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Alwin

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A member registered Apr 08, 2024 · View creator page →

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i know that feel... see our devlog. thanks for the info, ill retry because it looks awesome

I am sorry, I don't get it. First wave customers are running to the laundry shop because they want clean clothes, my objective is ... 80% clean clothes. I am unable to figure out what to do. After the wave the game stops without feedback.

Maybe I am stupid? But could you clarify the gameplay/objective? I will give it a rerun if you do

What a fun racing game. Finished 4th because man, its so tough. Wished I had a minimap. Getting hit by a wave is sooo punishing. I think a little bit less would have sufficed. Anyway, good submission, fun to play!

Wow, what a submission. Did not expect that in a jam. This has everything, good graphics, solid gameplay, fitting sound and a artwork driven story that is beyond what you'd expect in a jam game.

So - Is this a winner game? Maybe, actually, I would just like to address one flaw: the 3rd person controller was hard to get a grip, at least for me. Aiming mouse sensitivity was crazy difficult to control.

Other than that - what a good job. Animations, wall ledge grabbing, dashing, stun, everything is done so well.

Hope the progress is saved. I'll definitly revisit this

That's a good game! Thanks for submitting this. I am short on time so I only managed 4 words so far but I will retry, and if it's only to train my ears. Shame that I had to do so much guesswork, I thought I'd do better as hobby musician.

In the first run I had a gamebreaking bug btw where noneof the two buttons would react to anything. Had to reload the page. just fyi

What a cool game. Awesome aestetics, loved that the background music depended on the state of the game. Refreshingly innovative.

My only critisism would be: why so goddam hard? I was close to quitting at the very beginning where you'd have to jump from the green  platform to the purple moving blocks. The blocks moving kicked me off the platform instead of me staying in position on no input. This messed with my brain. Later I could not time the purple staircase correctly, something was always off no matter how many times I tried.

Had to give up, but didnt' want to as one could see that more awesome is to come, but I didn't have it in me to try for hours...

Absolutely unique take on the theme. Love the esthetics and man, the time detect element is great!

but soo tough, i played FPS that were less stresssful :D

that... came out wrong. sorry!

Okay this is really cool. I played for a long time until I died in round 6 I think. Nice balance btw, how many testruns did that take you? Kudos if this is a solo project

There was no audio - right? Is that a bug or did you not add any? Also I think the open source requirement could be a little more... open :D

Fair point. We had doubts regarding the gameplay and  "brute forcing" but were sure to fix it after gameplay testing. We ran out of time eventually to do so.

I hope you had fun in the playthrough

Great Artwork, nice music, interesting gameplay.

only caveat  imho: in the beginning i felt like i had no agency beside loading up the gun to the fullest. 

Wow, such a nice art style and presentation. Sound is fitting, everything is pieced together perfectly.

Maybe I misclicked 2 times - but is there only 1 scenario to play? Or am I supposed to do a reading on someone else as well? might replay if there is a bug or more content to go for

That's cute! Soundtrack is fitting so well for this kind of game.

But it gotta ask - is this some kind of debug build? because it seems like the collission shapes or something are visible to player and this might not be intended.

The "plot twist" was very absurd and unexpected, in a good way. Loved the change of pace. Sound and aesthetics absolutely fitting for this.

Leaderboard is really cool in a game jam - didn't make it unfortunately. The revenge gameplay is unforgiving and nothing for old men like me :D

Awesome. Thanks for the thoughtful reply. Would definitely watch the full origin story on Netflix 

Hi Lee, two questions:

  • is it possible to create the github repo once the game is due to submit in a single commit or is continuous use and progress tracking via github a must?
  • why the open source requirement in the first place? I love open source, but the requirement only makes sense to me if participants would be able to build the game from source (for security reasons or whatever) - but that's actually not possible in cases where proprietary, bought assets are used. What's the reason aside from being hosted by GitHub?

It's actually  tough to find a jam currently that:

  • has a decent amount of participants
  • generous  timeframe
  • not some horror/spooktober/spookvember theme
  • sensible rating criteria

An while I opposed the open source thing in the first place, I now find it intrigueging to be able to look at the code if I wonder "wow, thats cool,  how did the game do that?"

That being said - I think you can close the source after the ratings are in.  And I think AI is not able to profit from this jam a lot. Too many different technologies involved.

But tbh: I already wondered - if this is backed by big corp - why are there no prices involved? 

OP: I dare you to create a jam  with  the same set of rules just not the open source/github one. I would join  and submit there given that enough participants show up

Wow is this game good! Will revisist once it's a little bit more quiet for me. I love that the game keeps me pondering about good strategies here. 

For my taste the background/buildings could be a little bit... less. There is so much going on in the game it was difficult to focus on the first playthrough.

