GODOT GANG
LAMMAZ222
Creator of
Recent community posts
This is a really great game! The main mechanic is interesting and really fun. My only complaints comes with the controls, i'd end up pressing space instead of jumping but otherwise ti's fine. Also, the crate level's pressure plate, if you press interact on it, it crashes the game. Amazing game! :D
also, sound design and art is good, though i wish the main character had animations, and the difference between the background and foreground was more distinct
The art for this game is amazing, though i had some trouble figuring out the mechanics at first, but after i got them, it was fun. I do want to say, it feels very easy to get overwhelmed, mostly because the enemies often overlap, making it a lot harder to hit with the specific arrow, maybe have the wrong arrow pierce wrong enemies? Good Game! :D
This is a really cool game, the main mechanic is one that i haven't really seen before, besides maybe in smash bros. But the music is good, along with the background and title art! but the character feels a little stiff. I also wish the game was a bit longer? But either way it was still really cool.
The sprites for the game are really good, along with the sounds. I don't think it relates to "two" very much, but the game is still fun. However, the dagger feels near impossible to control because it never aims towards the mouse, and the bow just doesn't work. But this is impressive to have made in scratch!
This is really fun. The gameplay feels fast and fun, while still being fairly simple. Tough the art isn't very good, the FX, like the trail for the cursor, are all really nice, the background and death animations are also amazing. Though it's really easy to get overwhelmed by the green guys if you don't take care of one, that's not a huge deal, and sometimes the cursor detection on the yellow guys can be glitchy. Great job!
Oh boy, this was fun. It's a very interesting concept, and the game itself looks good, but it kind of comes down to the controls, they can be very irritating at times just because of the driftiness of everything. Also, it took me a while to understand the grey and white blocks because the light seemed glitchy when passing through. Fun game!
Yeah, i originally kept it like that as a risk-reward strategy but the more i look into it, it would have just been better to add a wall on the road divider so they couldn't pass it. But there was a scrapped 2-player version where the cars had collision so they couldn't pass each other and it made some levels straight up impossible. Thanks for the feedback!
yeah, the random generation was extremely hard, it almost made me lose most of my time, but yeah, the more i looked into it, it probably would have been better to keep both cars in one lane, and the inverted controls were kind of an accident, i never noticed they felt weird during testing. Thanks for the feedback! Glad you enjoyed!