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Viral Load's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment - How much you enjoyed playing this game. | #2 | 4.000 | 4.000 |
Presentation - How well executed the game is. | #12 | 3.909 | 3.909 |
Overall | #15 | 3.653 | 3.653 |
Use of Theme - How well the game incorporated the given theme. | #25 | 3.409 | 3.409 |
Concept - How interesting or unique the game is. | #42 | 3.295 | 3.295 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Bakery(Light baking):
https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218
uModeler(3D Modeling in-engine):
https://assetstore.unity.com/packages/tools/modeling/umodeler-model-your-world-80868
Sci-Fi Aresenal(Particle Systems):
https://assetstore.unity.com/packages/vfx/particles/sci-fi-arsenal-60519
Free LowPoly Sci-Fi(Environment Models):
https://assetstore.unity.com/packages/3d/environments/sci-fi/free-lowpoly-scifi-110070
Pro Sound Collection (SFX):
https://assetstore.unity.com/packages/audio/sound-fx/pro-sound-collection-50235
Our in-house, physics-based locomotion system.
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Comments
Felt like a boss playing this! Firing the guns felt great, especially with the SFX and controller vibration and each gun felt unique to use. Also there was a good variety of enemies that kept the gameplay exciting!
I find it interesting that the gun drops really influence the traversal of the level, since you don't want to get into a bind without a weapon. Really solid concept and execution. Amazing job ALL AROUND (visuals, sound, concept, level design, etc)
"Push forward gameplay" is something Scabbage preaches a lot, and its something boomer shooters do well that we tried to model. Thanks for the kind words!
Got the movement down to a tee, nice work! Super replayable and nice nod to the theme as well
Smooth and stylish shooter! Play style is reminiscent of the modern Doom games. The dashing is well implemented (based on looking direction) and being able to combo jumps and dashes is satisfying. Impressive this was put together is such a short time frame!
Thanks! So you know the dash is based on the direction you point whichever controller you hit "A" on :) But we tend to point hands where we look in VR shooters so it works out!
The guns feel real nice. Great work!
Man, i love this game! Is funny, there is lot of action and is really intense! Also is really optimized fot Oculus Quest 1. Bravo!
Great to hear its smooth on Quest 1! We mostly tested on Quest 2 but we've had some experience optimizing for quests.. by experience I mean living nightmare haha
I know what it mean! Hahaha just think there are only few times that the FPS are lower then 72 FPS and the GPU working is like used more. But for the entire game, i can say for sure that you really did an amazing job.
extremely fun take on the theme, more games should do the this thing where ur weapons are what u can get off enemies, reminded me of superhot.
very fun movement and dashing is very convenient to get unstuck lol, really wish there was some kind of tutorial tho as it took me an embarrasing amount of time before i knew how to jump and even longer for climbing lmao but great work overall, i didnt finish it on purpose because i wanna keep playing it more, really hope u expand on this easy 5/5s all around
hah yeah sorry about the lack of tutorial 😅time crunch and all. We do try to design things so someone smashing all the buttons can figure things out, but we recently realized not everyone treats their controllers like cavemen like us. lol...
well i definitely oogaboooga'd my way through it lmao but still for a jam game this is pretty amazing, i'd definitely buy a full version in a second
Really fun little game! You nailed the movement and feel without causing motion sickness!! :D
Super fun to play with lots of different enemies and guns loved it !
Amazing work this one is a lot of fun, I really wanted to keep playing this one but without snap turning I get extream motion sickness. There is an impressive amount of mechanics in this game and gives it a lot of player options and fun to be had. This game could really benefit from a tutoiral as it took me a long time to realise that enemies drop guns and I didn't even know that I could climb untill I came here and seen the comments and booted the game up for round 2. Was there a screen shake feature in this game?(I'm not sure if it's my controller drift or there was a screen shake) I can not express how good this game feels to play, with some polish and a snap turn feature I'd defos give this game a 3rd round.
Thanks for the feedback! Totally agreed. An options menu for snap turning etc. is definitely top of the list if this goes beyond a jam. That and we missed putting a decent dead zone on the right joystick for jump/turn. There shouldn't be screen shake though. We've found it's not terrible to move people around via explosions and quick forces, but we didn't do much of that here and definitely no rotations/shaking so hopefully we didn't miss anything and your tracking is working okay!
Game feel is everything for us. VR is amazing but it's super easy to introduce jank into a VR game as I'm sure everyone in this jam knows XD. Scabbage has built quite the input/interaction system which we used for the jam and we're definitely proud of it so far. I think building out a proper 'boomer shooter' may be in our future. Especially hearing comments like yours :)
I stop playing because the level with a lot of lava(4th I think) was too dificult for me but other then that great game.
You made it to the final level so that's solid! We hoped to have a little bit of variation in difficulty levels, so I'm glad to know the final level hit the mark, though hopefully it wasn't frustrating. Glad you had a good time otherwise!
Awesome! You made a genuine VR run and gun in 9 days. The difficulty progression felt great, every gun felt fun to use, and the abundance of levels made this really replay-able. The constant switching from weapon to weapon was a really fun mechanic and use of the theme. I think you have each of them just long enough to feel like you didn't waste it if you missed. The movement felt great, especially the climbing. I did get stuck a couple of times, but it was never hard to get unstuck. Great job all around.
Good game. Got stuck once but then didn't stop me from having a good time
That's a relief 😅
Which part did you get stuck on? We weren't sure if we made it too difficult/confusing for first time players.
Fun to play I loved the shotgun, got stuck when got to the left part of the second level idk if im missing something, also with the movement i suggest leaving some space for jumping where it doesnt do continous move turn, got a little motion sick from the small turns when jumping.
Overall it was a good expirience. Reminded of the name of my game when I saw it.
Yeah we do have a deadzone option in our turning system, but it's a little bit of polish that we forgot to configure before the time limit was up ):
There's an exit door in the second level that requires all enemies to be killed before it opens, but it's a little tucked away on the other side of the room.
I had the same feeling with the jumps, sometimes it was a bit hard not to turn (but i'm not too experienced with the controllers). The rest was fantastic though, awesome job! I like the variety of guns and enemies, and that they move and feel quite alive (or quite robotic). Particles were also pretty
Love the movement!!
Thanks! Means a lot from a VR interaction dev c:
Really surprise how this fast-paced shooter has no motion sickness at all :) Nice job and super fun to play!
Thank you!
Incredibly fun and fast-paced
The controls are weird at first but you gett the hang of it after about one level, after that it feels really cool just force grabbing guns and jumping all over the place.
We're glad you liked it!
Well done!
Thanks (:
Just one word, kaboom!
Pure action through, love it! The React game was def my favorite. Amazing how many enemies and weapon types you made. Even different physics for the bullets!
Thanks! The enemies were fun to make. Enemies are just rigidbody physics and cross products. The bullets all use raycasts with a basic particle simulation. Each gun has different properties enabled on the component to make them feel unique.
Glad you enjoyed it (:
You basically described game dev, and that doesn't make it less impressive what you managed to create in a week 😀👌
Love the style and that extra gun twirl is always a plus in my books!
Thank you, we hoped it would give it a little more pizzazz (: