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carmr

57
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A member registered Jun 10, 2020 · View creator page →

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Recent community posts

thank you so much for playing! after checking on my end it seems like you're correct.

we're planning on creating a newer version with lots of bug fixes and QOL improvements, so i hope you'll try the game again when that comes around!

the music was super great here! despite the intern being as annoying as they were, it was still super cute to see them pop up, very good character design!
i do wish my mouse would lock since we're using it for camera control, but otherwise very enjoyable :)

a lot of the comments have said what i really like about the game already, so something super small that i enjoyed a lot for some reason is the elevator. there was no cutscene, no fade to black, just rising up or going down with hardly any wait!

thank you so much for the recognition, it makes me feel good for the work we put in here!

really loved the music, it empowered me to get the current high score or a lil over 1,000

super in-depth stuff for a jam, great job!

i had a good time playing this! every wave felt super intense but manageable as long as i played carefully with the active abilities.

this feels like a ufo 50 game, the gameplay loop is super fun!

great art and great aesthetics, i love these types of games!

this made me tear up quite a bit :')

typing in runes to summon units is such a cool way to go about this! i did go full barracks, and it ended up lagging me out of the game, but that was the web build so i assume that the exe handles it a lot better. great job!

i loved the candle guy, super cute :)

thank you very much!

thank you! if we come back to this game, tutorial will absolutely be a #1 priority

thank you very much! i hope in the future we can maybe add some QOL features like showing the image of the ingredient you need in the book so you don't have to double or triple check as often, as well as speeding up some parts of the ui transitions

thanks so much! yeah, i totally agree with the recipe book navigation. do you think it'd be better to leave out pages with unknown recipes?

thank you very much!

thank you for the kind words! we would love to maybe add a way to pin recipes at the prep stations to help with recipe navigation in the future; were there other points that stuck out as difficult to navigate?

thank you for the feedback! i couldn't agree more. we also want to fix up the default background behind the end of day screen and the crow store at some point in the future

thank you so much! if we continue working on this, we're absolutely adding a tutorial, thanks for the feedback :)

i loved how unique this idea felt! i hope this is expanded on in the future in some way, i liked this a lot

loved the art style, and the gameplay was great! i'm a sucker for 3d platformers

very fun spin on punch out! i managed to beat death damageless too :)

very katamari-like! the environment is super pretty, but for some reason i couldn't figure out how to win. super cute though!

such a great game! the movement controls were super unique but really fun to master

such a great game! the movement controls were super unique but really fun to master

i really love the feeling of this game, it resembles a gamecube-era game and i love that feeling!

super juiced up game! i went with a sawblade build which felt amazing, i'll for sure try out some other ones soon

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the concept of the game is super cool, being able to customize your robot, but the gameplay is a bit slow at points while waiting for it to get to the finish line. very thematic though!

amazing art! i felt like this was a pretty creative idea too, nice job!

super cute art style! idk if this was intentionally a rage game, but it did succeeded in making me do so, but it made the ending so much more satisfying!

i made it to 400 speed and 600 firerate and had the best time of my life:)

tysm :')

i feel so so proud of this honestly; everyone did such a great job! btw, you're totally not wrong abt the hitboxes, i think we should've definitely shrunk the size of a few of them. hindsight!

the visuals were awesome! i had a bit of trouble with the twin stick aiming, but i think that might've just been me lol. i played this for so much longer than i expected too, it was a blast!

this was so cool! the gameplay felt super unique, and all the mechanics made sense. i loved the music, especially the final level.

i think i might've cheesed Argyle by solving the level without the knife, but i still had a lot of fun with my solution!

honestly, i got stuck at level 10, but that didn't stop me from having a lot of fun here! the visuals are great, music was thematic, and this felt exactly like what would be on the S.I.C.K.

it's also crazy that there are as many levels as there were! i really thought that i was at least like halfway done, but i wasn't even 1/3 of the way done; just a crazy amount of content.

great job!

the music when driving was super good! i also really enjoyed the physics of driving, but i eventually got my car stuck inside of a building i was supposed to tag. the world felt a bit empty, but occasionally seeing some of the silly characters brought life to the city

if y'all go further with this game, i'd love to play again:)

the sprite-work here is amazing! the backgrounds are beautiful, and the characters look super cool :)

the looks of this game was so cool! i had a bit of trouble with playing on the pylon track (unfortunately the game would crash when i tried to start on this track), but i enjoyed outrunning the npcs on windy city!

the music was probably my favorite part of this game, it was so chill and relaxing.

i also loved the player sprite animation, it felt really unique

other than that, i think adding some more levels and sfx would really go the extra mile to make this even better!