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I like the idea that your units are initially weaker than the enemy and the only way to win is to wisely sacrifice a few to make the rest stronger. Is real-time strategy a big deal for you? I wonder what it would look like if you go into the puzzle direction and made it turn-based.

It actually is. I think RTS is an underrated and very underrepresented (especially in game jams) genre, whereas I encounter a lot of puzzlers/turn based stuff in jam submissions.

Could the game be better if turn based? Probably. But my jam games always aim for something short, enjoyable and "fresh", if that makes sense