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Robbie Fraser

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A member registered Mar 21, 2016 · View creator page →

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Huh. It should just be saving your campaign progress automatically. I can only guess that something went wrong during that process. If you send me your log file I can look into it. 

Can you paste your logfile here please? (pastebin.com works well for this)

Mac: ~/Library/Logs/Free Lives/Second Earth/Player.log
Windows: C:\Users\username\AppData\LocalLow\Free Lives\Second Earth\Player.log
Linux: ~/.config/unity3d/Free Lives/Second Earth/Player.log

Thanks for playing and for the feedback!

Don't know anything about Linux myself. From what I can tell you need to extract the zip and execute the .x86_64 file.

Sorry about this bug!

Can you paste your logfile here please so I can have a look at it? (pastebin.com works well for this)

Mac: ~/Library/Logs/Free Lives/Second Earth/Player.log Windows: C:\Users\username\AppData\LocalLow\Free Lives\Second Earth\Player.log Linux: ~/.config/unity3d/Free Lives/Second Earth/Player.log

I had a look at this but can't see anything obviously wrong :(

Sorry about that! Definitely a bug with the save file!

Can you paste your logfile here please so I can have a look at it? (pastebin.com works well for this)

Mac: ~/Library/Logs/Free Lives/Second Earth/Player.log Windows: C:\Users\username\AppData\LocalLow\Free Lives\Second Earth\Player.log Linux: ~/.config/unity3d/Free Lives/Second Earth/Player.log

I can try debug it if you paste your logfile here please? (pastebin.com works well for this)

Mac: ~/Library/Logs/Free Lives/Second Earth/Player.log
Windows: C:\Users\username\AppData\LocalLow\Free Lives\Second Earth\Player.log
Linux: ~/.config/unity3d/Free Lives/Second Earth/Player.log

The more power surplus you have - the faster turrets will charge. In your case, it sounds like +77 isn't enough. Also, remember you can store extra power in capacitors between waves.

No ETA at the moment.  We're still working on it full time and have been experimenting with some fairly large scale gameplay changes.

Ahhh! Thanks for playing! This video is great!

You can try stagger them so they don't all fire at once. You can also have a forward gun turret or two do deal with the trickles before they get in range of the mortars.

That sounds like a bug! The Continue Campaign button should be there :(

Sorry about the crash! I can try debug it if you can send me your log file.

Mac: ~/Library/Logs/Free Lives/Second Earth/Player.log
Windows: C:\Users\username\AppData\LocalLow\Free Lives\Second Earth\Player.log
Linux: ~/.config/unity3d/Free Lives/Second Earth/Player.log

You can link it here using pastebin.com or send it to supoport@freelives.net.

This is explained in the first tutorial level, but I guess it wasn't clear enough. Sorry about that.

If anyone else reads this and is wondering: You press tab to rotate buildings (or click and drag left mouse)

This is a known bug that has been fixed. Shift + U is the cheat shortcut to unlock all the levels. I didn't realise it would also trigger when naming territories :O

Sorry about that!

Working on some big gameplay changes - so no eta on a new version just yet. Working on it full time though!

Hi there! Last year we we're doing streams and some short update videos on our twitter. Maybe we should start with those again soon...

This already exists in the codebase. Next update will have endless mode, but it might be a while!

Drag the mouse over the end of the existing road. They don't auto-connect because you sometimes want two roads next to each other that aren't connected.

Okay I suspect it's just you building a bunch of things the tutorial wasn't expecting and it not knowing what to do. You'll unlock capacitors later on.

Thanks lucylu! We've recently hired a writer to help out on the story front - we have some pretty grand plans for the story/worldbuilding!

Definitely seems like a bug. Is this at the beginning of the first level

Thanks for the kind words! We're still working on the game, but we don't have a release date planned.

A map editor will come eventually.

No chance of a launcher, you'll have to wait for a steam release or something for that.

You can cheat in the current build by pressing shift+tab.

Thanks for the feedback! A lot of those ideas are already implemented or planned. eg. saving, endless mode etc.

Eventually a new build will be available!

Thanks for the feedback! I think road directionality is important - but definitely want to make the trucks smarter/less frustrating.

In the latest (non-public) version of the game, the power networks have been changed so this isn't an issue anymore.

Thanks for the feedback! I agree with almost all of your points actually. Glad you had a good time :)

Ahhhh thanks for the lovely feedback Bochinator! We have a lot of plans that are similar to what you're describing :)

Hrmmm. What happens? Is the game crashing? Is it not starting at all?

Arg! People keep reporting this but I haven't been able to reproduce it. My best advice would be to press shift+tab and cheat past the broken tutorial. Sorry!

Thanks for the feedback xodarap777! This is very much a prototype and not a vertical slice, so I wouldn't consider the core loop to be done at all.

A lot of what you're talking about is stuff we've been trying to figure out from day 1. We want the game to be more city-builder-like and we're still exploring the right mechanics and systems to get the experience we imagine.

As for the game feeling puzzley. That's just a consequence of having a high difficulty level. Which is something some players really love. It's tricky to balance, but I really wanna add some different ways to play the game.

I don't think we'll do pausing during waves, but I want more customisable difficulty in some form.

1. Current version is 2019.2

2. Not yet. We're looking into it - but not sure it'll be worth it considering the effort required.

Thanks for playing and taking the time to write all this feedback!

1) Pacing: We're working on a sandbox mode that'll have more customizable pacing. Also wanna add more difficulty/accessibility options in the future.

2) Meat shields: Yeah, that's just a bug/unfinished.

3) More complex/meaningful economy: That's our goal too! We're still experimenting with some ideas how to get there though.

4) Soldiers on walls: Ideally we wanna add stuff that'll enable you to keep the soldiers relevant in the late-game.

Thanks for the kind words!

Thanks for playing! Sandbox mode is coming!

Thanks so much, glad you're enjoying it!

We were hoping to get one out before the end of the year. But it'll be early next year cause the we're closing in a few days.

Thanks for the feedback! The tutorials are new in this version so we're still working on them.

Thanks for the feedback cuzeye!

We actually have a quite a few plans that are similar to your suggestions. Some were even in previous builds!

Also at some point the trucks will be smarter. I hope.

Thanks for the nice words Kannie! Really appreciate it :)