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A jam submission

Invasion! TDView game page

Submitted by mrwilson21 — 38 days, 8 hours before the deadline
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Invasion! TD's itch.io page

Results

CriteriaRankScore*Raw Score
UI/UX#24.2004.200
Gameplay#34.2004.200
Overall#73.8503.850
Features#113.6003.600
Creativity#153.4003.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This was really good and something you should be proud of, I just wanted to give some general feedback: 1. Its good that you spent time at the end balancing, but be careful if its only you that does the balancing. It can be hard, but try and find other people to play the game and balance based on their feedback. 2. It was good that you had a Help section. However try to avoid making this a long wall of text. Try to break it up with pictures and across various pages. Think about adding a shortcut, or a simplified version for when you're in the game as well. 3. Think about adding a Retry and High Score to your lose screen. Make it easy for people to keep playing, and give them something to strive for. 4. I just wanted to commend you on the Main Menu UI and Transitions. It looked really nice and was very smooth. Great job! Like I said, this was really good and something you should be happy with.
  • I survived 10 waves. This is a great implementation of a tower defence. I had good fun with this game. I was worried at the begining that enemies got easily into the base. It seems inevitable with the balance curve. It feels really good to accumulate guns and see them in action. I would suggest taking care of the sound when too many guns are laid around, as it drowns the rest of the action.
  • Really impressive - a complete game, with just enough variety to make it fun to play as a demo and to give an impression of where you'd take it next. Very good presentation - simple and effective visual style, nice use of 3rd party assets, slick UI. The procedural generation (and its effect on variety and gameplay) was also impressive. Great job! Tim Page Well Played Games

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