Beautiful, I love the art. The slime animations are particularly juicy! I found some of the platforming to be finicky, although it got much easier when I realized that I was far too afraid of the slimes. Once I became OK with taking on a few slimes here and there, the game got much easier. It was very satisfying to get past the pipe platforming section. The boss fight went pretty quick once I got there on my 5th playthrough :)
Viewing post in Rataton: Slimeval jam comments
Thanks, Dan! Yeah, I made some last-minute balance changes to the boss and I may have overdone it. I was worried about it being a pretty unfair fight - you're kind of just stuck tanking the slaps because I didn't add enough windup frames and the player character is too slow for you to react. But there's also some RNG to his move choices, so if he doesn't slap much, you will just annihilate him. Last thing was I forgot to make the slime meter persist between levels, so as it stands, you can pretty much just tank the game :P
Thanks for playing and for the feedback!