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A jam submission

Space CorpseView game page

Submitted by SwaggyProfessor — 41 minutes, 40 seconds before the deadline
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Space Corpse's itch.io page

Results

CriteriaRankScore*Raw Score
Topic#1663.7833.783
Creativity#2473.5653.565
WOWIE!#2663.2613.261
Sound#2803.2173.217
Visuals#3423.3483.348
Fun#3473.2173.217
Simplicity#3983.5653.565

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Music made by Robert Velez (Part of our team)

Credits
SwaggyProfessor - Team made by (Carlos, Juan, Robert and Andres)

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Comments

Submitted (1 edit)

Nice art! It was fun to chain together 5 bodies holding on to each other, would be cool if you needed to create a bridge or something. Check out my little space game if you have the chance.

Submitted(+1)

The concept has been done before, but I like the twist of being able to pick up corpses! Also, when you are holding a corpse sideways, you can jump infinitely...

Other than that, Great game! Love the concept!

Developer

Thanks for the feedback,  we didn't know about that bug honestly, thanks for reporting it, again thanks for playing our game!

Submitted(+1)

Great & creative idea, I've seen many platformers where your corpses will do something, but I've never expected the corpses can be picked up and hold it in a different pose.

One problem I found so far (it may not be a problem that needed to be fixed, it can be a trick) is that the corpses you picked up can trigger buttons through walls, which means you can safely trigger all buttons in the section when you need to climb up.

Developer

Hi, Thanks for the feedback, and we are grateful you enjoyed the game! yes, we are aware of that bug, we tried to fix it but we run out of time, and thanks again!

Submitted(+1)

Noice!

Submitted(+1)

Great game, and well polished for the short time limit given.  While the concept has been done before, you added a new twist by giving the ability to pick up and throw the corpses afterword.  

The only real problem I found was how you could stick to walls but not jump off them.   Also, dying while holding a corpse causes the held corpse to not interact with anything. I don't see this as a problem because you can mess around with, but felt like I should share.

Submitted

Also, if you decide to continue working on the game, I'd suggest adding some kind of visual indicator so you know which one is you.  Maybe a green light that turns read when you die?

Developer

Hi, first of all thankyou so much for your feedback! it means alot. The sticking to walls problem is something were currently working on. The corpses can actually interact with triggers! Colliders in the other hand we couldnt fix in time, that is also something else were trying to fix.  We're definitely going to continue working on the project and will definitely implement something that differentiates the player from the corpses, thank you for that tip! 

Submitted

That poor corpse :D Good idea to use it this way, and good game feel overall!
Thanks for putting the tip earlier in the comments, I don't think I'd have been able to progress without it.

Developer(+1)

Thank you for the feed back! will make sure to add a tutorial text  for that in the future :) 

Submitted

really interesting, would be one of the best corpse based platformers, 

but the bug where you get caught on walls while trying to jump up makes platforming annoying. And the second challenge where you have to climb while avoiding the projectiles above, ALSO having randomly shooting unavoidable horizontal lasers, that was too frustrating and i couldn't get past it.

Developer

Thanks for the feedback! We had the wall jump bug on our to do list but didnt get to fix it in time. A tip for the  second part: you can grab a corpse and trigger the lasers with it to avoid getting shot c: thanks for playing!

Submitted(+1)

Really nice game! I like how you can use the corpse in alot of different ways, as a stepping stone, an umbrella, it was really fun, its also nice the game was made in 2.5D (3d models in 2d space).

good job! it was really fun, i wish it was longer.

Developer

Thank you! We're planning on making more levels and adding more stuff in the future

Developer (2 edits) (+1)
Hi guys! Some people have told me they get stuck when the first Spaceship appears. Remember, you can press E again to throw the corpses and press the switch! I didnt have enough time to add a tutorial text for this mechanic. Have Fun!
Submitted

oh well, i just jumped on my corpse.

Developer

Thats the cool thing. You can clear the level in more than one way (:

Submitted

oh yeah, I missed that

Submitted(+1)

Wow, thats so a simple but so fun game. After understand that the goal is to die the game was easy.

Submitted(+1)

pretty nice and fun. this was executed very well and looks appealing!

Submitted(+1)

The 3D models work really well. The idea, while not too original, is pretty well executed. Overall a fun game!

Developer

thank you for your feedback!

Submitted(+1)

Loved the music and level design. The char's control  takes a bit of getting used to

Developer

thanks for the feedback! could you tell us what exactly makes the controls weird ? (Movement, jumping, etc..) 

Submitted

Dash mechanics in particular. I'm really used to pressing direction first, than the dash button

Developer

thanks! will work on that

Submitted(+1)

Unique take on the jam's theme and I really liked it! Good feedback while shooting and the level design felt nicely done too :)

Developer

Thanks for the feedback! level design was definietly one of the points where we spent the most time. 

Submitted(+1)

Nice game :)

Submitted(+1)

Great game!

I got stuck at the end, but that's my fault I forgot I could press R.

Rate Ranger by User1987_yes for Wowie Jam 3.0 - itch.io

Submitted(+1)

The blood - particles effects felt incredibly good

Submitted(+1)

Fantastic little game. best part was definitely making a tower out of my corpses.

Submitted

Well done, I liked that I could even grab a guy grabbing another one, but it was not easy to pull that off. Maybe the controls could be more intuitive (like holding the guy in the same direction you are moving, if you want to block upwards you can quickly press up), but maybe that was intended as part of the difficulty

Developer

Thanks for the feedback! We were actually trying to fix some bugs causing the grabbing part being a bit clunky but ran out of time. Will continue developing and improving that part for the future!

Submitted

I LOVE the use of 3D models in this game, however the controls could be better

Developer

Thanks! by controls you mean the keys you need to press or how the actions feel once you press them? 

Submitted(+1)

I mean your movement, the character is kinda hard to control

Developer

Thanks for the feedback!