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A jam submission

Mine DiggerView game page

Dig Holes, Find Treasure, Survive Cave Floors
Submitted by DaultonNelson — 9 hours, 43 minutes before the deadline
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Mine Digger's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1253.7003.700
Innovation#1813.2003.200
Audio#2342.9202.920
Overall#2533.0533.053
Game Design#2883.0403.040
Fun#3212.8202.820
Graphics#4082.6402.640

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 40 to 21 of 41 · Next page · Previous page · First page · Last page
Submitted

Interesting game! It still requires some polishing. The tutorial is well done.

Submitted

Nice idea! I like the upgrades, and the gameplay loop is good.

Criticisms/Suggestions:

The price of oxygen rises too quickly, cutting a single play session short.

It's unintuitive to have to stand on top of the hole you're digging, I'd expect to be able to do it from the side of the hole. I could lead to some bugs with several adjacent holes though. Then again, I was able to dig two holes at once already.

It's a bit odd for the guy to keep digging treasures to his last breath, never getting to use them. You could give the players an ability to escape with all the money they currently have or keep digging, losing it all if they die.

Submitted(+1)

The atmosphere of the game is creepy and claustrophobic, it really makes you anxious to run out of oxygen! Digging holes as fast as you can to earn money and buy upgrades is a nice gameplay loop, though the oxygen is so expensive to buy it feels like you can't spend much money on the other upgrades. There's an interactive tutorial which is rare to see in an jam game! Good work!

Submitted

And I were able to move backwards by pressing"s" key

Submitted

Wow cool game , it is a great game in my opinion keep up the good work, and rate me okay

Submitted

An interesting concept but not very fun in my opinion. Mostly because it was just a game based on pure luck (or at least that's what I saw). The animations are okay but would need more polishing. The graphics are okay honestly for a game jam game. As other ones mentioned it here already the player control is something to work on. There's no walking back, no way to control the camera and not the body (which can be a good thing but the body rotation is weird). Maybe introduce more concepts into the game. Or make it at least not completely luck based. 

(1 edit)

Interesting. 

Submitted

Very rich content in the game. Nice mechanic. You need to pay more attention on the player control. Especially, the character move backwards when I press "s"!!! 

Hope you learn in this game jam!

Submitted

your game is kinda awesome , cool , keep up the good work and can you rate us please. :))) 

https://arefnue.itch.io/howly

Submitted

A nice clicker game but with 3d Exploration! I've found it addicting, but wished you could figure out where the bombs are :( 

I was almost winning and... Boom!

Submitted

The concept of the game is great, but it feels like you went a bit too big for the time we had which left the game feeling quite unpolished and in some cases buggy.  When the game is playing smoothly though, it can be quite fun :) Good job!

Submitted(+1)

Not really much to say about the gameplay. Looks like you got quite a bit done with the week you had available. I want to leave feedback that's actually useful.

I ran into a bug that broke my game and made me have to quit. I was on the first floor and had reinforced it to protect against mines. I hit the last mine and while the floor was breaking, I was holding space bar to dig a hole I was on top of. As a result, my guy got stuck in the crouch position as if he was still digging even though there was no hole there anymore. I was unable to move or do anything at all as my guy ran out of oxygen and died.

Developer

Thanks for reporting that, I'll make sure to see what's up.  Glad you played Mine Digger :)

Submitted (1 edit) (+1)

The game has a great concept but really lacks polishing on the visuals, which turns the experience less enjoyable, for me at least. Maybe if you had gone for a solid colors or unlit art style it would get better results with a nice balance of productivity, I get it is a prototype but I would like to point that out still. 

I like the premise of the game, it has a great foundation for expansion, like finding upgrades or even consumables, the upgrades are a nice addition and makes a nice difference. The core of the game is present, you just need to make it more interesting and a little bit more strategic, I like that you have two different types of holes, but as the game progresses and the oxygen gets A LOT more expensive, what I found myself doing is just digging the white holes in hopes I would get a treasure instead of a bomb, and digging the brown holes gives too little so it's not worth and I just ignored them, that isn't very strategic, is pure luck. Maybe a system or upgrade where I can scan or reveal treasure holes would be a nice addition. 

I liked the music on the game, but the alien-like sound that was playing over it was super obnoxious, I don't know if it was put there to give some sense of danger or mystery, but for me it just spoiled the nice music on the background. 

I still don't get why I can't go backwards.

Overall it's a nice game, just needs more polishing and thought out art style and identity.  Congrats on the submission!

If you have the time, we would really love for you to check, rate and give feedback on our game too, thanks!

Submitted

the game had some troubles like the ui not scaling and the movement feels a little weird also i was able to move the shop (: Is good that you made a tutorial it was great and well implemented!

Submitted (1 edit) (+1)

The game is fine with the mechanic, but i found that the multiply of oxygen price is not balance, it should be not double, or it will be hard to get enough money to buy some more x3, also if only you guys got time to exchange those ethan for the main player, but overall the game is already unique enough i liked it so far :D. And the idea the separate the tutorial level is awesome, since its really gave player all the info for the game ;)

Oh one more thing, maybe other already mention this, but it will be neat if i can use mouse to change direction and mouse click to interact :D, and i love how smooth the control is, great job on that ;) 

Submitted

Really fun to play. Awesome Game, really liked it.

I hope you like my game too! 

Submitted

Very nice game! I enjoyed playing it. The tutorial is really helpful to figure out the movement and the controls.  

Nice work! :)

Submitted

Very good design

if you like to play my game https://itch.io/jam/brackeys-3/rate/57424

Submitted

Very good design

if you like to play my game https://itch.io/jam/brackeys-3/rate/57424

Submitted

Good job ! it was fun playing it here is what i liked about it :

- I liked moving around, the mechanics felt satisfying.

- The digging process and wondering what you'll find ( maybe add more objects, now it's just 3)

- The shop that makes you want to dig more to buy and upgrade things.

- The character is well designed and animated

what needs to be improved : 

- Did you know that pressing Space to close shop while you're on a hole spot doesn't close the shop window, it just keeps digging while you run out of time.

- The ability of moving camera while digging would be perfect to catch the next spot to go to.

- Why when you fall the floor level increases? it should decrease right?

- And finally ( very important) the price of oxygen shouldn't get a lot higher, i bought it 2 times then it's impossible to catch up on time, so when you buy oxygen, you should find more precious treasures as well :)

good job though, it was fun playing your game.

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