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The Kunk

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A member registered Nov 06, 2018 · View creator page →

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Glad you liked it! :) I tried to be clever and make it so that the invert automatically configured itself in the first level but its clearly some issues there to iron out still.

So I did some digging and turns out the textures I used with the asset pack I got was all 4096 x 4096, shrinking em down and packaging again got it down to under half a gig.

oops! 😭

Yeah, pretty sure I used the wrong packaging type for Unreal, oh well something to pick up on next time.

Quite enjoyed it, I was definitely too greedy and was trying way too much to thread the needle with my $10 bid lol. I did find that selling animals was just more reliable than breeding as I never seemed to ever get my hands on animals of differing genders consitently enough so I would just sell them for a profit immediately.

Art style was cute and I appreciated all the names for the competetor bidders.

Had fun with your wheel of curses blinding and making my eyes bleed back to back repeatedly lol. Heres mine.

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720317#post-16444505

I think the way the curses are tied to the phone numbers took a short bit to wrap my head around but once I figured it out it was a nice little puzzle / management game. I liked that the numbers were different each time so you can't just memorise it all though I did end up getting a few back to back which helped me win on my second run. Nicely done.

(1 edit)

10 / 10 would be rage baited again.

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720317#post-16444505

I'm pretty certain that every single possible bit got me during my time playing this lol.

A nice little rage game, even if it suffers with some performance issues when playing in browser.

Had a blast with yours :)

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720317#post-1644450

A very nice game even if the tutorial info at the start was alot to wrap my head around.

I liked the feel of it all and the grabbing weapon was by far my favourite, just being able to snatch meteors and slam them into enemy ships felt very satisfying. Nice stuff!

Glad you liked it!

The moment I heard that little jazz piece I knew I needed to use it lol. :)

Definitely didnt get jumpscared by the speed of sound block that ahnnilated me when I tried to go around the spooky dudes.
As a first game this is super good and encourage you to keep at it and make more and more and more!

Nice game there, felt tight and responsive to controll and the little guy is precious, did feel that I kept getting done in by the mentos coming from the top and bottom alot as I had much more reaction time for the ones approaching from the sides, but its also a skill issue from me lol :)

A fun gravity manipulation game that just needs a few tweeks here and there I think.

I enjoyed looking at the levels and trying to find ways around it by slipping past meteors or by using the money shot in precise ways to get me places that I shouldn't have. One suggestion I might make is to make the money shot go in the direction towards the mouse as it felt quite tough to use when you shot at high speeds. Other than that I had a blast :)

Very nice game you got there.

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720317

Was jumpscared by the leaderboard and decided I needed to get at least one first place ranking of the time of writing.

Overall its a very solid game with the visuals being a standout part for me, though I noticed that the game tended to lag a fair bit on the larger levels which kinda messed up some of my aiming and shooting.

Other than just the lag its a very nice game, well done :)

I propose a trade offer

I rate yours, you rate mine.

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720317

:)
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720317

A fun escalating game that I think could see more expansion on the skill tree for more upgrades, maybe one where throwing the dice at enemies does things?
Also I noticed it began lagging when I was earning alot of gold at the end but that just added to the power fantasy I'd say.
The visuals, audio, and vibes of this game are absolutely top notch though, nice job! :)

I'm mostly certain mine is in 3D, I havent checked in a while so it might have reverted to 2D while I wasn't looking.

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720317

Had a fun little crack rolling around on the floor of your assylum.

o b l i g a t o r y  g a m e  p l u g

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720317

Reminds me of the time I broke out of a hostpital and mercilessly and without thinking curled up into a ball and slaughtered all the staff who where trying to inject me with medicine by rolling into them, good times.

A very pretty game that I feel could do with just a little more meat on the bones mechanics wise. I just feel that there litterally isn't any downside to just rolling around everwhere and bulldozing all the enemies down.

Overall I quite enjoyed being a mental patient again. Would love to revisit this if it was expanded.

A cute game that has potential to be added onto and polished I'd say. Theres room here to have more strategy in where your segments go by maybe making segments that dont do anything but rather affect the values of other segments you have.
additionally the perks are wildly unbalanced as the healing and sheilds are perfectly fine but simply outclassed by the extra spins that let you just wail on enemies if you go for an all offence build.
Overall I enjoyed it and would love to see the idea expanded upon. :)

A cute game that has potential to be added onto and polished I'd say. Theres room here to have more strategy in where your segments go by maybe making segments that dont do anything but rather affect the values of other segments you have.
additionally the perks are wildly unbalanced as the healing and sheilds are perfectly fine but simply outclassed by the extra spins that let you just wail on enemies if you go for an all offence build.
Overall I enjoyed it and would love to see the idea expanded upon. :)

Brilliant little game, I did have some trouble reading the current state of the fight and couldn't see any indicator of if I was winning or losing as most of my fights took quite a while and there was one where I just beat them to death in like three seconds.
My run did unfortunately come a sad end where my special man, not a fish, decided he didnt want to win his fight when his foe fell and remained still, forever, never moving ever again.
The vibes this game has is amazing but I feel it would massively improve with some polish and indicators of whats happening. But otherwise nice :)

Brilliant little game with the only nitpicks I can find being stuff like sometimes text is a bit hard to read on the bright backgounds but thats just a nitpick.

The mechanics are nice and finely tuned and I enjoyed the agressive chair spinning to assert yourself to escape social situations and I love the audio and vocals done for it all, only addition I would make is that you could just slam into your coworkers before they can engage you in small talk but thats just a me thing :p

Thanks for the feedback!

This is my first time packaging with Unreal as I'm more used to Unity with solo projects and I was more focused on getting menus, saves, and the automatic Y axis setting to make the experience smoother overall.

As for the polish, yeah absolutely. I was focused on the functionality of everything first and was saving polish such as niagra for the lightning and throwing arc as pushes but day 1 bug fixes was a priority such as the respawning not working and somehow forgetting to make a restart button. ¯\_(ツ)_/¯

But I'm glad you found it fun to play 😊

oh, I see thanks for that, glad you sorted it out lol.

Thanks for playing! 😊

Could you tell me what bit of the throwing level was giving you trouble with in general?

Thanks, glad you liked it :)

I'm happy that you enjoyed the game :)

Also the destruction is based on how low down the roof and floor pieces are so if they don't fall down enough it doesn't count, so there was some cases were it didn't count :/

Cheers, glad you had fun. :)

Also gonna change the timer to just pressing enter after the game jam is over

Thanks, happy to see that you had fun :)

Thanks, glad you had fun :)

Glad you had fun with it :)

Thanks, I'm happy that you had fun with it :)

Thanks, glad you had fun with the game :)

I'm glad you had fun with the game :)

Also I'm gonna try and get rid of that jumping bug after the game jam.

Thanks, I'm happy that you had fun with it :)

I'm glad you had fun with the game :)