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A jam submission

Trick CatchView game page

Collect stuff with a boomerang! Solve the puzzles!
Submitted by Dino0040, Rozzo (@Rozzo_Le_Vrai), jotace (@DaJotaci) — 30 minutes, 30 seconds before the deadline
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CriteriaRankScore*Raw Score
Technical Implementation#183.9443.944

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
You collect stuff with a returning boomerang!

What was your team size?


You and 2-3 other jammers

Which of the following content in your game is NOT 100% newly made for the jam?



Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

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Viewing comments 25 to 6 of 25 · Next page · Last page

Super cool! There is so much here, I can't believe you were able to get it all done in a week! Fantastic job!


Wow!  Awesome puzzle game!  Love the boomerang puzzle mechanics.  Love the hidden switches and everything!


This  was so much fun to play and relaxing in the same time. Great job!


really lied the boomerang!its so fun

It'll be nice if you check out our game too😁


This was really fun! Would be nice if the boomerang was thrown from the center of the screen and the camera transition was a bit faster. The puzzles were really nice. I would definitely play this game if you decided to expand it after the jam


Cool little game! Really like the boomerang throw mechanic


Great game! Wasn't very clear what to do at first though.


Really fun game! well done :) 

Would be great if you got the chance and could check out my game


Fun game. Had fun running around doing things but wasnt sure the actual objective. With more time and polish this could be something special


Fun little game, the level design was kinda unclear though and there is at least one puzzle where you can get stuck if you cut the rope too soon after which it becomes impossible to break the pot. Other then that it was fun to play :)


Awesome and ambitious game. You've accomplished a lot here. Nice music and SFX. Clean movement. Definitely worth putting some more effort into. You could do a lot from this as a starting point.

PS. Please rate my game too :)


A gorgeous mix of architecture and an amazing variety of switches and crystals and beams to interact with! Y'all accomplished a lot in a week!This is a project well worth continuing.


Taking on 3D! I love it. throwing the boomerang feels really good. All around great work!

 It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!


The puzzles are super cool, a crosshair would be cool though for sure.


Super Awesome! yea do like the boomerang mechanics and the graphics in general. I would suggest a cross hair to know where you are aiming. Easy implementation


Wow! I really like the boomerang mechanic.

The game feels very well programmed!

I understand that this is like a sandbox game where you just jump in and have fun playing with the mechanics. But if you make some actual levels for this, that are not as "all over the place" as this level, then this could be a really great game!

Also, if I may ask a technical question: How did you make that bouncy feel in the options menu? I love it!


We actually tried to create more streamlined levels, but they didn't play too well (granted, we are unexperienced with 3d level design :D ).

I'll gladly answer any technical question:
I use "Dotween" for simple animations and organic movements. That makes that cute menu button bounce as simple as

void Start()
        transform.localScale =;
        transform.DOScale(1, 0.5f).SetEase(Ease.OutBack).SetUpdate(true);

public void OnPointerEnter()

        transform.DOScale(1.1f, 0.5f).SetEase(Ease.OutBack).SetUpdate(true);

    public void OnPointerExit()
        transform.DOScale(1, 0.5f).SetEase(Ease.OutBack).SetUpdate(true);

Dotween also fades the music in and out, makes crystals slowly start to glow on impact and moves the platforms. I highly recommend it, especially for 2D games as those can always use squishing and bouncing of sprites.


Nice! I'll have to look into it.

Thank you for answering!


Awesome! Love the boomerang mechanic. Some of the puzzles were tricky but i had fun exploring. :)


Great game! I really enjoyed it. Couldn't collect coins though – my boomerang just flew right through them. The sound fits well and I like the clever idea and the design too. Well done! 


Impressive work! I love the BatRang like mechanic from Arkham City and I think it is cool to have made a game centered on that!

I couldn't kill the ennemies however and since the boomerang is slightly on the side It was a bit hard to aim.

I also felt a bit lost but this made room for exploration and I like that!

This game shows how much can be done in only one week and I will definitely bring it up to motivate some of my friends ;)


This was very well made, fun and a good concept using the limitations, very fun destroying the wood and archers

Viewing comments 25 to 6 of 25 · Next page · Last page