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BigScrumbo

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A member registered Dec 05, 2020 · View creator page →

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Thank you so much for your time and feedback! I think this might be my most frenetic jam game yet with so many moving parts and things to keep track of, so it means a lot to me that you found your own method within the kitchen chaos. I’d love to see you hit first place! Who knows? If you sharpen your skills, there may be some goodies available for you at the showcase! (should we get in!) 

Thank you so much for your time and feedback! I've been keeping an eye on the leaderboards, its cool to see people play over and over and try for a higher score! 

Making this brought me back to when I would download the hour long free trials of diner dash games and see how far I could get in before the timer ended lol. Glad you enjoyed! Thanks for your time and kind words! 

Hee Ho!

Really angry at myself for not being able to get past the first puzzle. I got the play and read the dictionary, but all of the words in the book don't seem to work as answers to the puzzle. I'm probably missing something really obvious, but I will say im a big fan of the paper cutout style. I think the page turn for the talking sound is a really cool touch, too!

A neat idea that could be a tooon of fun with some polishing up. I found the vehicle controls to be slippery, which made it hard to aim and pick up items like the drill (I lost my first run to a group of zombies while trying to pick up the drill, but i kept flying right over it lol). the gun seemed serviceable but I feel like it took a lot of bullets to kill anything. On that note, the enemies (the other vehicles mainly) can absolutely DUMP into you and kill you in seconds with insane accuracy. I liked the day and night cycle and the music with the Castlevania flip was pretty great too. 

I really like the premise, but I think i might not be doing it right cause the spells dont really seem to do a ton. hitting a diagonal is way harder than it looks, but even when i made the angle rune it rejected it lol. Might be worth trying a similar idea with a mouse or joypad, okami style. I'd love to see more of the concept!

As jergling said, great foundation. If you added some more you'd have something really great to work with! More enemies and a pulled back camera are my two biggest wishes. More weapons and such would be cool too, but one thing at a time loool. Very nice work

I really love the premise here, Reminds me of that one escape game where the point is to stop yourself from escaping. Maneuvering through the level to set traps for yourself is lowkey GENIUS. I'd love to see more from it! I think the stage layouts are a taaad cluttered and tight, but I was able to make it work. Well done! 

Neat idea that I'd love to see more from! I ended up getting to floor 12 before the game glitched out and had me playing two games at once before it got confused and crashed lmao. I bet this'll be really fun with the controller too. The games themselves are pretty fun and remind me of wario ware staples. A whole game like this with a ton of minigames would be super sick. Good job guys! 

Bravo, man. REALLY sick idea that genuinely got some scares out of me. I really should have seen the bit at the end coming lol. I think the pace is just right, not too fast that its over too early and you don't get to engage with the flashlight mechanic, but not too long that its an endurance test. Reminds me somewhat of the game Enemy Zero, where the enemies are all one hit kills and invisible, and you need to time your zap with sound queues that tell you theyre there. Really really well done bro! 

This could be a really fun rage game, where you try to see how far you can get without totaling your sick ride. Wish there were some sort of way to tell how far you've traveled or some sort of score or something, but as it stands this is a real neat project! 

Tears in my eyes, 10/10. No notes. I need a full game like this RIGHT NOW TODAY. Incredible art, incredible music, incredible premise that, honestly, I didn't think would work but GOOOOOOOOOOD DAMN does it deliver! It's a lot of fun to have to keep track of the different rooms and how they connect. The toasts were lowkey the MVP, cause you could get away with leaving them on and having them take pot shots at the enemies above. The swap mechanic is really cool, but by the end I realized that I could just swap the last room back to the front and win every time. No big deal for a jam game tho. Maybe the swap is limited to adjacent spaces or each room "slot" could have special effects? I'd love to see more! 

Incredible atmosphere on display here. The sequence when you read the book genuinely made me shiver. The sound design was really the star of the show! I did run into a handful of crashes that ended my runs early, so I'm not entirely sure if I did all there was to do. I think it's really hard to to genuine horror for jams where the timeline is so limited, but you managed to pull it off! Great work.

Can't wait to try this with the controller and make some evil ass sounds with it >:)>:)>:)>:)>:)>:)

I also couldn't quite figure out the second room's riddle. I think having a penalty for getting it wrong is a touch harsh, but also otherwise youd be able to brute force it. The first few rooms I saw look fantastic. Really well put together! 

Can't quite seem to be able to get this one to work. hitting the start game button the game hangs on the "DONT SLEEP" in big red text screen. I tried clicking everywhere and pressing everything and cant figure out how to advance. Maybe im just a big dumb silly head! If im missing something, lemme know

I played for a good 15 minutes but tbh couldn't quite figure out what I was meant to be doing. The page says I'm looking for shapeshifters, so I assumed I needed to take stock of what the place looked like in the day and idenitify what was amiss during the night- prop hunt style. I kept clicking on things and getting game overs and had no clue what I was being asked to do. I found one dude once (the guy in the first art room) but then ended up getting a game over shortly after. I love the idea, I will say! With just a little more feedback this could be a TONNN of fun 

Big fan of the dolly camera movement system you got going. I'd be interested in seeing how you had that set up! Ended up finishing the game on my second run when I realized you could just stay put when you get put in the rat zone and be fine. Had a hard time being able to tell what I was supposed to do, but I figured it out after looking at the page. Part of me wonders if it would have been interesting to have had the rat king always following you, and then you had to find the items in sequence? Just some food for thought. Good job everyone! 

A cute little experience that feels oddly authentic? Like the kinda thing you'd expect to have actually been made back in the day. I love the absurdity of the concept a bunch. The gameplay was short and sweet and didn't really overstay its welcome. I had a bit of trouble navigating in level 1 and some trouble with the controls in level 2 but I ended up getting my bearings by the end. Good stuff! 

THE DAY HAS COME 

REEEEALLY loved the vibe here. I'm a big fan of old school PC adventure games so this one was right up my alley. The music and voicework were a fantastic touch that really came together in the final sequence to make something really neat. The only thing I couldn't quite get the hang of was the movement. There were some times where I wanted to turn a certain way but just couldn't for whatever reason. Luckily I was able to power through with some spam clicking and patience lol. I think the mood was really well done and the house was really tightly designed, but i will say sometimes the dark shader got in the way and made it hard to tell what I was looking at. I think the "flip" on the shader in the last sequence was really neat, though. Fantastic work everyone! 

Yes! Hit Q to drop the last item you picked up. Helpful if someone runs out of patience and you’re holding something you don’t need anymore. 
Glad you enjoyed!!! 

Fun little game, but man does the writing REALLY elevate this for me. THAT bit in the opening letter caught me off guard while i was drinking and I got water all over my keyboard lmaooooo. 

Short and sweet! I like the progression in terms of items but I will say it is a little disappointing that the final boss doesn't really let you use the cool new draco you just got. regardless, I still had fun! Good work!

Really cute little game! My time was just over 4 minutes but now that i know what I'm doing i could totally bring that down. Only puzzle I had a hard time with was the first one, It felt like the element pedestals kept going out for no reason, and when i activated one i had a hard time deactivating it. I got it with some patience tho. Great job! 

4:01:26

Very fun! 

Being a fujoshi is hard, but honest work.

Had a smile from ear to ear the whole time furiously fujoing out. the spelling mistakes had me giggling and kicking my feet like a toe curling AO3- i mean, I mean um. I mean...

Lowkey I'd love to see a full game of this somehow. maybe you have to write to a prompt and an algorithm scores your fanfic chapter based on the prompt maybe? Im thinking high brow here but it just goes to show how much of a slam dunk this idea is. Great work, Fujos and Fudans 

Love me some Parappa goodness! 

I'm a big fan of the premise where this nosferatu lookin fella is trying to blend in with the new age sparkly vampires, and each life lost is his costume slipping. The difficulty curve is actually really well done. Just as I was thinking "This is cool, but It could be faster"- it got faster. And I think the symbols instead of arrow keys adds a sort of twister like mentality to things, where "pumpkin" could be any one of the four directions. Reminds me of playing Um Jammer Lammy before I really understood where the PlayStation buttons were so I kept having to look down at the controller. Really fun twist on the formula! Well done folks!

