i know that feel... see our devlog. thanks for the info, ill retry because it looks awesome
Alwin
Creator of
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I am sorry, I don't get it. First wave customers are running to the laundry shop because they want clean clothes, my objective is ... 80% clean clothes. I am unable to figure out what to do. After the wave the game stops without feedback.
Maybe I am stupid? But could you clarify the gameplay/objective? I will give it a rerun if you do
Wow, what a submission. Did not expect that in a jam. This has everything, good graphics, solid gameplay, fitting sound and a artwork driven story that is beyond what you'd expect in a jam game.
So - Is this a winner game? Maybe, actually, I would just like to address one flaw: the 3rd person controller was hard to get a grip, at least for me. Aiming mouse sensitivity was crazy difficult to control.
Other than that - what a good job. Animations, wall ledge grabbing, dashing, stun, everything is done so well.
Hope the progress is saved. I'll definitly revisit this
That's a good game! Thanks for submitting this. I am short on time so I only managed 4 words so far but I will retry, and if it's only to train my ears. Shame that I had to do so much guesswork, I thought I'd do better as hobby musician.
In the first run I had a gamebreaking bug btw where noneof the two buttons would react to anything. Had to reload the page. just fyi
What a cool game. Awesome aestetics, loved that the background music depended on the state of the game. Refreshingly innovative.
My only critisism would be: why so goddam hard? I was close to quitting at the very beginning where you'd have to jump from the green platform to the purple moving blocks. The blocks moving kicked me off the platform instead of me staying in position on no input. This messed with my brain. Later I could not time the purple staircase correctly, something was always off no matter how many times I tried.
Had to give up, but didnt' want to as one could see that more awesome is to come, but I didn't have it in me to try for hours...
Okay this is really cool. I played for a long time until I died in round 6 I think. Nice balance btw, how many testruns did that take you? Kudos if this is a solo project
There was no audio - right? Is that a bug or did you not add any? Also I think the open source requirement could be a little more... open :D
Hi Lee, two questions:
- is it possible to create the github repo once the game is due to submit in a single commit or is continuous use and progress tracking via github a must?
- why the open source requirement in the first place? I love open source, but the requirement only makes sense to me if participants would be able to build the game from source (for security reasons or whatever) - but that's actually not possible in cases where proprietary, bought assets are used. What's the reason aside from being hosted by GitHub?
It's actually tough to find a jam currently that:
- has a decent amount of participants
- generous timeframe
- not some horror/spooktober/spookvember theme
- sensible rating criteria
An while I opposed the open source thing in the first place, I now find it intrigueging to be able to look at the code if I wonder "wow, thats cool, how did the game do that?"
That being said - I think you can close the source after the ratings are in. And I think AI is not able to profit from this jam a lot. Too many different technologies involved.
But tbh: I already wondered - if this is backed by big corp - why are there no prices involved?
OP: I dare you to create a jam with the same set of rules just not the open source/github one. I would join and submit there given that enough participants show up
Wow is this game good! Will revisist once it's a little bit more quiet for me. I love that the game keeps me pondering about good strategies here.
For my taste the background/buildings could be a little bit... less. There is so much going on in the game it was difficult to focus on the first playthrough.
In total absolute stellar submission and winner candidate
Exceptionally good submission. Everything fits together soo well, superb degree of polish and accessible thanks to the tutorial.
The learning curve is a bit steep, level 1 was easy, level 2 took me... idk 10 tries at least? In the end it felt satisfying to get it down BUT I kind attributed it to luck, as you are heavily dependent on the spawns.
5/5 overall, best game I've played this jam
Very Original. Fun Game but I had the feeling it left me no options at a certain point. After upgrading the afraid guys and a second wagon, I always had to put 2 afraid guys in each wagon and no other choice made any sense, since they all were there from the beginning.
Maybe I was missing something, but I enjoyed the ride anyway!
Very Original. Fun Game but I had the feeling it left me no options at a certain point. After upgrading the afraid guys and a second wagon, I always had to put 2 afraid guys in each wagon and no other choice made any sense, since they all were there from the beginning.
Maybe I was missing something, but I enjoyed the ride anyway!
Nice Game. I feel like a tutorial is missing, I only found out about the shield via the settings.
The parallax effect is cool but actually makes the asteroids feel to move erratic. In fact at first i thought they do (being manipulated by gravitational effects or something) but I noticed they don't. But I had to stand still to find out :D
One more thing: I assumed that the music was 3rd party? If so, you might need to credit the author dependent on licence. If you made the music on your own: Good Job - please reply to me because I want to up your audio rating then!
What a good looking jam game! Good tutorial, had no issues playing the game right away without getting overwhelmed! Music changes are perfect to reflect the state of the game.
My experience was a funny one: In the fifth invasion or so my some of my critters were not selectable despite being in front of a e.g. tree. I realized at some point that they are if I zoom the camera a little. By then all my other critters were slain but my still working critter was not attacked :D so I kept him leveling untouched and in the end I went for a single kill strike. Unfortunately the enemies had me down in a few secs but yeah... I had fun!
Thanks for the detailed honest review.
Story time: we had pretty much that planned. After each expedition you'd lose ppl and new characters join the cabin allowing more possibilities.
But, we actually started development on Thursday before the deadline due to personal/work stuff. So we had drastically cut in scope. And even ready made features, already written, such as individual endings based on the character combination, didn't make it because we ran out of time to integrate all of it.
God I wished the dialogs would hide the background and the time stopped when you are restocking.
Those two factors made it very difficult for me truely enjoy this otherwise fantastic submission.
I love the setting, I love the artworks, I love the idea/genre. Theme interpretation was stellar (pun intended).
One more feedback: most pixel art font are super crisp at a certain px settings. It seems also makes it more easy to read. Check the docs or yours or try around a little.









