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Steve's Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #16 | 3.400 | 3.400 |
Creativity | #22 | 3.200 | 3.200 |
Features | #25 | 2.800 | 2.800 |
Overall | #26 | 2.950 | 2.950 |
UI/UX | #30 | 2.400 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I think the idea is really neat and playing against another player here would be really fun. I think it also has potential to have a lot of interesting gameplay in how the players can interact with the environment to create traps and trick other players. When I played the game part of the UI was cut off on my screen so I could not see how many moves I had, my life etc. I kept playing to figure out by myself but it would be better if the UI was anchored correctly. I think if you continue working on this game you can make it really enjoyable and add some interesting ideas like objectives while fighting the AI to add replayability.
- This was good, I just wanted give some general feedback: 1. From your plan, it was good to see that you focused on making something that was manageable in the time you had. Its better to create a small polished thing with room to grow than something unfinished. However, try to make sure that you leave time for bug fixing and balancing towards the end of your project. 2. The Main Menu is usually the first thing that people see when they open a game, so its usually worth spending a bit of time to give it some polish. 3. Using random world generation can have a lot of benefits (endless replayability), but it can take time to make those worlds look 'normal'. There are some basic rules that you should always try to have though: can the player navigate out of their starting spot, can enemies navigate to the player from their starting spot, is there another object already in this tile. 4. It was good that you added a leaderboard, but without names it loses its value as the numbers could mean anything. Also, add a Retry button on the screen, make it easy for people to keep playing. 5. Think about adding "Current Moves" and costs to the items so that people can plan out their actions more. Like I said, this was good and something you should be proud of!
- The UI could have been improved upon , there was no UI to tell the players how many moves were left . Had Collider problems on the zombies . The game played really good in itself as turn based game should . 3/5
- This project is a good effort but requires a lot of ui work. Health bars for player and enemies would be a great first improvement. Then adding a better more detailed hud, with scoring ect
Challenge Tier
Sumo Digital Rising Star
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