Oh hey a fellow funky car-based game! The crane arm is an absolute delight, and so is the self-righting mechanic that comes with it (it made for a cool / surprising first tutorial instruction). I think one small thing that could potentially go a long way for your game would be having a camera that follows the car at a slight lag and with somewhat dampened movement, because the frantic movement of the vehicle—while wacky and awesome—was a little disconcerting at times when translated to the camera.
But also just wanna reiterate that y’all did a great job making a game that feels wonderfully silly and playful to control! And you tutorialized the mechanics of the game really well