Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Alwin

150
Posts
6
Followers
2
Following
A member registered Apr 08, 2024 · View creator page →

Creator of

Recent community posts

Fun to play! Gotta ask: I found out that I could escape bad situations by pressing "space" and jump to another level. Is this a cheat code?

anyway made it to 720 score but I killed myself on purpose there (I thought the character was invicible after a while :;D)

oh, so when given only 3 hours you decide to not code 1 game but 5... sick!

actually fun game loop.

i felt like I got stuck in the first level though (portals kept sending me there 5-6 times in a row)

Thanks for playing. awesome that you were really committed to solving it!

Yeah maybe I am being unfair and the time running is a critical gameplay element. Anyway, I felt overwhelmed in the beginning and the clock ticking made it stressful so I skipped reading and just clicked around :)

Thanks for the detailed honest review.

Story time: we had pretty much that planned. After each expedition you'd lose ppl and new characters join the cabin allowing more possibilities.

But, we actually started development on Thursday before the deadline due to personal/work stuff. So we had drastically cut in scope. And even ready made features, already written, such as individual endings based on the character combination, didn't make it because we ran out of time to integrate all of it.

Thank you for playing. Fun fact: There was a retry button in it, but due to a weird bug and submission deadline it went out last minute

Thanks, I thought so, but obviously I missing something. Will retry in the evening

This was good. Goosebumps good. Writing is definitly your strong suit!

(2 edits)

Really cool game... but I got lost twice. I am aware of the compass but... there was no direction mentioned was there? 

I held course on the ship or where I would expect it to be but then...

I don't know... Strong game, awesome take on the theme, but it left me a little... unsatisfied tbh

God I wished the dialogs would hide the background and the time stopped when you are restocking.

Those two factors made it very difficult for me truely enjoy this otherwise fantastic submission. 

I love the setting, I love the artworks, I love the idea/genre. Theme interpretation was stellar (pun intended).

One more feedback: most pixel art font are super crisp at a certain px settings. It seems also makes it more easy to read. Check the docs or yours or try around a little.

really cool game! any hints for someone who got stuck in the first two extra rooms?

Absolutely stunning visuals for a jam gam. This looks sooo nice, I have played games on steam which look worse.

As a player I felt kind of left alone about what to do and the game punished me for figuring stuff out (by draining the battery). On big resolutions the buttons are placed on the very sides so I had some searching to do.

Other than that, this was a pleasant experience! Good job!

loved how you brought tetris aspects into a space shooter game. strong in originality department!

what a cool game. instant action, but still very accessible.

only downside would be the difficulty, it's very punishing and sometimes your behind guys are so bad aligned that it's instant death.

all in all 5/5 winner candidate

Nothing funny there. The code is a simple as it gets. Took it from a previous project which was in 4.3 maybe that's why. Idk. Shouldn't break imho, very basic stuff

Thank that means a lot, because in every jam we do all of the sound/music  ourselves and it rarely gets mentioned

I had genuinely fun playing the game. Loved how the were dispersed by the ligning and squashed by the rocks.

Snowman launcher was an amazing idea!

Thumbs up for also including a yeti in the game!

Cool artstyle. Blending 3D and 2D works really  well for you there. Also ran into the bug at level 8 unfortunately

Oh and sometime it was hard to hit the bats if they are alone. They always seem to position themselves on your back side

sweet game. loved the buoancy and slowly  starting to float. definitly original mechanics, I enjoyed not using WASD but rather what you implemented. 

The aesthetics are top notch, didn't know 1-bit games could look that good.

Adding sound and music would place this very high I think.

100% autobiographic. Next jam is from jail

Thanks for the feedback. There is actuallya sich a radius, but obviouslybuggy. It never popped up during play testingsorry

Extremely good game. I could not beat the level before the final battle, but I enjoyed everything till then.

Very balanced, lots of different enemies, and assimilation is really a core mechanic and not a gimmick.

