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toloDev

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A member registered Mar 27, 2020 · View creator page →

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the inputs of this game are really nice. feels like im controllinga  machine with all the varied input methods.

what do you not like? did it made you feel like a little bit ill from how  bizarre it was? or what did you not like?

i mean it depends on the persin. Some people orefer arrows, some people prefer wasd. Maybe you coukd have added both, or an option to switch between them.

yea, we tried making it, but it was to complicated for a jam

damn i thought me doing 400 was imresive jajaj

damn, really good game. pretty impresive. did you have some systems ready from other games, or you have a backlog of systems to use? cause this game's sistems are insane. the only thing is that the conveyor's placements are a bit wacky, but really good. we don't see enough manegment games on itch.

looks pretty neat, un fortunatly you can only play it with arrow keys and i suck at that, especially with the shitty little keys of my keybord ajja. what a pitty

this game is really relatable. after a nose operation for turbinates iwas told that i had to clean my nose by flicking it, and that habbit perdured after the recovery. i don't if it was because of that or because either the recovery or the surgery went wrong, but ever since my nose has itched and i try not to touch it but sometimes i do it unconsioucly. The worst part is that that surgery didn't even solved my turbinates! such a disaster. IT WAS 2 YEARS AGOOO

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yea, it was supossed to be a bit mind bending but i think we might have went a bit too hard ajjaja

nono, i mean with the level tiles, the walls edges. like you jump and just 2 pixels touch the cieling and you are completly stoped on your rails.

its a neat game. the theme interpretation may be a bit of a strech in my opinon, but pretty good content for a jam. One thing, is thatits pretty difucult to dodge stuff, the movement is to stiff.

what do you mean soft locks? that it gets too dificult for the skill? or that there are lock that can be overcomed that shouldn't?

really nice concept really nice levels. the only coment is that the blob getting jammed on the block when barely touching the corners.

i mean is the slither io mechanic and not much more, the art work is good though,

the shadow thing is a good technical thing, though i don't think it adds too much to the gameplay. if you die just go for the flames that you left before and hold enough for the shadows to collect the flames. It sn't frustating and feels nice though.

the idea of rounding up with the mouse is good, though teh game feels clunky, the airplanes teleporting especially feels weird.
nice entry

really cool gimmick. we also went for a pretty similar interpretation to the theme, though ourgame is more center on navigating the maze of a level and solving the riddles.

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the personality this game has is awesome! The gameplay is not as awesome, its a chrome dino but a mit more vivid and tighter.

the interpretation of the theme is not that clever, though the game is fun. the controls feel right, the gameplay ig good,trying to do it faster and all, and the artstyle is amazing. the music is good too

the idea is preetty original. the gameplay is a bit unsatisfactory. for example the difrence in distance between beeing able to blow objects away, and those objects hitting you is too small, besides theres no way of knowing at which treshhold these objects get to you and deal damage.

the game is too unforviging, in an unfair way. for example teh square kills you with barely touching you, which feels wrong because it feels like it kills you without touching, making its hitbox a little bit smaller would help with that. Also the dificulty is way too high. you probably got better as you played this game for 4 days, but people who play it start from zero and don't have the skill level you ave after 4 days.

the concept is pretty good, though it doesn't fit the theme.

Damn! this game is trully something else. it leave me with a feeling similar to when you finish a movie, AND IT WAS A JAM GAME! The storry telling is amazing. not only for the moral of the story, but also the little stories inside, like the exiled executoner, and also by how you start regcognizing and growing affection for the kindom as well as melancoly.
the gameplay is simple and not to original, but the way its used is exeptional.

really fun and good idea! and the levels were well made too. the music wasn't impressive but it fitted the vibe very well. A comment i have is that the, i think fifth level, relies too much on player movement, so if you just slightly bounce on one of your iterations, it messes up everything which was a bit frustrating

really fun and good idea! and the levels were well made too. the music wasn't impressive but it fitted the vibe very well. A comment i have is that the, i think fifth level, relies too much on player movement, so if you just slightly bounce on one of your iterations, it messes up everything which was a bit frustrating

the gameplay is really fun, the controls are on point and the artsyle is fantastic. the theme was used correctly though its not the most ingenious interpretation.
really good game!

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really cool game. the way tha aim work is really clever, and having to juggle between dringking and shooting is too. The only thing is that you can't get very high on the drunk meter and the drunkness goes away too quickly, i wouldlike to expirence more drunkness.

oh and the music is really good

oh, thanks and sorry for responding late. 
i had some exams recently so im a bit exhausted. maybe it wasn't the best idea to start a jam right after finishing my uni term. 

maybe i could join in in the last days once im more rested, could i? or would it be too messy?

hi, i am a godot programrr, pixel artist and begginer musician, i think i fill the request perfectly jaja.

Are you still looking for someone?

seguis sin equipo? Yo tambien puedo hacer de todo y busco un compeñaero que tambien haga de todo. 

Que motor usas? Yo uso godot

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really cool idea, the gamplay changes a bit as there piles gets higher, you need faster reflexes, it becomes more intense. The only thing is that controls can feel a bit unfair, though maybe if controls were fairer the game would be to easy and become boring. So you probably make them fairer but keep the presitiona nd timing needed.

the controls may behave weird but they work for the game. (though of course they are not perfect) the grapling felt really satisfying, i played other plataformers with grapling mechanics and they were frustrating.

the levels were very nice, they had personality and cool obstacles. they don't feel like a tutorial either.

pretty good. 

one thing is that when the gear is moving laterally there is no way to hit it, cause you can't catch up to him. maybe if you had diagonal shooting or move fster than the gear.

amazing game.
unfortunatly the armor bugged so they didn't protected me a little bit, which made the game a lot harder, but still amazing.

really fun game. it felt good to see my unexpirenced baggage turn into a running machine. 

unfortunately, once you hit something, its very easy to hit another thing in quick succesion, or sometimes its simply unavoidable. i had a build were i had only 2 hp and with a single hit i lost my 6 flights game.

how did you come up with the 'move with wasd, shoot with arrows idea'? did you take it for another game? did you started trying out stuff and liked it???

ok, i really liked the concept, so much so that im making a game based on this one.

prety cool concept

oh yes of course. its a laptop on the lower side, here are the specs:

4 cores 4 threads 2.0Ghz
radeon vega vfx graphics

8 gbs of ram (2666)

i played it on the web version (i don't think there is a downloadable one) so maybe that worsens performace.