In total absolute stellar submission and winner candidate

46 targets on easy. What's the rating for that? :)

Good job, good game!

Exceptionally good submission. Everything fits together soo well, superb degree of polish and accessible thanks to the tutorial.

The  learning curve is  a bit steep, level 1 was easy, level 2 took me... idk 10 tries at least? In the end it felt satisfying to get it down BUT I kind attributed it to luck, as you are heavily dependent on the spawns.

5/5 overall, best game I've played this jam

I have no idea why (maybe the 4.5 beta has this kind of bug) but my canvas modulates showed corretly in the editor but not in-game. I tried to fix this several times until i gave up. Eventually I thought of  iit as a feature of the game. You are, after all, one of many

Very Original. Fun Game but I had the feeling it left me no  options at a certain point. After upgrading the afraid guys and a second wagon, I always had to put 2 afraid guys in each wagon and no other choice made any sense, since they all were there from the beginning.

Maybe I was missing something, but I enjoyed the ride anyway!

Very Original. Fun Game but I had the feeling it left me no  options at a certain point. After upgrading the afraid guys and a second wagon, I always had to put 2 afraid guys in each wagon and no other choice made any sense, since they all were there from the beginning.

Maybe I was missing something, but I enjoyed the ride anyway!

Nice Game. I feel like a tutorial is missing, I only found out about the shield via the settings. 

The parallax effect is cool but actually makes the asteroids feel to move erratic. In fact at first i thought they do (being manipulated by gravitational effects or something) but I noticed they don't. But I had to stand still to find out :D

One more thing:  I assumed that the music was 3rd party? If so, you might need to credit the author dependent on licence. If you made the music on your own: Good Job - please reply to me because I want to up your audio rating then!

God the hawk timing is tough. Had to give up after a few tries. My brain cannot compute the correct timing. Style is 10/10. Such a cool game world, such a  nice sountrack. Concrats on first GWJ btw!

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Alright, this has to be the best f-ing tutorial ever. Great game, great sound, fitting graphics,  different opponents, much licking. Love the enemy indicators. The game does never feel unfair. Leaderboard is awesome!

10/10 would lick again! cannot believe this is your first jam

Sweet Entry. Had fun playing. Only the flying bug really became a true obstacle for me to beat (as roach). Tough stuff, or am I missing something? 

What a good looking jam game!  Good tutorial, had no issues playing the game right away without getting overwhelmed! Music changes are perfect to reflect the state of  the game.

My experience was a funny  one: In the fifth  invasion or so my some of my critters were not selectable despite being in front  of a e.g. tree. I realized at some point that they are if I zoom the camera a little. By then all my other critters were slain but my still working critter was not attacked :D so I kept him leveling untouched and in the end I went for a single kill strike. Unfortunately the enemies had me down in a few secs but yeah... I had fun!

Fun to play! Gotta ask: I found out that I could escape bad situations by pressing "space" and jump to another level. Is this a cheat code?

anyway made it to 720 score but I killed myself on purpose there (I thought the character was invicible after a while :;D)

oh, so when given only 3 hours you decide to not code 1 game but 5... sick!

actually fun game loop.

i felt like I got stuck in the first level though (portals kept sending me there 5-6 times in a row)

Thanks for playing. awesome that you were really committed to solving it!

Yeah maybe I am being unfair and the time running is a critical gameplay element. Anyway, I felt overwhelmed in the beginning and the clock ticking made it stressful so I skipped reading and just clicked around :)

Thanks for the detailed honest review.

Story time: we had pretty much that planned. After each expedition you'd lose ppl and new characters join the cabin allowing more possibilities.

But, we actually started development on Thursday before the deadline due to personal/work stuff. So we had drastically cut in scope. And even ready made features, already written, such as individual endings based on the character combination, didn't make it because we ran out of time to integrate all of it.

Thank you for playing. Fun fact: There was a retry button in it, but due to a weird bug and submission deadline it went out last minute

Thanks, I thought so, but obviously I missing something. Will retry in the evening

This was good. Goosebumps good. Writing is definitly your strong suit!

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Really cool game... but I got lost twice. I am aware of the compass but... there was no direction mentioned was there? 

I held course on the ship or where I would expect it to be but then...

I don't know... Strong game, awesome take on the theme, but it left me a little... unsatisfied tbh

God I wished the dialogs would hide the background and the time stopped when you are restocking.

Those two factors made it very difficult for me truely enjoy this otherwise fantastic submission. 

I love the setting, I love the artworks, I love the idea/genre. Theme interpretation was stellar (pun intended).

One more feedback: most pixel art font are super crisp at a certain px settings. It seems also makes it more easy to read. Check the docs or yours or try around a little.

really cool game! any hints for someone who got stuck in the first two extra rooms?