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A jam submission

Caterpillar Slime: RemasteredView game page

Multiplayer sticky soft-body platformer!
Submitted by Bumblebean Games (@bumblebeangames) — 2 hours, 9 minutes before the deadline
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Caterpillar Slime: Remastered's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#113.5883.714
Sound#173.0363.143
Overall#203.1573.268
SICKNESS#243.3123.429
Visuals#252.6912.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is super cute, and reminds me of other multiplayer physics games I've had lots of fun with like Heave Ho! I'm very excited for the chance to play this as intended with multiple people!

Submitted

Such a cute and well made game, where the sound, aesthetics and gameplay are all so cohesive and whole, very well done!

Submitted

Love it! The slime-sticking-to-wall mechanic worked pretty well once I got used to it a bit. Couldn't quite figure out at times if I should try to "roll" a bit on the wall or jump. I did quit at the point where I imagine most people will with the two hanging moving walls :) I couldn't figure out how to get on the bottom of one. Also there seemed to be some off-screen walls in the WebGL version at least (if you go to the far left or right on some levels it was off screen) The vibe with the music was certainly a bit kiddy but it worked. Cheers! Nice one

Submitted

This game is really cute! While I wasn't able to play with friends, I found it more than enough fun by myself! The levels seem like they can be solved in many different ways, but they never feel like they're too easy or anything, it just feels really open in a satisfying way. Great job!

Submitted

I love the concept, had a lot of fun on the first levels! The squish SFX is ChefKiss. I found the timing on the jump to be a bit unintuitive - it seems like there is a trampolining mechanic that lets you jump a bit higher, but after some practice I couldn't seem to get the timing on it consitent.

Submitted

i loved how this felt to play, its just fun being able to launch yourself around and do things that seem like they shouldn't work, but do! the levels felt like playgrounds to just mess around and see what kinda silly stuff you can do.

i ran into a couple bugs that weren't huge deals, but at least worth noting.  in the 4th level, i managed to fall off in a way that caused my character to disappear, without a respawn or anything(causing a full reset). also, moving platforms that touch walls or floors can stick to your character and stretch you out in a really goofy way. i think that one could actually be made into a really fun mechanic!

i would genuinely play like 100 levels of this and not get bored, great job!

Submitted

Luckily, the build worked for me! I feel like the controls are the sticking point for others, quite literally. I had to use keyboard and WASD and it worked alright for me. You may have to jump a few times to unstick yourself to be able to move. It takes a sec to figure out. I think having the controls listed somewhere would be a big help in this area. I wasn't able to play with anyone else, but the single player still plenty interesting! It was one of those things where I felt like I had it down after level 2 or so, so I started trying to see how I could cheese things just for fun. In the level with the two scrolling vertical rectangles i found a way to gain momentum on the starting platform and was able to get a huge running start to the wall on the other side, which felt really cool. I think I ended up brute forcing most of the levels, just cause i found a lot of fun in just winging the solution. I also felt like there were some jumps that i just couldn't make without cheesing it, but that's probably because I'm a little tiny dumb smelly baby who got impatient. 

Anyway, would love to try this out with someone sometime to see what that experience is like. seems like it would be fun with a friend. I'd love to see even more with this concept! 

coudn't move character on web build but love the music <3