I was probably thrown off because my own game works that way and I tested it... way too often. So when playing yours my brain could not adjust properly.
Alwin
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This game has an awesome concept. Sacrifice abilities stats to gain others. Truely good idea. Loved the visuals and music.
But the movement and the collisions with the ground tiles are unforgiving, imho. I died so often falling down it became frustrating. I think this game suffers from choosing isometric diamonds. The jumps were tough to get right for me. Especially the ones along the x-axis, from tip to tip so to say. And maybe that's because my game uses the same perspective - but I got used to only moving half the speed in the y axis as opposed to x - which is "isometric logic". So I think your game broke my brain after spending too much time testing my own :D
Could be that I am tired already, I'll give it a go tomorrow.
Did not expect a 3rd person shooter in a jam! heavy stuff!
This is stellar work and the only critique I would have is that it would be nice if the game eases you into it. You are pretty much dropped into action without any explanation or chances to grasp your movement options.
I think I died 3 times very fast before I know whats going on and what I have to do to survive :)
I wanted to add something. I have been playing your games multiple times now or rather my 5 year old. He thinks this is super fun and is able to solve it completely by himself. If you plan updates or expand on that idea you already have a big fan, I want you to know that. We'll eagerly awaiting a new release. (and by now it would be nice to skip the tutorial levels :D)
Really good (puzzle) platformer entry. I liked how you were force to think an plan a route but it was never "work"... rather fun to do so.
The mechanics were solid and introduced one by one. I like games that can do completely without a tutorial. It's what i wanted for my game but ultimately abandoned.
I expect this to be high up in the rankings
Thanks you! Btw: It was the perfect time frame for a jam, especially with the extension. 3 weekends is perfect for the time crunched dad developer. one for inception, two for progress, three for bugfix - polish - release.
never change the mode and I will participate every time!
furthermore: random rating queue and sensible rating criteria - to me this is the best jam I have ever participated and I won't change my opinion even if I placed last.
LAST RECORDING MY A**.
Very entertaining game. But I could not remember for the love of anything the positions of the spikes... So I think you weren't expecting 10+ deaths ha?
Edit: Read the other comments and... there are more levels to it, it seems. So I guess I failed at level 1 because it was to hard for me after a bad night's sleep...
Thanks a lot for playing... and finishing! that means a lot to me.
You hit a sore point and if you are interested: I added a devlog about my experience. In short: clever level design and better balancing would bring exactly what you are missing - more strategic thinking into the game. I really need to reprioritize in the next jam.
again thanks for the feedback!
Thanks a lot, you made my day! I see what you did there and appreciate that you pulled through. As said in another response:
I deliberately went for a slow gameplay, because stressful bullet hells are enough out there. The game should give you a little time to think to plan your next actions as, well, they cost you life :)
Really good game. Probably played this one the longest. Little bugs here and there (no additional beams added, sometimes upgrades are not clickable if scrolling down is needed, etc...) and ... maybe too easy at a certain point? the slowdown effect is gamebreaking imho, once installed I had nothing to do :D
but really good job! must have been tough balancing all this!
I am sorry, I don't get it. First wave customers are running to the laundry shop because they want clean clothes, my objective is ... 80% clean clothes. I am unable to figure out what to do. After the wave the game stops without feedback.
Maybe I am stupid? But could you clarify the gameplay/objective? I will give it a rerun if you do
Wow, what a submission. Did not expect that in a jam. This has everything, good graphics, solid gameplay, fitting sound and a artwork driven story that is beyond what you'd expect in a jam game.
So - Is this a winner game? Maybe, actually, I would just like to address one flaw: the 3rd person controller was hard to get a grip, at least for me. Aiming mouse sensitivity was crazy difficult to control.
Other than that - what a good job. Animations, wall ledge grabbing, dashing, stun, everything is done so well.
Hope the progress is saved. I'll definitly revisit this
That's a good game! Thanks for submitting this. I am short on time so I only managed 4 words so far but I will retry, and if it's only to train my ears. Shame that I had to do so much guesswork, I thought I'd do better as hobby musician.
In the first run I had a gamebreaking bug btw where noneof the two buttons would react to anything. Had to reload the page. just fyi
What a cool game. Awesome aestetics, loved that the background music depended on the state of the game. Refreshingly innovative.
My only critisism would be: why so goddam hard? I was close to quitting at the very beginning where you'd have to jump from the green platform to the purple moving blocks. The blocks moving kicked me off the platform instead of me staying in position on no input. This messed with my brain. Later I could not time the purple staircase correctly, something was always off no matter how many times I tried.
Had to give up, but didnt' want to as one could see that more awesome is to come, but I didn't have it in me to try for hours...
Okay this is really cool. I played for a long time until I died in round 6 I think. Nice balance btw, how many testruns did that take you? Kudos if this is a solo project
There was no audio - right? Is that a bug or did you not add any? Also I think the open source requirement could be a little more... open :D










