Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Randy Raccoon's Dumpster Drive!View game page

Paint the town RAD
Submitted by trainspotter, Bread, Land of Auks, RiversideService — 1 minute, 27 seconds before the deadline
Add to collection

Play vandalism simulator

Randy Raccoon's Dumpster Drive!'s itch.io page

Results

CriteriaRankScore*Raw Score
Sound#113.6673.667
Overall#123.7363.736
SICKNESS#124.0564.056
Engagement#133.3893.389
Visuals#133.8333.833

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

Not sure what I was doing exactly, but had a lot of fun jumping around in the car!

Submitted(+2)

SICK! I'll start by saying that although it's not the smoothest experience, I had some issues getting passed the first dialogue section and into the car, but that could very well be my own setup, once I got into the car, we were shmoovin'! I kinda got the vibe of an open-world PaRappa, which I didn't even know I wanted lol So unique!

Submitted(+2)

the music when driving was super good! i also really enjoyed the physics of driving, but i eventually got my car stuck inside of a building i was supposed to tag. the world felt a bit empty, but occasionally seeing some of the silly characters brought life to the city

if y'all go further with this game, i'd love to play again:)

Submitted(+2)

The other commentors really said just about what I was thinking, super neat concept that I'd love to see more of. I wasn't quite sure what to do, and to be honest I had trouble reading the conversation at the beginning, but I did have fun running around and tagging what I could find. The music for driving around was super interesting and car-esque for lack of a better word lol. Would love to see more! 

Submitted(+2)

I ran into some of the same issues as below, but I enjoyed the concept of an open-world graffiti game! Being able to jump so high in the car is a lot of fun

If you're interested in pushing the low-poly aesthetic, I also saw this video recently which talks a bit about how geometry can be made more efficient - specifically in this example, using the same number of polygons for cylindrical shapes while making them look much rounder and less boxy

(+2)

This is a really neat concept and I totally would love to see it as it evolves from its lost medium through out the years. I would totally follow its legacy. 
My first thoughts entering the environment was this is actually a really SICK open world concept (second thought was whooo look at the Sears Tower!) I got De Blob vibes from the world and being able to tag things. 

After interacting with the environment a bit more, I did find it to be a little confusing to get started. I had a few problems getting stuck in the conversations or collecting items. Otherwise, it has a lot of potential to be a creative sandbox which is very cool. Good work y'all!

(+2)

GGOAT

(+3)

GOGOGO

Submitted(+2)

This had a cool concept written all over it. Love the perspective and the archaic take on the open world framework. I really enjoyed the driving music, and am curious if the idea spawned from trying to make an engine sound and hearing a beat out of it, or if the intention was always to play on the concept of an engine starting up.

Unfortunately, I struggled to figure out what to do in this game. I seemingly got locked in the first conversation because I wasn't able to select the dialogue choice. Assuming the random floating objects are collectibles, none of them were showing up in the pause menu. I wasn't sure if there was more to do beside drive around, grab random objects, and avoid the cops. I DID end up stumbling upon a graffiti zone right before I stopped playing, but while tagging I ended up trapped inside of the building that I was spraying.

While the final product may have been a bit unfinished, the mascot and visual premise makes me want to see more from this game, and it's clear a cool idea was hatched here. It also just feels so appropriate for the time period and the hardware, so great job there!

Developer (2 edits) (+2)

Thanks for your kind feedback! And yeah, there was a lot of content that didn’t make it in quite yet before the submission period ended, hence our lore-rebrand to “long lost tech demo” haha. Unfortunately, the UI and some of the settings also broke during a git merge error in the last 5 minutes of the jam, but you should still be able to progress dialogue with Enter! Just not with a gamepad.

Oh one last thing! Just wanted to clarify that while there are a few “Big Tag” locations that are static, you can otherwise tag whatever surface you want.