we might publish a demo soon. Things are evolving slowly
Arabong
Creator of
Recent community posts
Hey! Thanks for caring! Both I and the artist are busy with some life stuff, but we do have some design concepts laid down.
If you want to follow closer, I will announce stuff on my Twitter:
https://twitter.com/xXarabongXx
Thanks for the cheer :)
Fingers crossed!
If the game gets commercially developed, other than improving the "area 51 lost-footage" overall atmosphere, I'm planning to have some sort of mute tutorial with forced/intuitive situations during the first runs.
On the style of some nintendo titles / Half Life.
Teaching without telling.
Sadly for this jam I had no time to do such a thing.
Basically, everything harms you, except when you dash. When you dash you harm everything.
the dash usually have a small cool down before you can use it again.
When you see an arrow spawning from the player and pointing to an orb, that will do a teleported dash onto the orb, and charge the dash back immediately.
Watch out for the farmers inside the crop fields. Those are almost invisible till they start moving. Another issue I need to address.
Heh, I have to live out of my games. I do what I can!
In the end I had to focus on other missing features and bugs, and left the tutorial out.
I've been making this game alone and time was a very important resource.
The dash recharging circle is now more visible, and given that the game has only 1 action, it does just need some short trial and error to get you running fine.
Sorry you found a barrier to your tastes instead. Was it at least fun once you put some time into it?
If I get to do anything with this game, I'll consider adding some "untold/unwritten" tutorial, forcing some situations on the player first, so that it can be assumed the player has learned as he goes on playing.
Thanks for the feedback