Play gameRobot Raid's itch.io page
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
- When unzipping this project it complained about filepath lengths being too long. Always test unzipping projects on a different pc that you send to potential employers. After the first turn the AP for the player didn't regenerate which meant I had to sit and wait for the robots to reach me to complete the level.
- This project is missing the report and lacks any instructions and since in the game itself there aren't many instructions. This is a problem because it is also lacking any visual or audio feedback of what is happening. What is ability 1 and 2? I couldn't understand when they hit, if the hit, and what they did: in one instance a robot has been killed instantly by the first ability, in another it didn't get any damage. So the main problem is what we call "polish": it is fine to have a simple game but there are several polish and UX feature missing. As I said feedback to the users are important: did I hit? Didn't I? Was it effective? If it wasn't, how can I tell the player why? All the questions are very important for a well made game. This, in addition to some serious bugs (several times when I end my turn the enemy robots won't move and the game is stuck), made this project a bit unplayable. You were in the right direction, but you need a more to make it a good submission.
- If you're short on time, it can be worth being honest with yourself about how much time you'll have to work on a project and then aim to make something in that time. It can be best to make a small polished slice of your game (with a start and end), than trying to add many features and ending up with something that's incomplete.
- A tutorial built into the game would have been good. It took me a minute to realise why I couldn't walk any more. The abilities turn the ground red but if you end the turn without setting the ground back to normal, it stays red. If you select a different ability, the ground colour does not change, making it look like both abilities have the same area of effect. You were the only game out of all the ones I played where the camera followed the player. I appreciate that extra effort, it made it feel a lot better. There were no supporting documents so I didn't know if there was anything I was missing.
Sumo Digital Rising Star
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