What else to say? High quality content, polished beyond expectation and even opensource! gotta ask: what is mainscenecheat? :D

Omg this is good! But just too difficult for me. This game has no mercy on an old man with bad reflexes. The one with the two consequtive moving blades... I tried it 20 times. Had to give up eventually. Still I had a blast and would not be suprised if this was the winner game

That was a pleasant experience. I wonder whether I discovered all possible combinations/terrains/animals, so I might replay later. My score on the first run was 168.

Congratulations on such a sweet game - I noticed you used godot 3.6, curious: why not latest?

Don't worry, even I failed at my own scenario after adjusting that growing units keep their heath fraction as opposed to get heath added. It was a huge balance change which was necessary to make it challenging, but I couldn't do too much testruns. My thinking was: If I can beat it once, everyone can :D

It actually is. I think RTS is an underrated and very underrepresented (especially in game jams) genre, whereas I encounter a lot of puzzlers/turn based stuff in jam submissions.

Could the game be better if turn based? Probably. But my jam games always aim for something short, enjoyable and "fresh", if that makes sense

Wow this is your first gwj?

Great game with great aesthetics. The graphics are the best I have encountered yet

Fun stuff, the audio blends so well with the overall goofyness, perfect package.

I was under the impression that I clicked fast af, but obviously not, did not make it to the nuke :-/

Oh and in the beginning I kept clicking on the windshild because it said, click to damage... you should make that game idiot proof :D

game is broken for me. mouse clicks/drags result in freezes of the respective tiles, where i cannot continue.

tried in FF and Chrome

Same here, the bounceback is sooo much more fun and punishing than death. "I want that weapon, I want that weapon, ..." *bounce* - no you don't

What a unique take on an almost ancient video game concept. Genuinely had fun! And I loved that it's not a "plant" or "bio" game.

Once I learned that you could deflect lasers with your swords I was like "omg this is awesome".

My only critique would be that I went melee with the swords several times and sometimes the enemies were destroyed, sometimes I would be disassembled. Couldn't figure out when happens what.

Awesome game. I just gut stuck with the heaviest solution with only one incompat. I am so confident *reading scribbled notes* that I have the correct sequence but it didn't work.

Why can't itch comments do spoilers...?

Super chill experience. Suberb first submission! Loved the music and the colors.

I scored somewhat along the lines of 3400 and my only critique would be: I have no idea why :D the rules of the game were not clear to me.

Thanks a lot for you feedback.

Building health: absolutely, this was pushed back on my priority list and eventually did not make it - which... was stupid because its such a easy to implement QoL fix.

I originially intended to only allow growing in "fertile" regions, ie. grass. But I am a terrible map designer and this would have cost me everything to figure out wheere to put them.

No, THANK YOU for playing! My only wish for gamejams is to give ppl a short but enjoyable experience! May continue on the concept

thank for playing.

as already answered:

"in the initial version the growth just increased max health and thus "healed" because the damage was merely subtracted from there. In that version I felt like the game was far too easy and could not get the balancing right."

Note that by preserving the health "ratio" there is actual "hreealing involved" but just to the degree of your damage status (half hp added if your unit is at half hp).

more mechanics and scenarios was just merely time issue. I went solo this time as my jam crew was busy.

thank you for playing and the feedback! (btw: the bug is odd, maybe introduced by 4.4, occurs only occasionally)

thanks,

in the initial version the growth just increased max health and thus "healed" because the damage was merely subtracted from there. In that version I felt like the game was far too easy and could not get the balancing right. 

Preserving the ratio felt more correct in that case as there is an implicit heal attached but not as strong.

You found the audio bug. Me too. This is super strange and maybe introduced by 4.4 as I took over some code from a previous project.

Thank you for playing!!

Absolute stellar submission. very consistent style and vibe. 

Main critique would be the theme adherance.

The eraser bullet is actually just fluff. The aim is hitscan so as long as your crosshair aligns you will hit. I thought this would make it easier for a lot of ppl (including myself)

nice first submission. had to play this simple because I saw that your submitted 6 SECONDS before the deadline!! I didn't defeat a single enemy as it was not clear to me how. It felt like nothing I did changed the boss. Maybe bad timing.

Cute graphics, but guys, the controls are very non-standard. I kept pressing the space bar for jump and couldn't figure out why nothing happens. I had to take some time to search up all the controls on the keyboard.