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Fishy delishy

193
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A member registered May 26, 2020 · View creator page →

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this is amazing, love how the images change based on your input. such a creative use of image generation. keep up the great work!

idk how i missed it im so dumb lol, the gameplay is pretty unique, i love how u kept it to 180 just in case someone wanted to play seated, it's pretty chill even though i keep losing lol. great music too, finally figured out i shouldn't hit already lit sparklers but if there were some feedback for that it would've helped. overall great job, i love how these jams bring out unique experiences like this

Thank you so much, i'm happy you still managed to enjoy it somewhat lol.
Whether u get a gun or sword is randomized every time you draw from the back, I should've made that clearer along with some story, i settled on adding the story on the game's page because i couldn't think of how to implement it in game other than a boring text crawl.



wow i didn't know that, no wonder my performance is always terrible lol. that's such a simple thing i missed thank you so much man i'll definitely do that next time!

maaan i wish i had a job like that lol, poly brush is pretty great, i put off using it and probuilder for the longest time but it turned out to be a lifesaver

ngl that is surprising, with the amount of polish the game has i thought you were a team or at least already released a couple titles, definitely looking forward to the full version

funny thing is this all started when i was looking through vr dev vids for inspiration when the jam started and found valem's pistol whip in 30 mins vid and then things got a little out of hand lol, i am actually thinking of spending a couple months on it and release it because i couldn't find that many vr runners out there. really happy you enjoyed the game and thank you so much for your kind words

whaaat idk how i didnt notice lol, alright back to throwing watermelons, seriously guys great job just sitting there looking around is a very relaxing experience on its own, really hope you expand on this

slapping should be the standard interface for all vr games lol, loved the visuals and even though the gameplay looks simple it was extremely addicting, mastering throwing two watermelons while spitting seeds at the same time felt pretty cool ngl. only thing i'd ask to improve is pretty simple: faster walking speed please but other than that its pretty much perfect, great job

hahah i probably lost a couple kilos playtesting in this heat lol, really happy you liked it!  optimizing the game further is something i'll definitely do as soon as possible, thank you

it definitely has the potential to be a full game, i dont think i've seen anything like it. good luck with the development i cant wait to see how it turns out

well i definitely oogaboooga'd my way through it lmao but still for a jam game this is pretty amazing, i'd definitely buy a full version in a second

thank you so much. i'm really happy you enjoyed it, fixing the grabbing bugs is definitely a huge priority. unfortunately i still haven't found a good fix other than rebuilding how it works from scratch which i'll probably do as soon as i have the time

extremely fun take on the theme, more games should do the this thing where  ur weapons are what u can get off enemies, reminded me of superhot.

very fun movement and dashing is very convenient to get unstuck lol, really wish there was some kind of tutorial tho as it took me an embarrasing amount of time before i knew how to jump and even longer for climbing lmao but great work overall, i didnt finish it on purpose because i wanna keep playing it more, really hope u expand on this easy 5/5s all around

how is this so cozy yet still kinda unsettling lol, i love the artstyle gave me heavy spirited away vibes, but i couldn't do much but teleport around and couldnt grab anything, i'm probably missing something obvious lol but great work either way

i just noticed u guys made big boss which is a favorite around this house, small world lol

this is so good, i got to the 3rd day but didn't notice any difference but the artstyle is just perfect, feels like something i'd find on gamejolt in 2016 and i mean that in the best possible way, also loved how every dispenser had a different feel to it, great game

wooow i just realized you made attack on quest, you my friend are directly responsible for at least 50 hrs i spent playing that game lmaoo no wonder final light is so polished :D really hope u continue developing aoq it's one of the few quest games i'd buy in a heartbeat if it had a paid release,  good luck!

swiping cards has no right to feel this satisfying, i played an embarrasing amount of time and got to 25, really fun game 

thank you so much for playing, yh unfortunately there are some bugs with the grabbing that took most of the week to fix lol i settled on a dirty fix in the end but i rushed it and it still bugs out sometimes. if i'm ever gonna make another game with locomotion i'll try using another framework other than oculus as it doesn't seem suited for it.  feedback like this really helps with finding the main issues in the game as i couldn't playtest much so i truly appreciate it :D

that's honestly the main issue i get with most vr titles, the choice between seated or standing. 

Seated can get boring but is comfortable for longer games while standing makes games more immersive but just standing without moving feels way more tiring than constantly moving around. 

luckily for this game the breakable weapons mean u have to move around to dodge the bullets so that worked out but i'm always looking for better ways to keep the player moving because i hate standing still in games. 

i really appreciate your feedback, i'm really happy you enjoyed it and please let me know if u have any suggestions

i think i spent more time looking around the scene than shooting lol, everything just looks great and cleaning up the sea is pretty satisfying, 10/10 casios 

breaking things is just so satisfying, very fun game

very fun concept, seeing the world from a different sizes was very interesting, really hope u expand on this

such a cool experience, very atmospheric. i got stuck on a puzzle but i'll probably get back to it in a while with a fresh mind, great work

cant believe i missed this one, looks great

thanks for playing, yh i didn't have a chance to let anyone else playtest so the difficulty is all over the place but i'll try to balance it more, thanks

it's definitely gonna lag more on quest 1 unfortunately, i rushed the code so it's an unoptimized mess but i'll try to redo the more messy parts and reupload

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oh yh it's really terribly optimized for quest 1 unfortunately, i'm using the oculus framework so idk if i can use that to make a pc build but i'll try and if that doesnt work i'll just try to optimize it more, thanks for your feedback

poor bobert just wanna do his job😂 such a cool concept and great visuals, it's extremely impressive that this is the first game you made, definitely looking forward to what u make next

yh i thought so but i had to try my luck lol, i bookmarked it so when i finally get a link cable this will definitely be one of the first games i try, fantastic work 

the cats knew the job they signed up for 😂 I'm really happy u enjoyed the gameplay,

 
So there's slow motion when the bullets get too close (when u hear a whoosh sound) but i didnt have a clear visual indication for it, so it does feel like Lag but u can turn it on and off by pressing A 

It does lag at the begging sometimes though for some reason but after a couple seconds it should work fine, you can also press the menu button to restart the level which reduces the lag a lot, sorry i should have clarified these things in game.

this looks like the outer wilds vr game that i never knew i wanted, really hope you upload a quest build itlooks amazing, great job

so gooood, locomotion is a bit weird but once i got used to it it was perfect, very fitting for this type of game i can just run around painting for hours. really hope you keep working on this idk any other vr game like it

i seem to be having the same problem, on discord they said you can upload new builds as long as u keep the original one for judging. really hope you do, this game looks really cool

this must be the best looking jam game i've ever seen, unforunately i have no way of playing pcvr any hope for a quest build?

fantastic visuals and very cool concept, reminds me of this old game called geist. really good work

this is genuinely creepy, i still cant bring myself to finish it lol, great atmosphere. 

The juice must flowwwww, this is one of the most polished jam games i ever played. amazing concept and really fun to experiment with. Fantastic job

Hey everyone, im a unity generalist mostly doing vr stuff these days, anybody wanna team up for the jam? having a programmer or an artist would be a lot of help