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Alwin

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A member registered Apr 08, 2024 · View creator page →

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I was probably thrown off because my own game works that way and I tested it... way too often. So when playing yours my brain could not adjust properly.

This game has an awesome concept. Sacrifice abilities stats to gain others. Truely good idea. Loved the visuals and music.

But the movement and the collisions with the ground tiles are unforgiving, imho. I died so often falling down it became frustrating. I think this game suffers from choosing isometric diamonds. The jumps were tough to get right for me. Especially the ones along the x-axis, from tip to tip so to say. And maybe that's because my game uses the same perspective - but I got used to only moving half the speed in the y axis as opposed to x - which is "isometric logic". So I think your game broke my brain after spending too much time testing my own :D

Could be that I am tired already, I'll give it a go tomorrow.

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Alright, I gave it a good rating because I just love the idea of even having to buy your inputs BUT:

This game is quite buggy unfortunately. Not only that I am on ultra wide (24:10) but also because the game just stops/hangs once you die. Is this on purpose? I hope not...

can confirm. am on 24:10 and i had to give up. too frustrating to find the button triggers

"You are not allowed to access this project." what the hell is going on? is there a workaournd?

Did not expect a 3rd person shooter in a jam! heavy stuff!

This is stellar work and the only critique I would have is that it would be nice if the game eases you into it. You are pretty much dropped into action without any explanation or chances to grasp your movement options. 

I think I died 3 times very fast before I know whats going on and what I have to do to survive :)

I wanted to add something. I have been playing your games multiple times now or rather my 5 year old. He thinks this is super fun and is able to solve it completely by himself. If you plan updates or expand on that idea you already have a big fan, I want you to know that. We'll eagerly awaiting a new release. (and by now it would be nice to skip the tutorial levels :D)

Dude, you are a toxic little creature 

HA Leaderboard #4. And I thought I totally suck at platformers.

This is a suprisingly fun game (I am not a platformer player) with the theme so perfectly well executed. This is 5/5.

Leaderboard is just awesome. Fantastic that you managed so squeeze that in. Congratulations on a genuinely fun entry!

Really good (puzzle) platformer entry. I liked how you were force to think an plan a route but it was never "work"... rather fun to do so.

The mechanics were solid and introduced one by one. I like games that can do completely without a tutorial. It's what i wanted for my game but ultimately abandoned.

I expect this to be high up in the rankings

Wow, what an degree of polish. Simple but effective graphics... damn that was what I was aiming for but yours are so much better.

Serious winner candiate. 14/14

Fun game, but the clicks get pointless pretty fast? or am I mistaken?

Yeah the jump was introduced as a means to play more tactical. Eventually the level design would have to be more clever to accommodate that. If you are interested this is a big topic in the devlog of the jam 

Thanks you! Btw: It was the perfect time frame for a jam, especially with the extension. 3 weekends is perfect for the time crunched dad developer. one for inception, two for progress, three for bugfix - polish - release.

never change the mode and I will participate every time!

furthermore: random rating queue and sensible rating criteria - to me this is the best jam I have ever participated and I won't change my opinion even if I placed last.

2. I'd say I had everything else (fed the pig 3 times, put the other to sleep, and bathed the last). the only item unused was the magnifiying glass. I probably spent half an hour searching where to use it

what an awesome, visually appealing jam entry, this is my favourite so far but WHERE THE HELL IS THE LAST COIN?

Nice entry. Battle was a little glitchy, or jittery.

My defeat came a little bit sudden I think, at wave 16 I suddenly lost despite crushing it all the waves before, idk.

But I was genuinely entertained until then! 

Thanks a lot for giving it a shot!

Much appreciated and I hope you had a good time playing.

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LAST RECORDING MY A**.

Very entertaining game. But I could not remember for the love of anything the positions of the spikes... So I think you weren't expecting 10+ deaths ha?

Edit: Read the other comments and... there are more levels to it, it seems. So I guess I failed at level 1 because it was to hard for me after a bad night's sleep...

Thanks a lot for playing... and finishing! that means a lot to me.

You hit a sore point and if you are interested: I added a devlog about my experience. In short: clever level design and better balancing would bring exactly what you are missing - more strategic thinking into the game. I really need to reprioritize in the next jam.

again thanks for the feedback!

