Are you looking for help with studying or a coder for a project? If the latter and the project is truly small, I could try to do it, just to practice my skills. SFW or NSFW doesn't really matter.
Discord: onemadant
OneMadAnt
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There is no sacred knowledge or shortcuts that teachers can give you. All the basic information is free and accessible. All that is required from you is motivation and self-discipline.
Once you get comfortable with the tools, participate in game jams. There you will be able to naturally gain knowledge through communication with more experienced developers, as well as feedback on your games. Also, in live development, you will be able to understand what specific things you like, what works well for you and is worth more active study.
Great puzzle, but damn, I spent twice as much time trying to figure it out as I did playing the whole game! It would be great to add different colors of solutions, as well as color the pipe of the used solution. Also, I think it would be much better if after choosing a solution, the empty tank was automatically filled. Despite this, I really like the art and the atmosphere of the game. Once I figured out how it works, I really enjoyed it!
I came up with this whole idea of losing the value of the drops as they fall to encourage the player to stay closer to the center of the screen, where you get enough water for few mistakes. The thing is, with a fixed value, you can just move along the bottom edge avoiding all obstacles. But it seems I made the falling speed too fast. Thanks for playing my game on stream!
The game has a very relaxed atmosphere. I really appreciate you adding auto click. It fits in very well, doesn't feel like a cheat at all.
It's disappointing that the buildings have zero capacity at the start and it would be great if the upgrade menu had a fixed scale. Oh, and it seems bombers were bugged, they always threw bombs further away from the seeds.
I definitely thought about a timer. In an early version, the camera speed increased the closer you were to the top of the screen. But I couldn't get it to be smooth. Now the speed is fixed and the camera stops only when there is a collision. So a collision counter would probably be more suitable here. In the end, I decided that it was unlikely that anyone would play the game several times. Thanks for playing!
I must admit this funny game caught me longer than I expected, it`s addictive. I like the towers animation, especially the last one. But the construction menu is quite clunky, especially when the buildings are located next to each other. Since you can no longer switch with the left mouse button, but have to close the window each time and it does not close when cursor is hovered. I also think that the character's auto-attack would be great here, for example, I basically did not release the spacebar during the wave.
It was enjoyable, interesting theme interpretation. It's a bit confusing at the beginning without the tutorial, but I figured it out pretty quickly. The only thing I didn't like was the constant selection of tools, I think a separate buttons for paints and cutting a wig immediately by clicking on it would have been great. Ah, and the restart button doesn't reset the points so I refreshed the page instead.
It was a bit confusing at first, but I think you did a good job of guiding the player through the game without any tutorial (like highlighting tiles). Moreover, towards the end I wished it was even more challenging, maybe some bonuses or penalties for placing buildings relative to others. Overall, a nice polished game!
Nice concept! It's great to be able to change growth parameters depending on the situation, but it's hard to predict what effect it will have. And I think a sliding camera would suit this game better than dragging. Also, stars for completing a level without a clear goal tied to them are pretty pointless for me.



