This has helped inspire my next project
I think you did a great job of communicating the tempest of emotions that underlies everyday life these days
Just wanted to shoutout Trash Dungeon, a game that was submitted to the same game jam that my friends and I just participated in (the S.I.C.K. Jam). It came in a well deserved 1st place, but I also figured it should get more eyes on it than just the ones belonging to people who also submitted to S.I.C.K. It is a shockingly polished game for having been made in so short a time-span by a solo dev.
(Here’s the link again if the one above didn’t work for you: https://vaaasm.itch.io/trash-dungeon)
this is an awesome puzzler that’s SICK as hell and reminds me that i actually live in chicago (clark/division is my stop! i’m there like 3 times a week)
i also totally didn’t spend 20 minutes caaaaaarefully attracting and repelling all three rats in the Sheridan stop to keep two of them on the buttons while the third ever so slowly creeps past the lasers both ways because i didn’t yet realize that dead rats block lasers and press buttons
i am left with two questions tho: 1) is it intentional that the attract/repel is sometimes inverted along one of their axes when there’s a no-rat zone between you and your cursor? and 2) why does everyone clown on the redline i take it all the time and i think it’s great
this is some of the SICKest shit i’ve ever played
the challenge level? excellent. the juice? overflowing. the sounds? bit-crushed and freakin crushing it.
it would have been a perfect 5 stars across the board, but between the mouse not being bounded to the window and there not being an option to full screen, i found that in the most exciting, critical moments where i teetered on the edge of success and death, my mouse would almost always wander off the window and launch some random app as i clicked repeatedly to fire, killing me instantly. If not for this fact, i’m pretty sure i would’ve played this game to completion multiple times over (Edit: I was wrong I can’t get past level 4 even after fullscreening lol — still 5/5 tho), but after dying in this manner five times in a row i decided to put it down for now. but i cannot overstate how good the game is anyway! and i’m sure that’s an easy fix (i dunno what engine you used, but in godot it would be as simple as changing the mouse capture mode).
also hey i recognize you from C.I.G.S.! i presented my game EyeOS there
Oh hey a fellow funky car-based game! The crane arm is an absolute delight, and so is the self-righting mechanic that comes with it (it made for a cool / surprising first tutorial instruction). I think one small thing that could potentially go a long way for your game would be having a camera that follows the car at a slight lag and with somewhat dampened movement, because the frantic movement of the vehicle—while wacky and awesome—was a little disconcerting at times when translated to the camera.
But also just wanna reiterate that y’all did a great job making a game that feels wonderfully silly and playful to control! And you tutorialized the mechanics of the game really well
Thanks for your kind feedback! And yeah, there was a lot of content that didn’t make it in quite yet before the submission period ended, hence our lore-rebrand to “long lost tech demo” haha. Unfortunately, the UI and some of the settings also broke during a git merge error in the last 5 minutes of the jam, but you should still be able to progress dialogue with Enter! Just not with a gamepad.
Oh one last thing! Just wanted to clarify that while there are a few “Big Tag” locations that are static, you can otherwise tag whatever surface you want.
[ Lore: ]
Come play Randy Raccoon’s Dumpster Drive! This classic Super Indie City Konsole tech-demo was once thought to be lost media after the last-known copy was stolen—and subsequently buried in the woods—by a rabid fan trying to drum up hype for their S.I.C.K. themed ARG. Its demo disk gained a niche following amongst once-and-future game devs, and its staunchest defenders will tell you that it provided the direct inspiration for Kirby Air Ride’s now-iconic City Trial mode. Its biggest detractors, on the other hand, will tell you that it’s an unfinished glorified PSA attempting to teach kids that littering is totally uncool by dressing up its messaging in the aesthetics of grunge culture. And its mysterious developers, the ominously-named 503 DWELLERS, have refused to comment on any of these claims—but occasionally a rumor will surface that their small office’s lights are back on in the wee hours of the night.
Whatever the case, this abandoned game and its legacy are an undeniable presence in the transient history of that ill fated Konsole—and for the first time in over 20 years, it is yours to experience (courtesy of an anonymous donor who insists they were not the one to bury it in the woods).
So what are you waiting for? Get out there and “Paint the town RAD”!!
