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A jam submission

Rataton: SlimevalView game page

Defy the slimes, save the sewers.
Submitted by hardstone — 10 minutes, 11 seconds before the deadline
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Rataton: Slimeval's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#143.8154.455
Overall#193.1723.705
SICKNESS#203.6594.273
Sound#212.6473.091
Engagement#242.5693.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Love the visual design on this, especially the mech! It looks fantastic

The platforming got a little finicky at times, which killed me a couple times. I was a little annoyed that falling was just an immediate game over instead of a health cost or some kind of checkpoint, but it's both period-appropriate and not a big issue when the overall length isn't enough to make repeating the first sections feel like a chore.

Like some others have noted, the projectiles don't really move in the way I have come to expect, and tend to veer off in some unusual ways. The movement is also kind of slidey - if you stop after walking or running, the mech slips forwards quite a ways, and I think that ends up making it difficult to position precisely to aim at and hit a lot of the enemies. I think this ended up combining with the big health pool to make me eventually just kind of crash through the game as quickly as possible while shooting fairly little until the boss.

While I do like the jets, I think having some snappier movement options might be nice - I saw in another comment you mentioned that the boss's slap is kind of unavoidable, and I think that's both because of the animation and because of the movement speed being lower. It might be cool just to have the jet button make you do a jump if you use it on the ground - that way you can get higher faster, but you still get to make use of the cool platforming that's already there using the jets to dip below obstacles and stuff like that!

Developer(+1)

I love the idea of jumping from the ground, rocketing only in the air. I'm so annoyed that I didn't think of that - it would have completely solved that problem with the boss.

Thanks for your feedback!

haha AAAA i love the visuals here. I'm such a huge sucker for 3d renders, just so damn fun. Really great use of the theme too, really felt like something that I could have played back in the day. Awesome job!

Jam HostSubmitted (1 edit)

Love the art, and a fun genre that makes sense for a "1994" experience. Great work!

Submitted

I think this game nailed the 90s aesthetic. Game is fun, sounds good, and can plausibly have come out way back when, especially as an IP game like TMNT or something.

Submitted

HUUUUGE fan of the pre-rendered style, such a cool look that you don't see a ton of anymore! The game itself gave me metal slug meets earthworm jim vibes, which is always a plus. If anything, I feel like maybe the slimes were a little hard to shoot, it felt like the angle i expected the bullet to come out from never matched where it actually came from. I also felt like you could totally get away with cranking up the damage numbers a tad, cause I was able to tank through just about everything. The boss fight was fun, too. That slap move had me quaking in my boots lol! 

All in all, Great work! 

Submitted

the art style for this game was so cool! i loved the idea of the rats being extra lives, but to get them you had to be careful not to accidentally shoot them. it was a little tough to shoot the slimes that would come after you, so it made it so it was kinda worth sparing them and running (not a bad thing, just something i noticed). i really liked the platforming sections, especially having to save some of the rocket boost to make it under a pipe that was in the way.

super cool game!

Submitted

I'm so sad this game never got released, it really pushed the S.I.C.K.'s hardware to the limits with its visuals! The platforming is tough but fair. I enjoyed this one! 

Submitted

Beautiful, I love the art. The slime animations are particularly juicy! I found some of the platforming to be finicky, although it got much easier when I realized that I was far too afraid of the slimes. Once I became OK with taking on a few slimes here and there, the game got much easier. It was very satisfying to get past the pipe platforming section. The boss fight went pretty quick once I got there on my 5th playthrough :)

Developer(+1)

Thanks, Dan!  Yeah, I made some last-minute balance changes to the boss and I may have overdone it.  I was worried about it being a pretty unfair fight - you're kind of just stuck tanking the slaps because I didn't add enough windup frames and the player character is too slow for you to react.  But there's also some RNG to his move choices, so if he doesn't slap much, you will just annihilate him.    Last thing was I forgot to make the slime meter persist between levels, so as it stands, you can pretty much just tank the game :P  

Thanks for playing and for the feedback!