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A jam submission

ShroomapaloozaView game page

Idle mushroom colony sim about collecting spores.
Submitted by nickbdawg — 10 minutes, 8 seconds before the deadline
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Shroomapalooza's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#133.7573.757
Fun#203.6763.676
Overall#253.5483.548
Accessibility#263.3513.351
Controls#403.4323.432
Theme#493.7303.730
Originality#553.4053.405
Graphics#563.4863.486

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4

Wildcards Used
One Handed

Game Description
An idle incremental game about growing your mushroom colony and collecting spores to appease the Mush Lord

How does your game tie into the theme?
The game is about growing your mushroom colony as well as growing mushroom spores as the main resource in the game.

Source(s)
N/A

Discord Username(s)
nickbdawg

Participation Level (GWJ Only)
This is my 2nd GWJ and first time doing one solo!

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted(+1)

Really nice game, the music is very cozy.  Had a lot of fun playing this. ⭐⭐Also:Image

Developer(+1)

Hahahahaha omg this pic is so good

Submitted(+1)

Nice concept and execution, the little houses and mushroom people are cool and funny :)

As others have said, the progression is too slow to get players easily invested in the game (especially in the context of a game jam where you have a limited time to allow to each game you try)
And it was very frustrating to buy a building that you cannot use, having to pay basically double to even have one single guy with that new ability...

Other than that, I liked it a lot! With those two things fixed I could have spent a lot of time playing, trying to please the Mushroom Lord ;)

Good job!

Submitted(+1)

Pushing the seeds was very satisfying and I found my self playing for far longer than expected!

I liked the concept and the ambience a lot, I just want to say that progression at the beggining is pretty slow and that could turn players away, but once you got stuff working, it's awesome to see your colony grow.

Submitted (1 edit) (+1)

I have no complaints. These types of games are tricky to balance, but you did an amazing job here. Fantastic job, favorite game of the jam I've played so far! :)

EDIT: I kept playing for another 30 minutes in the background while I was checking out some other jam titles, probably played about an hour and a half total. I really love what you made here, just wanted to reiterate.

Submitted(+1)

Really fun game! I played until I pretty much maxed out (when the cost scaling got insane). It could use some balance tweaks. The bombs never became useful because the stacks wouldn't get high enough. The punchers were too weak. Or maybe an additional building on top of the punchers for launching the seeds. I wanted to get higher stacks to make use of the bombers but the collectors were too fast compared to the punchers. I also think it would've been nice if the cost scaling didn't soft-lock you.

I think it would add to the satisfaction factor if the whole game fit in one screen, so you could see it all happening at once. Maybe by making the buildings build upwards into multiple stories, to take up less horizontal space?  Just an idea. 

These are all nitpicks because it was a fun experience that held my attention. Nice sound and art too.

Submitted(+1)

This was a lot of fun.  For some reason the sound didn't work for me (on Safari).  But a cool take on the clicker genre.  Nice work!

Submitted

Actually the audio did work.  That was just me being dumb with my headphones.  I changed my rating accordingly :)

Submitted(+1)

The sound was really nice!

The scaling was too slow for my tastes. Played for 5-10 minutes, and didn’t manage to get any significant automation, or liftoff, so I quit

Seemed pretty cool though

Really nice for only 2nd game jam, and solo!! Big props!!!

Submitted(+2)

I'm not much for idle games, but that wasn't bad. I kept expecting the upgrades to run out and instead the price would jump an order of magnitude bigger on me :c
Two notes: 

  • Having to buy a building only to not be able to use it until putting more cash in was kind of meh.
  • If you're gonna have sound effects playing over and over like that they'd really benefit from a little randomization and a few variants.
Submitted(+1)

It is an exquisite zen experience, thank you! It is interesting to explore the game mechanics and then watch the magnificent automation of work. Yeah, it’s always interesting to watch how others work :D

shroom.png

All in all, the game world feels entirely original. I have never seen mushroom puncher workers before… It is very mushroomy XD

Art is charming, while music helps you feel immersed in the endless game loop. It is endless, isn’t it?

Submitted(+1)

This game really hooked me, I just finished a forty-five minute session before I stopped. I enjoyed the setting and ambiance, and my brain is a perfect fit for the make number go up gameplay loop. I had a lot of fun getting all the upgrades and watching the little mushroom dudes get more efficient over time. 

I think that it might have been helpful to have a small tutorial at the start for new players to orient the resource loop, but I think things were pretty intuitive if you've played something in this genre before. 

Really impressive! Thanks for making it!

Submitted (1 edit) (+1)

That is one muscular Mushlord! Gave it all the spores. The scenery and musical ambience reminds me a tad of Terraria - the tall mushroom trees, along with how chill it is. Turning the idle citizens into active members of this little cult took a while - I think an immersive tutorial would help a lot - I had some trouble getting myself started despite the instructions on your page. Ah, and the autoclick is an amazing feature - helped smooth things out for me by far! Very solid effort, and I think you did a great job, extra props for the first time going solo!

Submitted(+1)

The game has a very relaxed atmosphere. I really appreciate you adding auto click. It fits in very well, doesn't feel like a cheat at all.
It's disappointing that the buildings have zero capacity at the start and it would be great if the upgrade menu had a fixed scale. Oh, and it seems bombers were bugged, they always threw bombs further away from the seeds.

Submitted(+1)

Oh, what  a neat way to do a clicker/god game. Took me a minute to understand how to play, but once I did, it was  a lot of fun! The art and music went together really well. I would play more of this!

Submitted(+1)

after realising about upgrades (i don't know how i missed it, well i know, it was 3 am) i replayed it while listening to Un Verano Sin Ti and it became my favourite moment of the jam, i mean probalby the album had more to do with that that the game, but still.

Submitted(+1)

nice Gnorp-like! it’s quite satisfying to interact with the production line, and even more satisfying to build up an army of lil’ mush guys that restlessly slave away for the greater cause of growth. despite the chaos, the entire game has a smooth relaxed mood — the dreamy music is very fitting, and the pixel art is hilariously adorable.

to nitpick, I think buildings should start at max capacity 1 instead of 0, as it’s a bit disappointing to save up for an expensive building that doesn’t do anything before it’s upgraded. other than that, it’d be cool to see the houses stack up when built.

overall really awesome entry!

Submitted(+1)

really good game, amazing the systems you build in a jams' time. (i mean probabply many were made from before it but still. Unfortunatly the balance is off. Its way slower to make your shrooms do stuff than doing them yourself.

Developer(+1)

It's faster to do things manually at the start, but the shrooms outpace manual playing by quite a bit once there's a lot of them and they have lots of upgrades. Either way thanks for checking my game out I really appreciate it!

Submitted

wait, you can upgrade the shrooms personally? like the little guys themselfs? or do you mean when you make more of them?

ok, im gonna try this game again.

Submitted(+1)

Really nice work! I found it engaging though also confusing how to assign jobs to get off the ground. A tutorial I think would help the initial start, but the seed generation and pushing them across the ground was really nice and relaxing.

Submitted(+1)

Great game, took a little while for me to get the hang of it but after that it was awesome!

Viewing comments 31 to 12 of 31 · Next page · Last page