Awesome game! This shows what is possible in a jam. I was unable to complete so kudos!
Alwin
Creator of
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I normally don't react to pleas for "please play my game" in the discussion section. I thought - okay one exception - I will probably regret doing this... I DIDN'T. this game was engaging and satisfiying to play. Once I grasped it, it was easy to move to bigger levels.
I tried to solve the disctinct XL, but I think i encountered a bug.
from my understanding 6 + 3 + 3 does not equal 9. Tried to attach screenshot - itch won't let me
Awesome game though, I was genuinely entertained/intrigued
The best clicker game I have played in my life. Period. This is so creative and innovative with an interesting take on the theme. love it. Only - there is sooo much content according to the screenshort - which is not accessible to me becuase I suck at this. This game is tough and sometimes if feels unfair if enemies pop up from exactly above or blelow you because the distacne is too short to react to a big one.
All in all top game. One of my favourites of this jam
This is incredibly long and has soo much content for a gamejam game. Absolutely not my type of game though, it was an excercise for speed reading for me.
Still, it somewhat gave me the chills at some point. I wish there were a definite conclusion to it all but I appreciate the veil of mystery the game ended with (at least for me)
All in all a really good game!
A card game submission - I like!
This is an impressive feat given that you worked alone. A couple of things for feedback
- a card game really needs some tutorial to ease the player in, imho. too many mechanics are thrown at the player on the start. I think my first turn took minutes because I had to read an parse everything and picture what it might do
- the cards had overlapping and aliased pixelated text on my device/screen. it was difficult to read even on fullscreen (I am on 3840p btw)
- animations are time consuming but important for a game like this, so that you always know whats going on. e.g. an attack card flying towards the enemy attacked.
Keep up the good work! You got some kind of card engine
This was a great game. I did not manage to play it through and was confused by the level progression. 3/4 resets to 1/4 on alert? or did the difficulty increase (3/4 was it in the end)?
I am astouned that conceptualising took you only 2 hours. I could not come up with a single scenario in that time I guess.
While you nailed the theme - one minor caveat: my brain is wired to wanting to connect something, not disconnect something. couldn't you somehow used the same/similar gameplay for making connections?
Interesting you would mention that. the top down 2d was a deliberate choice. I also prefer isometric but with the drawing being done on a 2d plane and the world being 2:1 distorted we figured it could lead to confusion and/or frustration for the players to get hits correctly.
Also - non perspective 2D was easier as our artist joined for the very first jam.
Thanks a lot for checking the game out and your feedback!
Thanks for the feedback. This was actually a deliberate choice. one of our teammates basically broke the game in testing befcuase he drew over the whole map, covering everything and released for all enemies to be grilled. We had to limit the drawing but decided to give a visual and audible clue when you are going too far.
Did you play with sound? It's an important feedback mechanism in that case.
Thanks for playing and one more thing: if your mouse is not very good - it's very tough to draw correctly, I noticed that on my laptop mouse
Thanks for the thourough feedback. its much appreciated. Enemyies walking through the building might be a bug. They are allowed to walk behind the building as you are as a player, but it may be that navigation areas were not cleared correctly on the building base. This could have happened with 1 or 2 buildings as this was placed manually.
I totally would have loved to deliver a greater scope. It just didn't happen. Feel free to read the devlog if you are interested on the whys.
Again: Thanks for your support and feedback!
What a cute idea and presentation, but I am unable to grasp the main game loop. Am I supposed to listen to the tune? I could not figure out how the tune matches to the 3 notes depicted? And once i started counting the riders and merely chose blessing or not dependent on their number and direction I was right, but that could be coincidence.
Am I stupid?
This game has an awesome concept. Sacrifice abilities stats to gain others. Truely good idea. Loved the visuals and music.
But the movement and the collisions with the ground tiles are unforgiving, imho. I died so often falling down it became frustrating. I think this game suffers from choosing isometric diamonds. The jumps were tough to get right for me. Especially the ones along the x-axis, from tip to tip so to say. And maybe that's because my game uses the same perspective - but I got used to only moving half the speed in the y axis as opposed to x - which is "isometric logic". So I think your game broke my brain after spending too much time testing my own :D
Could be that I am tired already, I'll give it a go tomorrow.
Did not expect a 3rd person shooter in a jam! heavy stuff!
This is stellar work and the only critique I would have is that it would be nice if the game eases you into it. You are pretty much dropped into action without any explanation or chances to grasp your movement options.
I think I died 3 times very fast before I know whats going on and what I have to do to survive :)
I wanted to add something. I have been playing your games multiple times now or rather my 5 year old. He thinks this is super fun and is able to solve it completely by himself. If you plan updates or expand on that idea you already have a big fan, I want you to know that. We'll eagerly awaiting a new release. (and by now it would be nice to skip the tutorial levels :D)