Really really interesting idea! If I’m not mistaken this is another alt control game, so I can’t get the full effect on a keyboard, but it was pretty fun nonetheless! I had a little bit of trouble getting the spells to work, I could only get the rain one to reliably go off, but it felt really good when it did!!! I noticed there seemed to be a lot of downtime between enemies, but maybe that’s because it’s a remnant of having to use an unruly controller. I’d love to play it as intended!!! 

Once I saw the arrow at the top, the Crazy Taxi sleeper agent in me activated. The bike controls took a second to get used to, but once I got the hang of it I was DRIFTING like CRAAAAZY! TAXI! Short, sweet, and fun  good stuff! 


Only thing it’s missing is some Offspring. YA YA YA YA YA!

Making the leaderboard be the game is legit genius. Took me a couple tries to really understand how it worked, but I had down by my second try. Not gonna lie, wasn’t quite sure what the power ups did, but the visuals and sound associated with them were peak. 

Also: Got a really good laugh out of “story mode”. Bravo. 

This is the kinda game that makes me wish I stole the Sinden from Columbia. Sorry David! 

Wish I could have played this on some sort of lightgun controller like god intended. The mouse controls work just fine, though! Love the art, and the critical hits are a super cool touch.  Aside from the softlock that the others have mentioned, I felt like there was a little too much time where nothing was happening. With a few tune ups, you got a really solid rail shooter on your hands! 

Once I realized what was happening here I locked in like that guy from that episode of parasyte. I legit played like three times before I had to move on cause I could have gone for three more. The sound design is what really elevates it for me, it makes an already satisfying task all the more satisfying. Only thing that tripped me up was the lighting making some of the colors blend together a little. But it never took long to course correct in those instances. Fantastic work! 

I’m a sucker for tempest so this scratched a very particular itch for me. Great job with the visuals. The lighting in particular really stood out to me. The spin was the one thing I couldn’t quite wrap my head around though. Part of me wishes the game worked tempest style where you could position yourself anywhere around the sewer instead of having to time a special input for certain things. Not a dealbreaker at all though, I still had plenty of fun! A very polished product overall! 

This game was awesome cause I do all of these things every day. One of those games that makes you wonder what the fastest strategy is. I figure that getting the pebbles first is fastest but I could be wrong. Neat little game! 

This was one that I played a few times cause once I got the hang of it, I kept saying “ah, I could have done better, one more try.” I couldn’t quite put my finger on what it reminds me of, I wanna say maybe speedrunners with a touch of pizza tower. The one button controls are super intuitive as well. Fantastic work all around! 

I’m dying to play this with the controller cause I’m a big fan of alt control games and have a particular soft spot for Densha-De-GO! Which I’m sure was an inspiration. 

Cant quite comment on the state of the game as played on mouse since its not the intended way to experience it, but I love the concept and art SO much. It reminds me of Rhythm Heaven, which is a HUGE plus in my books. I'm no baby so I'm gonna have to show up to night city this weekend, it seems.

I would have been satisfied if it were just the one stage, but was incredibly impressed when the stages kept coming. Love the little silly character. Couldn't get used to the momentum of the jumps till the very end. I think if you were to tune up the controls a bit, you'd have something really special on your hands! 

Ahh... Hot Dog Heaven... I have the fondest of memories playing this in my uncle's basement. He died eating a bomb that looked like a hotdog so this is a bit of a sore spot for me.

Jokes aside- had a smile from ear to ear the whole time. Legit burst out laughing from time to time as well. Al Capone- or NOT Al Capone- Got me good. I'd love to play this with the intended controller cause it looks hella fun, but even with just the mouse I was having a lot of fun. Gonna echo what Sonk said, felt like the mouse was a bit touchy, sometimes to my benefit and other times to my detriment. This was the first one I played a few times just to make sure I saw everything. Great work! 

Love the little intro you have, made me smile. Once I got used to the way the controls worked I started just GLIDING through the sand. it's a good challenge! Great stuff.