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Game engine

A topic by Anime Elephant created Feb 10, 2021 Views: 1,221 Replies: 52
Viewing posts 1 to 36

So what game engine are you using?

I'm using Gdevelop as I'm still learning C# :D

Submitted

Either godot or unity, not sure, most likely unity

Submitted

Unity, it's powerful, reliable, and I like c#.

same!

though it's not always reliable. My game seems to like breaking.

(+1)

u guys use game engine ? i use python

Deleted 3 years ago

im making my own engine in python lol

You guys use game engines? i use paint  godot.

Submitted (1 edit)

I’m using godot engine, it’s really light (around 60mb) and suitable for my old and slow laptops

Deleted 3 years ago

can I use Unreal Engine ?

Yes

I use Construct 3. It's pretty simple, but works well for the 2d games I make.

Submitted

Me too, it’s great for smaller game jams

Deleted post
Submitted

godot gang

I personally like to use Unity for my games :D

i will use GMS2 (game maker studio2)!

Cuz for me its the most efficient and easy way to make a game.

i will use GMS2 (game maker studio2)!

Cuz for me its the most efficient and easy way to make a game.

Cool!

Submitted(+1)

Not using an engine at all here :O I'm joining the jam to try out a JavaScript framework I've built from a few games we did in our studio, to see if it makes sense continuing developing it (we're trying to focus on a specific niche) or just switch to some engine. Will be fun :)

(+1)

nice!

Submitted(+1)

Any JS-based frameworks or tools you can recommend for game dev?

Coming to the party from web development.

Submitted

Actually it's been mostly vanilla JS here, well jQuery.

We did some websites years ago, then helped make some simple casino games  in JS, then made our first own big game, and didn't move to an engine because it seemed like the fastest transition.
We're also mostly in incremental genre where vanilla has it's advantages as it can make optimization far easier (and there is not that much of a focus on graphics generally), when it comes to running a ton of different numbers and UI updates, and we've sort of just evolved our own code over a few years.
If we weren't focusing on a specific niche, and having a specific marketing strategy, where how we deploy/share our games, and games having a good chunk of similar functionalities (similar UI, settings, display/UI update,...), I definitely wouldn't go vanilla again. Right now we're still aiming to focus on a specific genre where we can optimize our framework & process that gets better & faster for each game, but this is what I'm sort of putting to the test with this jam - see if we should just move to using an engine, or if our framework really has that many advantages for us.

That said, I am going to experiment with Three.js in the future, but unfortunately not too familiar with any frameworks other than reading/listening about them - i.e. pixie.js, p5.js,..

If I were focusing on mainly 2D games, I'd have definitely chosen Phaser or Godot for web - especially if I wasn't focusing on a specific niche, in which case it's best to just get to know an engine well. Hope that helps, but unfortunately can't give you much more info on other frameworks, because well - I haven't used them much. <- I don't recommend following the same path lol, unless you have a good reason. If I was just starting, I'd just try out a few different ones, see what fits me, and then focus on using one.

Submitted

Thanks for the input.
I am considering pixie or turning React into a game engine, seem somewhat successful attempts of that before.

Godot most likely, but I might make something in C++ if it will work for the jam.

Submitted

I would go for ct.js, a slim, JS-powered game editor targeted towards small, 2D games.

Probably not gonna have more than a few hours to invest though.

Submitted(+1)

Godot is definitely a best boi lightweight beginner friendly game engine, especially when it comes to game jams ;)

It isn't an engine, but I'll use HTML for my game.

Submitted

I‘ll use Godot... love it for its light weight and simplicity, the UI is just so lean and yet complete including the script editor. For me personally, it‘s just a lot of fun to create something with Godot

Brilliant, I'm a huge fan of the godot engine :D

(+1)

I use Scratch. Mainly because I have head lice.

Submitted (1 edit) (+1)

But you're already on itch... 🤔

By our dad joke powers combined... I am CAPTAIN DAD JOKE!

Godot... Because I tried unity twice and hated it. And prefer having an engine than going from scratch especially with short project times

I use Unity. It's the easiest for me.

Submitted(+1)

java swing because it is stupid, easy, and funny

Submitted

If the theme's good I'll maybe make my game in assembly lol.

I use ue4 blueprints since I suck at coding 

Unity also has a few solutions for visual scripting

Yea but ue4 has more tutorials for visual scripting 

Submitted

I will be using HTML and Typescript! I want to try something new other than plain js. I don't have much time this weekend, so I might not finish it though...

Submitted

Hey! I use Godot, but I do prefer typescript than plain vanilla js... Looks like I’m not the only one!

Submitted

construct 2 :))

👍

I'm using unity for my game

Submitted

I did mine with HTML and JavaScript. It's what I know best so even though it's not a great way to make games, given a limited amount of time I felt it was best to go in confident rather than using something I'm not too familiar with (though 2 of my games were made with Unity so I'm getting there)

Submitted

I normally use unity for my games, but I took a break and used scratch instead.

You can play my game HERE

It's a short and sweet game where you have to die as fast as possible.




Submitted

I used the Löve2D engine ( Löve2D ). I previsouly made some game prototypes with it, and i can say, it's very close to writing the game in c++ (opengl) without all of the annoying stuff. it teaches you a lot about maths for games and it's actually quite low-level so you can optimize as much as you want (obviously, for a jam, that's out of question :D )

Submitted

I was using Godot. It can reeeeally be buggy at times but, its still a great engine!

Unity is my fav. But godot is also a decent game engine

Submitted

I use Unreal Engine, as I don't know anything about coding 

Submitted

Godot is excellent and I've been in love with it for nearly 2 years.

Submitted

Same