( https://trainspotter.itch.io/dumpster-drive )
Welcome to Wing, a simple game for your simple pleasures. In a world of snappy, responsive platformers with pixel-perfect parkour gameplay, why don’t you take a load off with Wing? Every platform is a respawn point; every moment of stillness an opportunity to glean new information; every fall a gentle descent. My goal was to encourage the player to take their time and relax into the gameplay, and allow them a moment’s reprieve from a fast-moving world.
i don’t know if there are words appropriate to the task of responding to and expressing appreciation for feelings this deeply felt, but at the very least i can say that i’m sure you could make art like this—like, in the first place, this game probably is what it is because i didn’t go into it expecting anyone to see it. which is to say maybe you already have made art like this, and just haven’t shared it yet. or maybe not, and you’ll just have to make it later. either way, art is cool and games are cool. queer art and queer games doubly so.
this recalled to mind memories of a softer world I didn’t realize I’d forgotten
also what is this font! very into it
Come one, come all—come on up and blast the deconstructed remains of my poetry from the sky to convert it into poetry of your own! Don’t like my poetry? Well it’s your poetry now, buster! Don’t like poetry in general? THEN BLAST IT OUT OF THE GOSHDARNED SKY, BUCKAROO. It’s free, it’s easy, it’s endlessly replayable (hopefully, eventually)—I should be paying you not to play it so I don’t have the rest of your life on my conscience. But instead I put your life in your own hands—hands you can use for BLASTING.
Find it here (if you dare): https://trainspotter.itch.io/poetry-blaster
Fine print: this game is still very early in development, please be patient while it develops to its full blastiferous potential. If you’re mean I might cry and then the poetry will be about you, buddy.
Hello one and all! If you’re like us, you have trouble putting down your phone at night (it keeps the monsters away and the thoughts at bay, amirite)—well no longer! For we have developed a game that juuust skirts the line between engaging-enough-that-you-don’t-switch-to-social-media and boring-enough-that-you-can-put-it-down-when-you’re-sleepy. It’s called Lullaby, and we hope you’ll be its friend.
Find it here: https://trainspotter.itch.io/lullaby
The title basically says it all. I’m thinking of submitting a game I made in the first week of June, and at the time I made it I was 24, but I have since turned 25. I was wondering whether that game would still be eligible to be submitted to the 24 and under group, and if so whether a game I have made since turning 25 at the end of June would no longer be eligible. I know this is an edge case but just wanted to check before submitting. Thanks!
I wanted to respond to your comment because it was the first (but not the last!) to make me tear up when I read it. I didn’t feel confident that I even knew how to talk about some of the feelings I was trying to capture in this game, so it means a lot that it moved you (and apparently a few others >_<) to the point of wanting to make your thoughts about it known! It means even more that it will linger in your thoughts. I hope I can keep making things that lead people to feel the way you felt about this.
Hello, intrepid reader. It has been some time since you last saw your friend, Dex. Where did they go? You’ll have to break into their early Apple inspired computer to find out, rooting around in their memories; trespassing upon their digital domain. Use the built in search function to discover hidden secrets! Take notes using the StickyNotes app! Make doodles! Spookiness, silliness, and sweetness await in EyeOS!
PS: This is my debut game, and takes about 15 min to complete (I think)! I hope you’ll give it a try :)
This is where I found out how to do spoiler text: https://itch.io/t/2151831/adding-spoiler-text-to-your-game-description
Hehe I appreciate it—I definitely spent the majority of my time working on this tweaking UI and verisimilitude stuff, so it makes me happy that it paid off :)
Also for the music I actually just used the method I saw in this game: https://sharkinfishnets.itch.io/thefamilyrecord
On an unrelated note it’s been a real treat getting comments from people I recognize from the Decker community! Like when I saw your name in my comments I was just like “:0 That’s the person who made all the cool music stuff!”
I’m glad you liked it! Creepy, sweet, and silly was pretty much the vibe I was going for hehe
I will also be sure to tell my friend you liked her song and when she shares it somewhere I will link to it here :)
As for endings,
i’m sorry to disappoint but for the moment there’s only one (with a few moderate variations in dialogue at the end)! I had a few ideas for alternate endings, but I made the game in a couple weeks and I wanted to focus on making the whole thing playable before getting into the weeds. It’s possible I’ll come back and add more but I have not yet decided!