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A jam submission

Trash Dungeon (SICK Jam)View game page

A raccoon with a gun, a ski mask, and rabies breaks into a trash dungeon to steal trash.
Submitted by vaaasm (@vaaasm) — 7 hours, 58 minutes before the deadline
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Trash Dungeon (SICK Jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#15.0005.000
SICKNESS#15.0005.000
Overall#14.8474.847
Sound#14.7224.722
Engagement#24.6674.667

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Great fun! Juice was off the charts (I want you as my sensei on making a good tween), and the gameplay loop is pretty high adrenaline with always needing to kill. Clicking outside of the game window was a bit frustrating but that was about it! Awesome work Nattie!!

Submitted(+1)

the visuals were awesome! i had a bit of trouble with the twin stick aiming, but i think that might've just been me lol. i played this for so much longer than i expected too, it was a blast!

Submitted(+1)

This is the ideal jam game for me. Your scope was completely in check, you have this satisfying twin stick shooter with a neat gimmick, and you just polished it to a mirror shine. While there may be some minor issues with clarity and enemy spawning, it's amazing just how satisfying this is to play. Loved it!!!

(+1)

wow this is crazy fun, i'm 100% gonna have to come back to this. the vibes are just immaculate.

Submitted(+1)

This goes so hard. Like everyone else said, the juice is off the charts, and the frenetic pace is just perfect! 

That said, I did have a few (altogether minor) things that I wish were tweaked just a bit.

The targeting reticle ends up confusing me a bit when playing on m+kb. The fact that the controller reticle that's locked to a specific distance from the player doesn't go away, and is also a bit more visible, really throws me off in the middle of the chaos, and tricks me into thinking my mouse is somewhere it isn't. I think the reticles could pop more in general given how much chaos there is in general, since it's pretty easy to lose track of.

Another issue is the screenshake. While there were a couple times I felt like I died because I misplayed, more often than not I ended up dying a few floors in after firing a shotgun or molotov a couple times in a densely-packed room and then taking two damage from... something, and having no idea what happened. When you're firing high-knockback weapons into dense rooms or exploding barrels, the game becomes almost unreadable for more than enough time for you to die, which doesn't usually feel fair. I ended up frequently avoiding most of the weapons even in favor of the starting pistol just for this reason.

The final thing is room transitions. I would really like it if the doors between rooms were sealed between combats, or maybe if there were an old-school room transition effect where the camera pans over from one room to the next. As-is, if you walk into a new room and fire your shotgun, you can just get blasted backwards into the previous room and the entire room just instantly vanishes - and then odds are, you can't even come back into the room without guaranteed damage since the slimes are still coming towards you even though you can't see them anymore. So you have to camp in the previous room waiting for slimes to come through so you can kill them without taking damage, but at the same time your combo suffers, which can also potentially kill you. 


I also got a crash. I'm guessing if you go into the elevator room, pass the check, then *leave* the elevator room (to, for example, pick up a weapon you'd left in a prior room), then return to the elevator room with too low a combo for the check to pass, then it crashes.

___________________________________________

############################################################################################

ERROR in action number 1

of Alarm Event for alarm 3 for object oElevator:

Unable to find instance for object index 60

at gml_Object_oElevator_Alarm_3

############################################################################################

gml_Object_oElevator_Alarm_3 (line -1)


That all said, this pretty much checks every box for me, incredible work

Developer (1 edit) (+1)

Sweet, this is really good feedback! I agree with all the points you mentioned! I'll definitely experiment with room transitions, and I also love the idea of blocking room doors.
And I'll look into that error!

Jam HostSubmitted (1 edit) (+1)

Super impressive, especially for a jam game! You must have a great workflow!

(+1)

How is this so polished, I am flabbergasted. I’m glad that I have a bad gun to fall back to when I run out of ammo, which is often. The visual and audio is impeccable and also very you.

Submitted(+1)

Vaaasm you continue to amaze me, the music, the juicy text effects, the environments, the flow of the game, the UI, you nailed EVERY part of this game. It's very inspiring to watch you continue to level up again and again as a developer, you really nailed this game concept, no notes.

(+1)

So fun, loved the art and the extremely crunchy music/SFX. My favorite part is that your motivation as a player is "you're a bloodthirsty rabid raccoon trying to just ride out the rabies", I really felt it when the game told me I needed blood. The gameplay loop is also super simple to understand, smooth, and fair to the player. SICK. 

