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wjbinthemorning

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A member registered Mar 24, 2025 · View creator page →

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Yay! 

I had a lot of fun with this. I really dug the chill sound design, and the end of level cheer kept cracking me up. I found the puzzles pretty challenging due to the quick decay time and some of the float in the controls, but I did like that the restart for each level was so quick, since it helped keep the pace up and made failure more enjoyable. The decaying umbrella was also a neat take on the theme. Thanks for making a cool game!

If you like typing games and horror, you can check out our game here: Rate Cursed by rhitakorrr, wjbinthemorning, CarrotIsland for Godot Wild Jam #87 - itch.io.

If you like typing games, feel free to give our submission a shot: Rate Cursed by rhitakorrr, wjbinthemorning, CarrotIsland for Godot Wild Jam #87 - itch.io.

I really enjoyed this idle game. I thought that the art style was cozy and fun, and I enjoyed the main music loop, though it might be stuck in my head now for a bit. I also really liked the touch of having little unlock pop-ups at the start as new options became available.

Two notes I had:

1. Receiving the store before the farm unlock was a little confusing as a player. I had a store placed down that went to full on its bar, which I only later realized meant that it had no food to sell. Luckily, I figured that out pretty quickly, but it was confusing at first.

2. The prices in bottom right of the unbought blocks were sometimes cut off by buildings I already owned. You might want to adjust the price placement to the top left corner to avoid the prices being cutoff visually.

Overall, I really enjoyed playing your game! I got pretty far and built 4 castles, but I was ready to keep going down the whole progression of iron upgrades. I might come back to this later to satisfy my brain itch for progress. Thanks for making such a cool game!

The music and art in this game were excellent. I really enjoyed the opening cutscene and the music and sound effects were perfect for this type of cozy game.

Unfortunately, I really struggled with the controls. I wasn't sure how to complete the tutorial quest after growing two potatoes. I couldn't figure out how to pick up the potatoes and give them to grandpa. I also encountered a bug where when I quit to the title and attempted to restart the game, it returned me to the same turn I was on when I quit the game.

Overall, I really liked the art and vibe of the game. I'd love to give it another go if I could figure out the tutorial in the future. Thanks for sharing!

Great game! I felt so stressed out completing all the tasks, just like a real job, lol. I loved the end of day printout humor and the increasing chaos of the whole game.  I loved the inspirations from Severance and naming the company "KPI Corp." is just chef's kiss. Thanks for putting together such a neat project! 

Great game! I felt like the balancing act between putting out fires, gathering additional resources and maintaining places to put down new settlements was a great gameplay loop. The art, music and sound effects were all very polished and the game scope felt excellent.

I will say, the beginning of the game was a bit confusing, because there wasn't much guidance about how to place building and what they cost, but the card format used was intuitive enough that I figured it out without too much trouble.

I also wish the end condition had more to do with the player's input. I think it would add to the strategy if you were trying to accomplish an ultimate end goal, like maximizing survivors by avoiding building in a predetermined lava flow or (inversely) maximizing the ultimate damage via your placement of buildings. I think this would help the strategy part of the game go one level deeper.

Regardless, I had a lot of fun in my run, and I really appreciate the time you took to put such a neat game together. Thanks for making it!

Awesome game! You really captured a powerful, dark mood and I love the artwork. I had a lot of fun and it has a really impressive level of polish for the short time it was made in. The flashlight lighting adds a lot to the game's presence; that was a great insight on a cool feature. Thanks for making such cool game!

I love the idea of incorporating the stock market as part of the growth theme. I thought the buy and sell mechanics worked pretty well with price changes over time and I really like the idea of incorporating the news as an indicator for stock trends.

The overall look and droning sound totally captured the soul-crushing nature of working at a banking terminal in a dystopian society. Definitely a fun concept to continue to play with.

Thanks for making such a neat project! I hope you continue to expand on it in the future.

Neat game idea! I liked the system of balancing out your choices day to day. I enjoyed the animations for choices and the tree growth day to day. 

One note, as the tree gets too big, it starts to cover up UI elements during the growing decisions.

Great game, thanks for making it!

This game really hooked me, I just finished a forty-five minute session before I stopped. I enjoyed the setting and ambiance, and my brain is a perfect fit for the make number go up gameplay loop. I had a lot of fun getting all the upgrades and watching the little mushroom dudes get more efficient over time. 

I think that it might have been helpful to have a small tutorial at the start for new players to orient the resource loop, but I think things were pretty intuitive if you've played something in this genre before. 

Really impressive! Thanks for making it!

This was fun to play with! I really enjoyed the sound effects in the game. The drone of the lab machine and closing the door was captured so perfectly, and I loved the satisfaction of the little drum riff at completion. 

I did find the scoring method a little confusing, but it was fun to play with the petri dish nonetheless. I wish that failing by letting the dish incubate too long had some kind of indicator other than just a score of zero. Maybe an alternative failure sound effect or something silly like the incubator lighting on fire.

Awesome project, thanks for making it!

I really enjoyed your game! I thought the art style and music were vivid and unique, and I really enjoyed the splashes of humor laced throughout. A small detail that really stood out to me was the quivering text during dialogue. What a neat touch!

I was also very impressed by how effective your writing was at world-building in such a short game. It definitely made you feel like there was such a big world around the events of the game.

One small note is that at the opening of the game, there was no indication in game about what button to push to advance dialogue. It wasn't a big issue, but I did spend a minute hitting random keys figuring it out before I noticed your write-up on the controls in the game description.

Thanks for making such a cool game!

I really liked the main gameplay loop of managing both the plant creation and the oncoming waves. It was fun to experiment and see how different fertilizer mixes affected the plants. 

I wish the mixing elements had been communicated a little stronger in the game. I feel like a few UI tweaks could have really helped me as the player understand what different features were doing. Some examples that come to mind are being able to drag the plants and see where they would be placed before they went down, an indicator for what different fertilizer mixes created which plants (maybe a silhouette of which plant was mostly like based on the mix?), and a UI element helping connect the changes in fertilizer amounts to changes in damage output/speed/etc. 

Overall, really enjoyed the game's theme and I had fun blasting through some waves of evil slimes. Thanks for making it!