took all the goods that were there and the box with the drones and returned to the base. But E.D.I.E seems to sleep and I can't give the box to him. What else can I do? I remember that before the start of the game, I accidentally moved the tutorial forward (and enable electricity tutorial location), but I haven't found what I have done, so I can't reproduce the situation.

Sorry, but I have to say that turrets are too powerful.

Along with bear traps, they cost 0 and that is much too low ;) . Plus they shot with a little delay.

Making a base that is impossible to defeat (for sure in early game, I don't know where is "late" for now) is very easy. Enemies are trying to infiltrate your base, so leaving open doors with turrets behind them is the easiest way to kill them without any problem.

Is it a "problem" that my game is always opened in minimized window? Most of the programs are opened in a standard window or full screen as default.

Please spoil some to me:

How far should I look for the farm (2nd mission, available during early game)?

As I remember, in some of the games you respawn where you finished the game.

But as I recover more and more games, the practice of respawning in the centre of the map  / home place is quite common. So don't bother. Your solution is fine. I just got confused for a while. But after playing a little I got the point :) .

A bit misleading of it is that after reload you are near your bed.

Should "save" be on "sleep" or "quit"? I have found that on "sleep".

When I stick to the tutorial, everything is fine. But when you want to expand your base in your own way, it is complicated then.

Bug: I have planted all the trees I could, then finished previous step of tutorial. After reaching step "chop old trees and plant new ones" I couldn't progress. And since I was a new player, I didn't know what else I can do (f.e. buy/sell products) to fulfil the needs except waiting.

Anyway: GREAT GAME! :) I don't know all, but so far I have found hundreds of possibilities and the game seem to be intuitive.

(1 edit)

I love the game very much! But I have spotted a few weaknesses:

1. (SPOILER ALERT!!!) Adding advertisement garage changed the balance. Now you can create a 4x4 road "circle" surrounded by people houses and up to 13 garages and get tones of money. Enough to buy anything you want.

2. Big bugs are a great idea, but I remember one was stuck on my solar panels. Please check if they are attacking all types of buildings.

3. As it was suggested, map editor would be a perfect idea.

Hope you will improve the game!

I have re-visit this site a few days ago. And I have  seen that there was an update. Great! Let's try it!

First: great, now you can interact with people around! Also an idea of ships wrecks is great! I am a bit concerned about balancing jars and needs for jars, but probably that is a bit of roulette here :) .

Second: the controls. They changed a bit, now I can't run. Also I can use my ship without me on board. I feel like James Bond with his remote controlled car. It's a bit strange.

Third: as I mentioned before, you can change limits in your inventory from 10 to 99 by reloading the game. 10 is very hard to go with around, but 99 is more than needed. Is it a bug or feature?

Fourth: Sails. Great idea, great feature, but probably a bit too powerful. 1000 gold is not very hard to get, but 200 N of power in a small raft make it fly! :) And I coudn't use my bed while sails were on use, because my engines were working - probably the message should be a bit more general :) .

The update is exactly what was needed to make a huge improvement!

If you consider another update in the future, please also note that when you restart the game with a country that was already playing before, right after starting the game, the territory from old game will be highlighted. Example: start playing with India, conquer Madagascar, exit the game, set new game with India as you and start the game. Now Madagascar is highlighted as your territory.

New update made also small other mistake: when a country conquer another one, the game is paused and typed "X win the game", which is incorrect (X only conquered one country). The win message should be after conquering all the players.

Thank you for your this update one more time! :)

Geopolitics community · Created a new topic Feedback

This game is brilliant! The idea is quite easy, variation on Risk board game, but possibility to play any smallest country seems to be very good! :)

Unfortunately, there is something to fix:
If your numbers are high, they disappear. For draft it is more than 99 (it appears again when you call reinforcements), for defence it is more than 195. It is connected to real length of the value.

Second thing is that when you add countries, they are randomly chosen and it is possible to add a country twice.

Also it would be very good if the action window would be draggable.

The last thing is about setting up starting position. It would be nice if there were some challenges defined. For example All big countries (UK, EU, USA, China, Russia), all countries that have one territory and it is bonus, some countries with one non-bonus territory only. That are some challenges I did to myself.

That is a very good idea. Last two levels are just what I wanted on this game, but didn't manage to use all possible resources at 100%, so I was a bit upset on that. Adding a possibility to move forward even more will help much :) .

But please consider CPU usage. Unity engine is quite CPU-intensive, adding thousands of enemies spawned at once can kill even best processors. Or maybe you're using some nice optimization?

I love this game! It is very interesting and has pretty good mechanics.

Are you going to add some maps for surviving as long as possible? Also adding an editor would help to make this game awesome!