Thanks a lot, you made my day! I see what you did there and appreciate that you pulled through. As said in another response:

I deliberately went for a slow gameplay, because stressful bullet hells are enough out there. The game should give you a little time to think to plan your next actions as, well, they cost you life :)

Thank you for the detailed feedback.

I deliberately went for a slow gameplay, because stressful bullet hells are enough out there. The game should give you a little time to think to plan your next actions as, well, they cost you life :)

Shame, because the Theme(s)s fit perfectly to your last point :)

Stellar job. But it's fucking tough. I do this day to day and got fired quickly. I want a java pro on stream to play this. Would pay!

Really good game. Probably played this one the longest. Little bugs here and there (no additional beams added, sometimes upgrades are not clickable if scrolling down is needed, etc...) and ... maybe too easy at a certain point? the slowdown effect is gamebreaking imho, once installed I had nothing to do :D

but really good job! must have been tough balancing all this!

would love to play this. but no linux, no source ;-/

Best interpretation so far. Unfortunately the gameplay has two minor flaws: 

  • frequency can be brute forced quite easily (same as our game btw)
  • amplitude does not really matter. I adjusted it somewhat until I hit 100% on a wave and never changed it to achieve multiple 100% thereafter

I swear I am tight on the beat, but it's either fkn tough or there is some input delay. Either way good job for your first (?) jam submission! really cool

i know that feel... see our devlog. thanks for the info, ill retry because it looks awesome

I am sorry, I don't get it. First wave customers are running to the laundry shop because they want clean clothes, my objective is ... 80% clean clothes. I am unable to figure out what to do. After the wave the game stops without feedback.

Maybe I am stupid? But could you clarify the gameplay/objective? I will give it a rerun if you do

What a fun racing game. Finished 4th because man, its so tough. Wished I had a minimap. Getting hit by a wave is sooo punishing. I think a little bit less would have sufficed. Anyway, good submission, fun to play!

Wow, what a submission. Did not expect that in a jam. This has everything, good graphics, solid gameplay, fitting sound and a artwork driven story that is beyond what you'd expect in a jam game.

So - Is this a winner game? Maybe, actually, I would just like to address one flaw: the 3rd person controller was hard to get a grip, at least for me. Aiming mouse sensitivity was crazy difficult to control.

Other than that - what a good job. Animations, wall ledge grabbing, dashing, stun, everything is done so well.

Hope the progress is saved. I'll definitly revisit this

That's a good game! Thanks for submitting this. I am short on time so I only managed 4 words so far but I will retry, and if it's only to train my ears. Shame that I had to do so much guesswork, I thought I'd do better as hobby musician.

In the first run I had a gamebreaking bug btw where noneof the two buttons would react to anything. Had to reload the page. just fyi

What a cool game. Awesome aestetics, loved that the background music depended on the state of the game. Refreshingly innovative.

My only critisism would be: why so goddam hard? I was close to quitting at the very beginning where you'd have to jump from the green  platform to the purple moving blocks. The blocks moving kicked me off the platform instead of me staying in position on no input. This messed with my brain. Later I could not time the purple staircase correctly, something was always off no matter how many times I tried.

Had to give up, but didnt' want to as one could see that more awesome is to come, but I didn't have it in me to try for hours...

Absolutely unique take on the theme. Love the esthetics and man, the time detect element is great!

but soo tough, i played FPS that were less stresssful :D

that... came out wrong. sorry!

Okay this is really cool. I played for a long time until I died in round 6 I think. Nice balance btw, how many testruns did that take you? Kudos if this is a solo project

There was no audio - right? Is that a bug or did you not add any? Also I think the open source requirement could be a little more... open :D

Fair point. We had doubts regarding the gameplay and  "brute forcing" but were sure to fix it after gameplay testing. We ran out of time eventually to do so.

I hope you had fun in the playthrough

Great Artwork, nice music, interesting gameplay.

only caveat  imho: in the beginning i felt like i had no agency beside loading up the gun to the fullest. 

Wow, such a nice art style and presentation. Sound is fitting, everything is pieced together perfectly.

Maybe I misclicked 2 times - but is there only 1 scenario to play? Or am I supposed to do a reading on someone else as well? might replay if there is a bug or more content to go for