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A jam submission

Crafty TowersView game page

Tower defense with crafting
Submitted by jasninus — 1 hour, 49 minutes before the deadline
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Crafty Towers's itch.io page

Results

CriteriaRankScore*Raw Score
Technical#10n/an/a
Features#193.1303.500
Overall#223.1303.500
UI/UX#233.1303.500
Gameplay#263.1303.500
Creativity#283.1303.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • a fun game so far, but am unable to assess technically because unity project was not submitted, only the pre-built game
  • A very nice idea, pretty well executed. You made good use of third party assets, pulling together a coherent looking game. The frontend and game UI were quite slick. Tim Page, Well Played Games
  • I liked your game, it is fun and works nicely. It was interesting to add crafting to the creation of towers worked well but having so many different ingredients made building new towers difficult due to the low droprate. Difficulty was also a bit high and getting to know the ennemies took time so chosing the right types of tower was a do or die decision. Thanks a lot for your hard work.
  • This was good, and something you should be proud of, I just wanted to give some general feedback: 1. Be careful when making a game that you're not letting a mechanic drive it. From your document and what I played, the crafting system seemed to be your first priority and then having something that plays seemed to come second. This made playing parts of the game quite awkward. Its meant to be fast paced and tactical, yet the crafting system/upgrades really slows you down. Removing the crafting component and just having the Recipe page would fix this. 2. Its great that you had a tutorial, however try to avoid so much information at once. Have it split across multiple pages with an easy to follow flow so that you're not drowning the player in information. 3. It was good to see that you allocated time for bug fixing and balancing. Personally, I'd say allocate a bit more time for bug fixing. It can be better to make something smaller that's very polished, than something that's broken with many features. 4. Think about having a timer until the wave starts so that you know how long you've got to plan and set up. Like I said, this was really impressive and something you should be happy with!

Challenge Tier

Sumo Digital Rising Star

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