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That is a very good idea. Last two levels are just what I wanted on this game, but didn't manage to use all possible resources at 100%, so I was a bit upset on that. Adding a possibility to move forward even more will help much :) .

But please consider CPU usage. Unity engine is quite CPU-intensive, adding thousands of enemies spawned at once can kill even best processors. Or maybe you're using some nice optimization?

Yeah, there's definitely a lot of work that needs to go into optimizing the CPU usage. It's not a priority at the moment, but definitely something we're aware of. Gotta find ways to get more bugs on-screen!