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A jam submission

One Use SpaceshipsView game page

VR Tech demo of a time trial race across multiple planets.
Submitted by CoddledSoftware (@coddledsoftware) — 1 day, 11 hours before the deadline
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One Use Spaceships's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme - How well the game incorporated the given theme.#163.6473.647
Concept - How interesting or unique the game is.#383.3533.353
Overall#403.1323.132
Presentation - How well executed the game is.#532.8822.882
Enjoyment - How much you enjoyed playing this game.#652.6472.647

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
1. Some textures from: Cartoon Dungeon Props: https://overactiongames.itch.io/modular-top-down-low-poly-cartoon-dungeon-props-and-tileset-pack
2. Some textures from ambientCG.com, licensed under CC0 1.0 Universal.
3. Some textures from "500 HD Textures Volume 1" from https://kronbits.itch.io/hd-textures-vol1
4. Sky box: https://assetstore.unity.com/packages/2d/textures-materials/sky/farland-skies-low-poly-64604
5. Space Graphics Toolkit: https://assetstore.unity.com/packages/tools/level-design/space-graphics-toolkit-4160
6. Shift Sci-Fi User Interface: https://assetstore.unity.com/packages/2d/gui/shift-complete-sci-fi-ui-157943
7. Spherical gravity is based on a modified version of this MIT-licensed set of scripts: https://github.com/SebLague/Spherical-Gravity
8. Sci-Fi Shader Pack: Sci-Fi Shader Pack | VFX Shaders | Unity Asset Store
9. VR Hands and Push Button: https://github.com/immersive-insiders/VR_BaseProject_PCVR/tree/V3
10. Prefab Brush+ used during development: https://assetstore.unity.com/packages/tools/utilities/prefab-brush-44846
11. Low Poly Vegetation Pack: https://assetstore.unity.com/packages/3d/vegetation/low-poly-vegetation-pack-80146
12. Hi Rez Spaceships creator Free: https://assetstore.unity.com/packages/3d/vehicles/space/hi-rez-spaceships-creator-free-sample-153363#description
13. Some models created using Blender.
14. Voice acting by the human-trained A.I. from Replica Studios. https://replicastudios.com/.

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Comments

Submitted

Cool idea! Reminds me very much of Outer Wilds, and having a dedicated VR game in that vain would work very well (and possibly very nauseating given some of the things that can happen in that game!!)

Submitted

I couldn't play all that long due to the low framerate, but it looks like an interesting concept. Keep working on it! ^^

Developer

Thanks for the feedback!  I have some ideas to improve performance, so I will move those up on the priority list.

Submitted

Aww I wanted to hyper drive so bad though! Haha, fun experience. Though the planets messed with my head a bit seeing the skybox twist past as your traversed around them. First time I've seen Mario Galaxy style planets in VR!

Developer

I know, right?  Big button that says Hyper drive, and your suit's A.I. cares more about your safety than science :-).  I really love playing Super Mario Galaxy, so thank you for the huge compliment!  Hopefully this is the first of many games where we will see that mechanic.

Submitted

Awesome game! I still can't figure out how you made walking on a planet so smooth

Developer(+1)

Thanks!  I spent about 30% of the time working on that part, and it was tricky, but I am rather happy with the results.   This proof-of-concept from 7 years ago provided some great tips: https://github.com/SebLague/Spherical-Gravity

Submitted

great game but the controls were a bit unclear for me

Developer

Thanks for playing, and thanks for the feedback!  I will find ways to make the controls a bit more intuitive next time.

Submitted

Other than the buttons snagging on me, I thought it was great. All I would've done differently was maybe spawn the ship in according to the position of the planet you were leaving? But very well done, anyways.

Developer

Thanks for playing!  It was definitely on my priority list to place the ship near the departure planet, but I ran out of time.  I never did figure out how to fix the buttons.  The way you described it sounds about right, something about being rotated causes problems, like I'm using local coordinates instead of world coordinates somewhere (though I checked that).  I'll make a better button before my next game :-).

Submitted

Or just cheeese it and use a trigger collider 😂

Submitted

this looks like the outer wilds vr game that i never knew i wanted, really hope you upload a quest build itlooks amazing, great job

Developer

Thank you!  I will try to find the time soon to make a Quest build.  

Submitted

Love the idea and being able to run fully around the planets. Would love to be able to use more of the controls in the ship, but for the 9 days I think this is super impressive! Great work! :)

Developer

Thanks!  I would also love to use more the of the controls in the ship :).