The game was fun and looked good. The controls were aggravating and I never got the hang of it.
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Busy Mind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #45 | 3.717 | 3.717 |
Graphics/Animation | #78 | 3.674 | 3.674 |
Overall | #124 | 3.352 | 3.352 |
Technical Implementation | #128 | 3.283 | 3.283 |
Fun/Design | #153 | 3.304 | 3.304 |
Theme/Limitation | #267 | 2.783 | 2.783 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
For the limitation, the player has to literally collect themselves, retrieving their body parts in order to perform tasks like jumping, wall jumping, and dashing. I used the theme as the structure for my level design: the player has to go "there" in one direction in each level, and in the next, starts in the same spot as the end of the previous level and has to go "back" in the other direction.
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
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