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(+2)

Great game! I felt like the balancing act between putting out fires, gathering additional resources and maintaining places to put down new settlements was a great gameplay loop. The art, music and sound effects were all very polished and the game scope felt excellent.

I will say, the beginning of the game was a bit confusing, because there wasn't much guidance about how to place building and what they cost, but the card format used was intuitive enough that I figured it out without too much trouble.

I also wish the end condition had more to do with the player's input. I think it would add to the strategy if you were trying to accomplish an ultimate end goal, like maximizing survivors by avoiding building in a predetermined lava flow or (inversely) maximizing the ultimate damage via your placement of buildings. I think this would help the strategy part of the game go one level deeper.

Regardless, I had a lot of fun in my run, and I really appreciate the time you took to put such a neat game together. Thanks for making it!

Thanks for the in-depth review!

Beginning - early game definitely needs some improvements and fine tuning, and the lack of tutorialization is a real problem. Will definitely make the necessary adjustments for a post jam update!

Ending - the lava flow idea is really cool. At first, I  wanted the player to be able to delay the calamity and to make sacrifices in order to do that, but the project was already very ambitious so I settled on a defined time frame. So this idea is really cool for that!

Cheers!