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(+1)

Bravo, man. REALLY sick idea that genuinely got some scares out of me. I really should have seen the bit at the end coming lol. I think the pace is just right, not too fast that its over too early and you don't get to engage with the flashlight mechanic, but not too long that its an endurance test. Reminds me somewhat of the game Enemy Zero, where the enemies are all one hit kills and invisible, and you need to time your zap with sound queues that tell you theyre there. Really really well done bro!