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I used the Löve2D engine ( Löve2D ). I previsouly made some game prototypes with it, and i can say, it's very close to writing the game in c++ (opengl) without all of the annoying stuff. it teaches you a lot about maths for games and it's actually quite low-level so you can optimize as much as you want (obviously, for a jam, that's out of question :D )