Submitted(+1)

For a jam project, I'm ASTOUNDED by how robust this is, you absolutely nailed the feel of a game like this, especially with the sound design. The sound effects of the sawblades? immaculate.  Even the early floors felt super challenging, but fair. I loved all the different weapons (Sawed off has gotta be my fave, next to the sawblades but i kept hurting myself on them LMAO), and had a ton of fun blasting the different enemies. I'm gonna have to agree that some of the effects like the screen shake were a bit much for me, mainly on the Mak-11. I also did have each of my runs spawn me in a room where i was practically on top of the enemies and had to eat some damage and lose my combo. I also couldn't get my controller (8bitdo ultimate/switch pro) working, but I was too lazy to try another one lmao. All that being said, I found myself having replayed this one the most out of the games I've tried so far, so that's gotta be worth something! Absolutely astounding work! 

Submitted (2 edits) (+1)

this is some of the SICKest shit i’ve ever played

the challenge level? excellent. the juice? overflowing. the sounds? bit-crushed and freakin crushing it.

it would have been a perfect 5 stars across the board, but between the mouse not being bounded to the window and there not being an option to full screen, i found that in the most exciting, critical moments where i teetered on the edge of success and death, my mouse would almost always wander off the window and launch some random app as i clicked repeatedly to fire, killing me instantly. If not for this fact, i’m pretty sure i would’ve played this game to completion multiple times over (Edit: I was wrong I can’t get past level 4 even after fullscreening lol — still 5/5 tho), but after dying in this manner five times in a row i decided to put it down for now. but i cannot overstate how good the game is anyway! and i’m sure that’s an easy fix (i dunno what engine you used, but in godot it would be as simple as changing the mouse capture mode).

also hey i recognize you from C.I.G.S.! i presented my game EyeOS there

Submitted(+1)

o wait i just saw that you replied to a similar comment saying you can fullscreen with F, my bad

it’s a perfect 5 stars across the board now

Submitted(+1)

YOU HAVE RABIES

Submitted(+1)

This is a fire game. I love twin sticks so this was right up my alley and you nailed the juicy chaotic nature of the genre! Seeing trash fly everywhere and the chunky sounds of the gun fire, really make for a very engaging experience. The level of polish on this as well is really good, with the subtle UI animations, the cool intro screen, and having multiple weapons and variety in enemies is really impressive. There were a few things that did frustrate me, like how in the heat of combat the enemy bullets tend to get lost in the particles and screen shake, and depending on the level they can blend in. Also having enemies spawn super close to the door, if not right in the entry way did feel unfair. But with that said this is extremely impressive for a jam project, hats off to you!

Submitted(+1)

Great jam! Amazing game feel. 

Screen shake, crunchy audio, twin stick goodness, and tons o trash!

I played this on a Retroid Pocket 4 and it was a blast! Definitely keeping this one around. That start screen is 🔥

My one critique is that the difficulty is a tad high, and it seemed like every time I started getting into a flow, I would be immediately swarmed when passing through a door, getting shredded.


Also, the relationship between trash, and keeping my blood hunger meter full was confusing.


Overall, super solid and great polish for a jam. Love the theme. 🦝❣️🗑️🚮

Submitted

Great jam! Amazing game feel. 

Screen shake, crunchy audio, twin stick goodness, and tons o trash!

I played this on a Retroid Pocket 4 and it was a blast! Definitely keeping this one around. That start screen is 🔥

My one critique is that the difficulty is a tad high, and it seemed like every time I started getting into a flow, I would be immediately swarmed when passing through a door, getting shredded.


Also, the relationship between trash, and keeping my blood hunger meter full was confusing.


Overall, super solid and great polish for a jam. Love the theme. 🦝❣️🗑️🚮

Submitted(+1)

Visual style is phenomenal, but I had a tough time playing on computer. The mouse isn't locked to the screen so you have to play fast in a small game window. I also had a lot of trouble figuring out what was going on. I'd walk into a room and enemies would spawn practically on top of me, and I didn't know where I was firing since the ingame cursor is set up for controller only. I did love the shooting though, especially on the mac10. If anything I wish I only had the mac10 since it's so fun to use! Good game!

Developer (1 edit)

Thanks for the feedback! What do you mean the mouse isn't locked to the screen? If it's not working properly I'd like to fix it! And yeah I agree, some rooms definitely have the enemies pile on you too fast!


Also, you can fullscreen with F! I’ll add that to the controls page!

Submitted(+1)

Lol, "You have rabies." as an opening line goes so hard.

Loved this.