Play vandalism simulator
Randy Raccoon's Dumpster Drive!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #11 | 3.667 | 3.667 |
Overall | #12 | 3.736 | 3.736 |
SICKNESS | #12 | 4.056 | 4.056 |
Engagement | #13 | 3.389 | 3.389 |
Visuals | #13 | 3.833 | 3.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Not sure what I was doing exactly, but had a lot of fun jumping around in the car!
SICK! I'll start by saying that although it's not the smoothest experience, I had some issues getting passed the first dialogue section and into the car, but that could very well be my own setup, once I got into the car, we were shmoovin'! I kinda got the vibe of an open-world PaRappa, which I didn't even know I wanted lol So unique!
the music when driving was super good! i also really enjoyed the physics of driving, but i eventually got my car stuck inside of a building i was supposed to tag. the world felt a bit empty, but occasionally seeing some of the silly characters brought life to the city
if y'all go further with this game, i'd love to play again:)
The other commentors really said just about what I was thinking, super neat concept that I'd love to see more of. I wasn't quite sure what to do, and to be honest I had trouble reading the conversation at the beginning, but I did have fun running around and tagging what I could find. The music for driving around was super interesting and car-esque for lack of a better word lol. Would love to see more!
I ran into some of the same issues as below, but I enjoyed the concept of an open-world graffiti game! Being able to jump so high in the car is a lot of fun
If you're interested in pushing the low-poly aesthetic, I also saw this video recently which talks a bit about how geometry can be made more efficient - specifically in this example, using the same number of polygons for cylindrical shapes while making them look much rounder and less boxy
This is a really neat concept and I totally would love to see it as it evolves from its lost medium through out the years. I would totally follow its legacy.
My first thoughts entering the environment was this is actually a really SICK open world concept (second thought was whooo look at the Sears Tower!) I got De Blob vibes from the world and being able to tag things.
After interacting with the environment a bit more, I did find it to be a little confusing to get started. I had a few problems getting stuck in the conversations or collecting items. Otherwise, it has a lot of potential to be a creative sandbox which is very cool. Good work y'all!
GGOAT
GOGOGO
This had a cool concept written all over it. Love the perspective and the archaic take on the open world framework. I really enjoyed the driving music, and am curious if the idea spawned from trying to make an engine sound and hearing a beat out of it, or if the intention was always to play on the concept of an engine starting up.
Unfortunately, I struggled to figure out what to do in this game. I seemingly got locked in the first conversation because I wasn't able to select the dialogue choice. Assuming the random floating objects are collectibles, none of them were showing up in the pause menu. I wasn't sure if there was more to do beside drive around, grab random objects, and avoid the cops. I DID end up stumbling upon a graffiti zone right before I stopped playing, but while tagging I ended up trapped inside of the building that I was spraying.
While the final product may have been a bit unfinished, the mascot and visual premise makes me want to see more from this game, and it's clear a cool idea was hatched here. It also just feels so appropriate for the time period and the hardware, so great job there!
Thanks for your kind feedback! And yeah, there was a lot of content that didn’t make it in quite yet before the submission period ended, hence our lore-rebrand to “long lost tech demo” haha. Unfortunately, the UI and some of the settings also broke during a git merge error in the last 5 minutes of the jam, but you should still be able to progress dialogue with Enter! Just not with a gamepad.
Oh one last thing! Just wanted to clarify that while there are a few “Big Tag” locations that are static, you can otherwise tag whatever surface you want.