how did you come up with the 'move with wasd, shoot with arrows idea'? did you take it for another game? did you started trying out stuff and liked it???
toloDev
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The game looks great, the only thing is that the shooting feelt a bit lame, for instance, i think the damage number doesn't acutally means anything. I have to hit the guys like 5 times with 5 dmg bullets, the same amount as i had to with 1 dmg bullets. also the charging sometimes didn't happen. i don't know if im the only one with this bug or if its wide-spread, i seem to be the only one.
cool idea. Decitions seemed a bit pointless at times, like the duck one. Like they isn't much of risk vs reward exept when you buy a course and exange money for skills. And they don't seem to take the story further much, like you become more popular, for what? Of course its prety difficult to acomplish that in the course of a jam, so its understandable, but still. Maybe you should have shifted ways if you saw the game was going in a pointless direction, like try to figure out how to make it relevant, idk.
with all the text it seems like i've been super harsh on the game, but i just wanted to give feedback jaja, good game. (GG)
yes i wanted to better show the olayer when they restart and when they win, but didn't have time.
The moment you die is when the water gets to the top. With the test i did, people got that concept so i didn't telegraphed it more clearly cause as you have limited time you have to choose to work on and what to leave as is.
i mean its my first entry on gwj but i've been making games consistently for like 2 years now.
And about the timer. I considered it, but personally don't think the games needs it. You are already in a hurry cause you gotta get to the end before the water rises, so adding a timer would just be an anoyance.
Hey, its nice to see another plataformer on this jam. so far the only one i found. The art is good, and the audio too (unlike mine 😭) is pretty good. Something that i didn't like was the plataforms placements. they were all clunked all over the place. It seems like they were design so that you have to do a very specific movement in order to pass them, instead of beeing designed so that they create fun movement challenges.
What exactly do you don't like? That they are too slippery? or what? i made the controls not to tight on porpose so that it is more of a motor challenge and not only going around the map jumping. But i reieved a simmilar feedback from a friend, so i could probably review that.
thanks for the feedback.
hi, if you want, here is my game: https://tolodev.itch.io/floody-froogy
its a fast pace plataformer, hope you like it
here is knighly: https://calxmarx.itch.io/knightly
its a game i really liked so i think i'll share.
its a heavy dialogue base adventure, with a pretty good humor.