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Alwin

238
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A member registered Apr 08, 2024 · View creator page →

Creator of

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Awesome game! This shows what is possible in a jam. I was unable to complete so kudos!

nah, just tried with latest chrome and wouldn't work here. Am on Linux Desktop

Tough af. But kind of funny. And actually immersive thanks to the assets and scenery

Difficult to play but otherwise an atmospheric and pleasant submission. I think I just hit a few rooms before I had to give up unfortunately.

Awsome game. Genuinely fun. This needs to be an .io game with a big multiplayer world!

What an awesome innovative submission. Unfortunately the bridge buildling scene was the end for me as there was no connection point availalbe at the right hand side. I think it has to do with my resolution. (3840x1600).

But this was really enjoyable. Good work!

Dayum. Good game. But stressful. At some point it got a bit laggy on my machine (web build).

But good job. you even went solo - wow!

oooh i didn't get that. may retry later

I normally don't react to pleas for "please play my game" in the discussion section. I thought - okay one exception - I will probably regret doing this... I DIDN'T. this game was engaging and satisfiying to play. Once I grasped it, it was easy to move to bigger levels. 

I tried to solve the disctinct XL, but I think i encountered a bug.

from my understanding 6 + 3 + 3 does not equal 9. Tried to attach screenshot - itch won't let me

Awesome game though, I was genuinely entertained/intrigued

The best clicker game I have played in my life. Period. This is so creative and innovative with an interesting take on the theme. love it. Only - there is sooo much content according to the screenshort - which is not accessible to me becuase I suck at this. This game is tough and sometimes if feels unfair if enemies pop up from exactly above or blelow you because the distacne is too short to react to a big one.

All in all top game. One of my favourites of this jam

This is incredibly long and has soo much content for a gamejam game. Absolutely not my type of game though, it was an excercise for speed reading for me.

Still, it somewhat gave me the chills at some point. I wish there were a definite conclusion to it all but I appreciate the veil of mystery the game ended with (at least for me)

All in all a really good game!

Fantastic jam game. Excatly what I expect from a jam like this. Polished, sane, easy to learn gameplay, on-theme and some juicy sounds/effects.

As a guitar player (who sucks) added bonus. Also added bonus for soloing (pun intented)!

Good job!

A card game submission - I like!

This is an impressive feat given that you worked alone. A couple of things for feedback

  • a card game really needs some tutorial to ease the player in, imho. too many mechanics are thrown at the player on the start. I think my first turn took minutes because I had to read an parse everything and picture what it might do
  • the cards had overlapping and aliased pixelated text on my device/screen. it was difficult to read even on fullscreen (I am on 3840p btw)
  • animations are time consuming but important for a game like this, so that you always know whats going on. e.g. an attack card flying towards the enemy attacked.

Keep up the good work! You got some kind of card engine 

okay I will add this to the page. this is the 2nd time someone with ff and mac encounters issues. thanks for the info

could you retry on chrome?

Give chrome a try if that's ab option. Otherwise we could provide a downloadable 

This was a great game. I did not manage to play it through and was confused by the level progression. 3/4 resets to 1/4 on alert? or did the difficulty increase (3/4 was it in the end)?

I am astouned that conceptualising took you only 2 hours. I could not come up with a single scenario in that time I guess.

While you nailed the theme - one minor caveat: my brain is wired to wanting to connect something, not disconnect something. couldn't you somehow used the same/similar gameplay for making connections?

Fantastic jam game! 

Isometric is an odd choice though, given the controls. I would have appreciated a "retry now" button to reset the cubes. Music volume slider is missing, music was awesome but very loud imho.

Yeah skill system was on the table. So many ideas so few time. Geiler username btw

oohhh we had so many ideas. thanks for you feedback, maybe there will be...

Touchpad is difficulty max.

Thanks so much for playing. We will see if we can expand on that

Interesting you would mention that. the top down 2d was a deliberate choice. I also prefer isometric but with the drawing being done on a 2d plane and the world being 2:1 distorted we figured it could lead to confusion and/or frustration for the players to get hits correctly.

Also - non perspective 2D was easier as our artist joined for the very first jam.

Thanks a lot for checking the game out and your feedback!

Thanks for the feedback. This was actually a deliberate choice. one of our teammates basically broke the game in testing befcuase he drew over the whole map, covering everything and released for all enemies to be grilled. We had to limit the drawing but decided to give a visual and audible clue when you are going too far.

Did you play with sound? It's an important feedback mechanism in that case.

Thanks for playing and one more thing: if your mouse is not very good - it's very tough to draw correctly, I noticed that on my laptop mouse

Thanks for the thourough feedback. its much appreciated. Enemyies walking through the building might be a bug. They are allowed to walk behind the building as you are as a player, but it may be that navigation areas were not cleared correctly on the building base. This could have happened with 1 or 2 buildings as this was placed manually.

I totally would have loved to deliver a greater scope. It just didn't happen. Feel free to read the devlog if you are interested on the whys.

Again: Thanks for your support and feedback!

This happened while play testing too. Could you try another browser please? What are you using? We encountered this with FF on mac

Thanks a lot. If you want to feel my pain with the fleshing out part, feel free to read the devlog :)

Yeah music level was supposed to be changed with the next Upload but eventually we didn't dare to, after having it tested thoroughly. Thanks for checking it out 

Thanks man. Wanted to join live but timezone shift I guess... Gott work :D

hey thanks. can you elaborate though? how far did you play?

https://itch.io/jam/gamedevtv-jam-2026/rate/4584339 2d action 

What a cute idea and presentation, but I am unable to grasp the main game loop. Am I supposed to listen to the tune? I could not figure out how the tune matches to the 3 notes depicted? And once i started counting the riders and merely chose blessing or not dependent on their number and direction I was right, but that could be coincidence.

Am I stupid?

Did I get this right - there is no voting or rating period, games are judged by the judges only?

I was probably thrown off because my own game works that way and I tested it... way too often. So when playing yours my brain could not adjust properly.

This game has an awesome concept. Sacrifice abilities stats to gain others. Truely good idea. Loved the visuals and music.

But the movement and the collisions with the ground tiles are unforgiving, imho. I died so often falling down it became frustrating. I think this game suffers from choosing isometric diamonds. The jumps were tough to get right for me. Especially the ones along the x-axis, from tip to tip so to say. And maybe that's because my game uses the same perspective - but I got used to only moving half the speed in the y axis as opposed to x - which is "isometric logic". So I think your game broke my brain after spending too much time testing my own :D

Could be that I am tired already, I'll give it a go tomorrow.

(1 edit)

Alright, I gave it a good rating because I just love the idea of even having to buy your inputs BUT:

This game is quite buggy unfortunately. Not only that I am on ultra wide (24:10) but also because the game just stops/hangs once you die. Is this on purpose? I hope not...

can confirm. am on 24:10 and i had to give up. too frustrating to find the button triggers

"You are not allowed to access this project." what the hell is going on? is there a workaournd?

Did not expect a 3rd person shooter in a jam! heavy stuff!

This is stellar work and the only critique I would have is that it would be nice if the game eases you into it. You are pretty much dropped into action without any explanation or chances to grasp your movement options. 

I think I died 3 times very fast before I know whats going on and what I have to do to survive :)

I wanted to add something. I have been playing your games multiple times now or rather my 5 year old. He thinks this is super fun and is able to solve it completely by himself. If you plan updates or expand on that idea you already have a big fan, I want you to know that. We'll eagerly awaiting a new release. (and by now it would be nice to skip the tutorial levels :D)

Dude, you are a toxic little creature