God damn, when you guys brought this to the playtest i was shocked at how much y'all had gotten done in those couple weeks. Still absolutely floored, you've got so much for the amount of time put in. I love the gameplay loop, you've got that MMBN type combat going on, but with enough of your own spin that it feels fresh.
Just a couple notes, controlling 4 characters at once can be kinda taxing when everything is real time. I found myself springing for auto casts more often then not just cause it meant i had to manage fewer units. Not sure what the best solution there is though, reducing the number of units might remove some of the game's depth, maybe having some kind of rudimentary auto pilot the player could turn off/on would be neat but difficult. Could even allow the player to make adjustments while the game's paused!
Also, i kinda wish there were either ways to revive bots mid fight or just have a surrender button haha. There were a couple times where i found myself in a situation where I knew I couldn't possibly win (like, having all my offense bots die) and wished i could have just thrown up a white flag.
It would also be nice to be able to skip weapon options, or maybe allow us to repair bots in lieu of taking a weapon? Really any kind of option to heal would be greatly appreciated.
All in all though, suuuuuuupppper solid. You've got a great base to build on here and you should absolutely keep at it, I'd love to see where this goes!
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