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Robbie Fraser

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A member registered Mar 21, 2016 · View creator page →

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It's pay-what-you-want! Feel free to choose $0!

Rumour has it the new update is dropping really soon...

Thanks for the cool video! Glad you had a fun time!

Thank you!

The music doesn't really let up :O

Thanks for playing!

Thanks for playing and for making a video!

Glad you enjoyed it! Thanks for the feedback.

The things you've mentioned are all good ideas! Most of them we never got to cause of time/technical limitations - but maybe in the future!

Thanks for playing anyway!

Yay! Me too!

Thanks for playing and making a video! Glad you enjoyed it.

Okay. Build seems fine, I'm guessing this is a permissions/security issue and not unique to Anger Foot?

Thanks for playing!

Oh no! Any Mac people able to confirm whether the build works or not?

Thanks for the kind comments everyone!

Thanks for the kind words Daniel!

Ah! This is great! Thanks for playing!

Thanks for playing and taking the time to make a video! So happy you enjoyed it!

Thanks for playing!

Aw thank you! Glad you had a good time!

Thanks for playing! The video is great!

The project is still being worked on every day. No plans for a new public build on itch atm. Shield domes have already been added!

Thanks for play Sttabers! We're working on this kind of thing.

Huh. It should just be saving your campaign progress automatically. I can only guess that something went wrong during that process. If you send me your log file I can look into it. 

Can you paste your logfile here please? (pastebin.com works well for this)

Mac: ~/Library/Logs/Free Lives/Second Earth/Player.log
Windows: C:\Users\username\AppData\LocalLow\Free Lives\Second Earth\Player.log
Linux: ~/.config/unity3d/Free Lives/Second Earth/Player.log

Thanks for playing and for the feedback!

Don't know anything about Linux myself. From what I can tell you need to extract the zip and execute the .x86_64 file.

Sorry about this bug!

Can you paste your logfile here please so I can have a look at it? (pastebin.com works well for this)

Mac: ~/Library/Logs/Free Lives/Second Earth/Player.log Windows: C:\Users\username\AppData\LocalLow\Free Lives\Second Earth\Player.log Linux: ~/.config/unity3d/Free Lives/Second Earth/Player.log

I had a look at this but can't see anything obviously wrong :(

Sorry about that! Definitely a bug with the save file!

Can you paste your logfile here please so I can have a look at it? (pastebin.com works well for this)

Mac: ~/Library/Logs/Free Lives/Second Earth/Player.log Windows: C:\Users\username\AppData\LocalLow\Free Lives\Second Earth\Player.log Linux: ~/.config/unity3d/Free Lives/Second Earth/Player.log

I can try debug it if you paste your logfile here please? (pastebin.com works well for this)

Mac: ~/Library/Logs/Free Lives/Second Earth/Player.log
Windows: C:\Users\username\AppData\LocalLow\Free Lives\Second Earth\Player.log
Linux: ~/.config/unity3d/Free Lives/Second Earth/Player.log

The more power surplus you have - the faster turrets will charge. In your case, it sounds like +77 isn't enough. Also, remember you can store extra power in capacitors between waves.

No ETA at the moment.  We're still working on it full time and have been experimenting with some fairly large scale gameplay changes.

Ahhh! Thanks for playing! This video is great!

You can try stagger them so they don't all fire at once. You can also have a forward gun turret or two do deal with the trickles before they get in range of the mortars.

That sounds like a bug! The Continue Campaign button should be there :(

Sorry about the crash! I can try debug it if you can send me your log file.

Mac: ~/Library/Logs/Free Lives/Second Earth/Player.log
Windows: C:\Users\username\AppData\LocalLow\Free Lives\Second Earth\Player.log
Linux: ~/.config/unity3d/Free Lives/Second Earth/Player.log

You can link it here using pastebin.com or send it to supoport@freelives.net.

This is explained in the first tutorial level, but I guess it wasn't clear enough. Sorry about that.

If anyone else reads this and is wondering: You press tab to rotate buildings (or click and drag left mouse)

This is a known bug that has been fixed. Shift + U is the cheat shortcut to unlock all the levels. I didn't realise it would also trigger when naming territories :O

Sorry about that!

Working on some big gameplay changes - so no eta on a new version just yet. Working on it full time though!

Hi there! Last year we we're doing streams and some short update videos on our twitter. Maybe we should start with those again soon...

This already exists in the codebase. Next update will have endless mode, but it might be a while!

Drag the mouse over the end of the existing road. They don't auto-connect because you sometimes want two roads next to each other that aren't connected.