Frick
snurlsss
Creator of
Recent community posts
I love the core gameplay loop and game design of this game. The baiting of slimes to get them to merge to make more slime, it's all very good. My only real complaint is the level design/layout, whereby it's extremely easy to soft-lock yourself or force a loss if you leave the main spawn room and try to explore other parts of the map. Everything else is peak though
I think this is a very cool concept! not much gameplay or idling etc..., but considering the time constraints, very impressive. Reminds me a bit of "Teamfight Manager", but as a 0-player game (observing a sim) instead of a 1-player (proactive play) game. There's definitely potential there, although it's a little rough right now!
I love the idea of a turn based, chance based fighting game, but unfortunately, the core gameplay loop leaves something to be desired. Love the illustrations and the bio for each fighter. I'm not sure if I'm missing something, but I couldn't find where the fighters' HP is mentioned, and the "stats:" section seems to be empty on all fighters. Furthermore, there's a playstyles section on their bio, but all fighters seem to play the same?
Overall the illustrations are good, the writing/worldbuilding is very solid, but the gameplay could definitely be expanded upon.
The theming of the game is interesting, and a lot of work has clearly been put into the visuals and aesthetics of the game, especially evident in the zine (pdf) itself. I saw the messages on discord about this game being incomplete, but I think this is a really good basis/foundation of something that can be rather interesting and thought-provoking


















