I brute-forced learning this game which actually ended up being a satisfying experience all on its own when I finally figured out enough of it to win. Then I thought to check your itch page and saw how many additional mechanics I'd missed, lol. Definitely fun!
hardstone
Creator of
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Thanks, Dan! Yeah, I made some last-minute balance changes to the boss and I may have overdone it. I was worried about it being a pretty unfair fight - you're kind of just stuck tanking the slaps because I didn't add enough windup frames and the player character is too slow for you to react. But there's also some RNG to his move choices, so if he doesn't slap much, you will just annihilate him. Last thing was I forgot to make the slime meter persist between levels, so as it stands, you can pretty much just tank the game :P
Thanks for playing and for the feedback!
Loved the intro! And I liked that the car physics were a little wonky, and as a result using the crane arm essentially became part of the movement - really enjoyed trying to coordinate driving and manipulating the crane arm at the same time (I was NOT good at it).
I think I may have bugged out the barrels? I got as far as trying to use one to push the button on the wall, but each time I picked one up they vanished - perhaps I got them below the level when I flipped the car or something? The crane hook was still green.
Anyways, very cool, had fun with it!

